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- updates screenshots to show Launcher grid view/changed settings tabs - updates all settings pages to reflect new Launcher button terminology - moves Engine tab content to Game tab page - removes Engine tab from index - fixes some broken refs/other small errors
315 lines
6.6 KiB
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315 lines
6.6 KiB
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===============
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Audio
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===============
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Audio settings are found on four tabs:
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:ref:`Audio <audiotab>` | :ref:`Volume <volumetab>` | :ref:`MIDI <miditab>` | :ref:`MT-32 <mt32tab>`
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**To change settings globally:**
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From the Launcher, select **Global Options**, then select the applicable tab.
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**To change settings for a specific game:**
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From the Launcher, highlight the game in the games list, and select the **Game Options** button. If the Launcher is in grid view, select the game and then select the gear icon in the popup window. Select the applicable tab.
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For a comprehensive look at how to use ScummVM's extensive audio settings, check out our :doc:`../advanced_topics/understand_audio` guide.
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All settings can also be changed in the :doc:`../advanced_topics/configuration_file`. The configuration key is listed in italics after each setting description.
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.. _audiotab:
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The Audio tab
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-----------------
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Use the Audio tab to change the sound output of games.
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.. figure:: ../images/settings/audio.png
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The Audio tab in the Global Options menu.
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.. figure:: ../images/settings/audio_game.png
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The Audio tab in the Game Options menu.
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,,,,,,,,,,,,,,,,
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.. _device:
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Preferred device (global settings) or Music device (game-specific settings)
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Specifies the device ScummVM uses to output audio. When set to **<default>**, ScummVM automatically chooses the most appropriate option for the played game. If set to an MT-32 or a MIDI device, or if ScummVM chooses one of these automatically, the settings on the MT-32 or MIDI tabs also apply.
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*music_driver*
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.. _opl:
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AdLib Emulator
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Chooses which emulator is used by ScummVM when the AdLib emulator is chosen as the **Preferred device**.
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*opl_driver*
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.. _speechmute:
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Text and Speech
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For games with digitized speech, this setting lets the user decide whether to play the game with speech only, subtitles only, or both.
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*speech_mute*
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*subtitles*
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.. _talkspeed:
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Subtitle speed
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Adjusts the length of time that the subtitles are displayed on screen. The meaning of this value depends on the games. Some games treat it as a delay (a higher value means the subtitles are displayed for longer) while others treat it as a speed. Games that treat it as a delay include all LucasArts games, with the exception of Grim Fandango and Escape from Monkey Island, all Sierra games, and the Discworld games. Most other games treat it as a speed.
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*talkspeed*
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,,,,,,,,,,,,,,,,,,,,,,,,,,,
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.. _volumetab:
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The Volume tab
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-----------------
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Use the Volume tab to set the relative volumes for various in-game sounds.
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.. figure:: ../images/settings/volume_game.png
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The Volume tab in the Game Options menu.
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,,,,,,,,,,,,,
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.. _music:
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Music volume
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Adjusts the volume of the music in the game.
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*music_volume*
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.. _sfx:
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SFX volume
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Adjusts the volume of the sound effects in the game.
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*sfx_volume*
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.. _speechvol:
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Speech volume
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Adjusts the volume of the digitized speech in the game, if it has any.
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*speech_volume*
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.. _mute:
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Mute All
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Mutes all game audio.
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*mute*
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,,,,,,,,,,,,,,,,,,
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.. _miditab:
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The MIDI tab
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------------------------------
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Use the MIDI tab to change the settings of General MIDI (GM) devices.
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.. figure:: ../images/settings/MIDI.png
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The MIDI tab in the Global Options menu
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,,,,,,,,,,,,,
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.. _gm:
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GM Device
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Specifies a preferred General MIDI device, which ScummVM uses if the **Preferred device** is set to **<default>** and General MIDI playback is required.
