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https://github.com/scummvm/scummvm.git
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367 lines
11 KiB
C++
367 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/ad/ad_talk_holder.h"
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#include "engines/wintermute/base/base_dynamic_buffer.h"
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#include "engines/wintermute/base/base_engine.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_sprite.h"
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#include "engines/wintermute/base/scriptables/script_value.h"
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#include "engines/wintermute/base/scriptables/script.h"
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#include "engines/wintermute/base/scriptables/script_stack.h"
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#include "engines/wintermute/base/scriptables/script_ext_array.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "common/str.h"
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namespace Wintermute {
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IMPLEMENT_PERSISTENT(AdTalkHolder, false)
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//////////////////////////////////////////////////////////////////////////
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AdTalkHolder::AdTalkHolder(BaseGame *inGame) : AdObject(inGame) {
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_sprite = nullptr;
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}
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//////////////////////////////////////////////////////////////////////////
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AdTalkHolder::~AdTalkHolder() {
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delete _sprite;
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_sprite = nullptr;
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for (uint32 i = 0; i < _talkSprites.size(); i++) {
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delete _talkSprites[i];
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}
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_talkSprites.clear();
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for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
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delete _talkSpritesEx[i];
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}
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_talkSpritesEx.clear();
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}
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//////////////////////////////////////////////////////////////////////////
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BaseSprite *AdTalkHolder::getTalkStance(const char *stance) {
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BaseSprite *ret = nullptr;
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// forced stance?
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if (_forcedTalkAnimName && !_forcedTalkAnimUsed) {
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_forcedTalkAnimUsed = true;
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delete _animSprite;
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_animSprite = new BaseSprite(_gameRef, this);
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if (_animSprite) {
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bool res = _animSprite->loadFile(_forcedTalkAnimName);
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if (DID_FAIL(res)) {
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_gameRef->LOG(res, "AdTalkHolder::GetTalkStance: error loading talk sprite (object:\"%s\" sprite:\"%s\")", getName(), _forcedTalkAnimName);
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delete _animSprite;
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_animSprite = nullptr;
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} else {
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return _animSprite;
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}
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}
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}
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if (stance != nullptr) {
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// search special talk stances
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for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
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if (scumm_stricmp(_talkSpritesEx[i]->getName(), stance) == 0) {
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ret = _talkSpritesEx[i];
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break;
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}
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}
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if (ret == nullptr) {
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// serach generic talk stances
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for (uint32 i = 0; i < _talkSprites.size(); i++) {
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if (scumm_stricmp(_talkSprites[i]->getName(), stance) == 0) {
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ret = _talkSprites[i];
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break;
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}
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}
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}
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}
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// not a valid stance? get a random one
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if (ret == nullptr) {
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if (_talkSprites.size() < 1) {
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ret = _sprite;
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} else {
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// TODO: remember last
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int rnd = BaseEngine::instance().randInt(0, _talkSprites.size() - 1);
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ret = _talkSprites[rnd];
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}
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}
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return ret;
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}
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//////////////////////////////////////////////////////////////////////////
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// high level scripting interface
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//////////////////////////////////////////////////////////////////////////
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bool AdTalkHolder::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
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//////////////////////////////////////////////////////////////////////////
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// SetSprite
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(name, "SetSprite") == 0) {
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stack->correctParams(1);
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ScValue *val = stack->pop();
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bool setCurrent = false;
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if (_currentSprite && _currentSprite == _sprite) {
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setCurrent = true;
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}
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delete _sprite;
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_sprite = nullptr;
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if (val->isNULL()) {
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_sprite = nullptr;
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if (setCurrent) {
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_currentSprite = nullptr;
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}
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stack->pushBool(true);
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} else {
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const char *filename = val->getString();
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BaseSprite *spr = new BaseSprite(_gameRef, this);
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if (!spr || DID_FAIL(spr->loadFile(filename))) {
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script->runtimeError("SetSprite method failed for file '%s'", filename);
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stack->pushBool(false);
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} else {
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_sprite = spr;
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if (setCurrent) {
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_currentSprite = _sprite;
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}
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stack->pushBool(true);
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}
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// GetSprite
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "GetSprite") == 0) {
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stack->correctParams(0);
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if (!_sprite || !_sprite->getFilename()) {
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stack->pushNULL();
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} else {
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stack->pushString(_sprite->getFilename());
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// GetSpriteObject
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "GetSpriteObject") == 0) {
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stack->correctParams(0);
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if (!_sprite) {
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stack->pushNULL();
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} else {
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stack->pushNative(_sprite, true);
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// AddTalkSprite
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "AddTalkSprite") == 0) {
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stack->correctParams(2);
