scummvm/engines/hpl1
2023-12-08 12:24:25 +01:00
..
engine HPL1: Fix memory leak 2023-11-30 18:24:01 +01:00
penumbra-overture HPL1: Correctly handle first start 2023-11-25 16:07:41 +01:00
std HPL1: Remove Hpl1::Std::pair 2023-06-20 16:21:52 +02:00
algorithms.h HPL1: remove upper/lowerBound algorithms 2023-06-01 23:22:21 +02:00
configure.engine HPL1: Fix engine declaration 2022-12-27 08:50:34 +01:00
credits.pl HPL1: Update credits 2023-01-09 22:30:32 +01:00
debug.h HPL1: add shader debug channel 2023-03-29 21:28:52 +02:00
detection.cpp HPL1: add shader debug channel 2023-03-29 21:28:52 +02:00
detection.h HPL1: Remove another redundant detection entry, fixed detection table 2022-12-25 10:08:33 +01:00
detection_tables.h HPL1: Add Detection Entry For CD Release of Penumbra Black Plague 2023-11-04 00:28:07 +00:00
graphics.cpp HPL1: run clang-format on engine code 2023-03-29 21:23:19 +02:00
graphics.h HPL1: Add newline at EOF 2023-09-26 19:43:01 -07:00
hpl1.cpp HPL1: Don't use slot 0 for game saves 2023-11-27 22:21:34 +01:00
hpl1.h ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason 2023-12-08 12:24:25 +01:00
metaengine.cpp HPL1: Simplify check for support of extended save files 2023-09-10 14:15:49 +02:00
metaengine.h
module.mk HPL1: merge interface and implementation for mouse 2023-04-09 15:26:06 +02:00
opengl.cpp HPL1: run clang-format on engine code 2023-03-29 21:23:19 +02:00
opengl.h HPL1: run clang-format on engine code 2023-03-29 21:23:19 +02:00
POTFILES HPL1: Add missing POTFILES 2023-03-17 16:14:22 +01:00
serialize.cpp HPL1: run clang-format on engine code 2023-03-29 21:23:19 +02:00
serialize.h HPL1: Fix warning 2022-12-23 14:04:19 +01:00
static_string.h HPL1: Add newline at EOF 2023-09-26 19:43:01 -07:00
string.cpp HPL1: run clang-format on engine code 2023-03-29 21:23:19 +02:00
string.h HPL1: Add newline at EOF 2023-09-26 19:43:01 -07:00