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*gm_device*
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.. _soundfont:
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Soundfont
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Specifies the path to a soundfont file, if this is required by the GM device.
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*soundfont*
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.. _multi:
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Mixed AdLib/MIDI mode
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Combines MIDI music with AdLib sound effects.
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*multi_midi*
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.. _gain:
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MIDI gain
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Adjusts the relative volume of the MIDI music. This is only supported by some music devices.
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*midi_gain*
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.. _fluid:
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FluidSynth
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****************
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Opens a new dialog, with three further tabs:
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:ref:`fsreverb` | `Chorus`_ | `Misc`_
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.. figure:: ../images/settings/fluidsynth.png
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The FluidSynth dialog, reached from the MIDI tab.
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.. _fsreverb:
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Reverb
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^^^^^^^^^^^^^^^^^
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Reverberation, or reverb, describes the pattern of echoes and reflections that occur when a sound is heard in an enclosed closed space, such as a room or a concert hall.
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.. _revact:
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Active
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If ticked, reverb is added to the software synthesizer output.
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*fluidsynth_reverb_activate*
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.. _revroom:
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Room
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Sets the room size, which determines how much reverb there is.
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*fluidsynth_reverb_roomsize*
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.. _revdamp:
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Damp
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Dampens higher-frequency reverb, which produces a warmer sound.
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*fluidsynth_reverb_damping*
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.. _revwidth:
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Width
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Sets the stereo spread of the reverb signal.
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*fluidsynth_reverb_width*
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.. _revlevel:
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Level
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Sets the reverb output amplitude.
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*fluidsynth_reverb_level*
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,,,,,,,,,,,,,,,,,
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_`Chorus`
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^^^^^^^^^^^
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The chorus effect thickens and colors the audio signal so that it sounds as if there are a chorus of instruments playing one part.
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.. _chact:
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Active
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If ticked, chorus effects are added to the software synthesizer output.
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*fluidsynth_chorus_activate*
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.. _chnr:
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N
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Sets the voice count of the chorus, in other words, how many instruments are playing one part.
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*fluidsynth_chorus_nr*
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.. _chlevel:
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Level
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Specifies the output amplitude of the chorus signal.
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*fluidsynth_chorus_level*
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.. _chspeed:
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Speed
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Sets the modulation speed of the output, in Hz.
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*fluidsynth_chorus_speed*
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.. _chdepth:
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Depth
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Specifies the modulation depth of the chorus.
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*fluidsynth_chorus_depth*
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.. _chwave:
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Type
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Specifies the chorus modulation waveform type.
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*fluidsynth_chorus_waveform*
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,,,,,,,,,,,,,
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_`Misc`
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^^^^^^^^^^^^^^
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.. _interp:
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Interpolation
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Sets the interpolation method used by the software synthesizer.
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*fluidsynth_misc_interpolation*
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,,,,,,,,,,,,,,,
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.. _mt32tab:
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The MT-32 tab
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-----------------
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Use the MT-32 tab to change the settings of Roland MT-32 devices.
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.. figure:: ../images/settings/MT32.png
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The MT-32 tab in the Global Options menu
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,,,,,,,,,,,,,
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.. _mt32:
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MT-32 Device
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Specifies a preferred MT-32 device, which ScummVM uses if the **Preferred device** is set to **<default>** and MT-32 playback is required.
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*mt32_device*
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.. _nativemt32:
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**True Roland MT-32 (disable GM emulation)**
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Tells ScummVM that the MIDI device is an actual Roland MT-32, LAPC-I, CM-64, CM-32L, CM-500 or other MT-32 device. Note that this cannot be used in conjuntion with the Roland GS device option.
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*native_mt32*
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.. _gs:
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**Roland GS device (enable MT-32 mappings)**
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Tells ScummVM that the MIDI device is a GS device that has an MT-32 map, such as an SC-55, SC-88 or SC-8820. Note that this cannot be used in conjunction with the True Roland MT-32 option.
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*enable_gs*
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