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const char *filename = stack->pop()->getString();
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bool ex = stack->pop()->getBool();
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BaseArray<BaseSprite *> &sprites = ex ? _talkSpritesEx : _talkSprites;
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BaseSprite *spr = new BaseSprite(_gameRef, this);
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if (!spr || DID_FAIL(spr->loadFile(filename))) {
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stack->pushBool(false);
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script->runtimeError("AddTalkSprite method failed for file '%s'", filename);
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} else {
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sprites.add(spr);
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stack->pushBool(true);
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// RemoveTalkSprite
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "RemoveTalkSprite") == 0) {
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stack->correctParams(2);
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const char *filename = stack->pop()->getString();
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bool ex = stack->pop()->getBool();
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BaseArray<BaseSprite *> &sprites = ex ? _talkSpritesEx : _talkSprites;
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for (uint32 i = 0; i < sprites.size(); i++) {
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if (scumm_stricmp(sprites[i]->getFilename(), filename) == 0) {
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if (_currentSprite == sprites[i]) {
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_currentSprite = _sprite;
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}
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if (_tempSprite2 == sprites[i]) {
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_tempSprite2 = _sprite;
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}
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delete sprites[i];
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sprites.remove_at(i);
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break;
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}
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}
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stack->pushBool(true);
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return STATUS_OK;
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}
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#ifdef ENABLE_FOXTAIL
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//////////////////////////////////////////////////////////////////////////
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// [FoxTail] GetTalkSprites
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// This is used once, to store Fenek's TalkSprites array to a temporary var
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// Later state is restored with this.SetTalkSprite(array_talk_sprites[0])
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// Return value should be array
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "GetTalkSprites") == 0) {
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stack->correctParams(1);
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bool ex = stack->pop()->getBool();
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BaseArray<BaseSprite *> &sprites = ex ? _talkSpritesEx : _talkSprites;
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BaseScriptable *arr;
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stack->pushInt(0);
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arr = makeSXArray(_gameRef, stack);
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for (uint32 i = 0; i < sprites.size(); i++) {
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stack->pushString(sprites[i]->getFilename());
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((SXArray *)arr)->push(stack->pop());
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}
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stack->pushNative(arr, false);
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return STATUS_OK;
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}
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#endif
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//////////////////////////////////////////////////////////////////////////
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// SetTalkSprite
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "SetTalkSprite") == 0) {
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stack->correctParams(2);
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const char *filename = stack->pop()->getString();
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bool ex = stack->pop()->getBool();
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BaseArray<BaseSprite *> &sprites = ex ? _talkSpritesEx : _talkSprites;
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BaseSprite *spr = new BaseSprite(_gameRef, this);
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if (!spr || DID_FAIL(spr->loadFile(filename))) {
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stack->pushBool(false);
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script->runtimeError("SetTalkSprite method failed for file '%s'", filename);
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} else {
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for (uint32 i = 0; i < sprites.size(); i++) {
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if (_currentSprite == sprites[i]) {
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_currentSprite = spr;
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}
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if (_tempSprite2 == sprites[i]) {
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_tempSprite2 = spr;
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}
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delete sprites[i];
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}
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sprites.clear();
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sprites.add(spr);
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stack->pushBool(true);
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}
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return STATUS_OK;
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} else {
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return AdObject::scCallMethod(script, stack, thisStack, name);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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ScValue *AdTalkHolder::scGetProperty(const Common::String &name) {
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_scValue->setNULL();
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//////////////////////////////////////////////////////////////////////////
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// Type (RO)
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//////////////////////////////////////////////////////////////////////////
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if (name == "Type") {
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_scValue->setString("talk-holder");
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return _scValue;
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} else {
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return AdObject::scGetProperty(name);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdTalkHolder::scSetProperty(const char *name, ScValue *value) {
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/*
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//////////////////////////////////////////////////////////////////////////
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// Item
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(name, "Item")==0) {
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SetItem(value->getString());
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return STATUS_OK;
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}
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else*/ return AdObject::scSetProperty(name, value);
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}
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//////////////////////////////////////////////////////////////////////////
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const char *AdTalkHolder::scToString() {
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return "[talk-holder object]";
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdTalkHolder::saveAsText(BaseDynamicBuffer *buffer, int indent) {
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for (uint32 i = 0; i < _talkSprites.size(); i++) {
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if (_talkSprites[i]->getFilename()) {
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buffer->putTextIndent(indent + 2, "TALK=\"%s\"\n", _talkSprites[i]->getFilename());
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}
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}
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for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
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if (_talkSpritesEx[i]->getFilename()) {
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buffer->putTextIndent(indent + 2, "TALK_SPECIAL=\"%s\"\n", _talkSpritesEx[i]->getFilename());
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}
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdTalkHolder::persist(BasePersistenceManager *persistMgr) {
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AdObject::persist(persistMgr);
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persistMgr->transferPtr(TMEMBER_PTR(_sprite));
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_talkSprites.persist(persistMgr);
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_talkSpritesEx.persist(persistMgr);
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return STATUS_OK;
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}
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} // End of namespace Wintermute
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