scummvm/engines/wintermute/ad/ad_entity.h
2021-12-26 18:48:43 +01:00

83 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_ADENTITY_H
#define WINTERMUTE_ADENTITY_H
#include "engines/wintermute/ad/ad_talk_holder.h"
namespace Wintermute {
class VideoTheoraPlayer;
class AdEntity : public AdTalkHolder {
public:
VideoTheoraPlayer *_theora;
bool setSprite(const char *filename);
void setItem(const char *itemName);
DECLARE_PERSISTENT(AdEntity, AdTalkHolder)
void updatePosition();
int32 getHeight() override;
BaseRegion *_region;
bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
bool update() override;
bool display() override;
AdEntity(BaseGame *inGame);
~AdEntity() override;
bool loadFile(const char *filename);
bool loadBuffer(char *buffer, bool complete = true);
int32 getWalkToX() const;
int32 getWalkToY() const;
TDirection getWalkToDir() const;
const char* getItemName() const;
#ifdef ENABLE_FOXTAIL
int32 getHintX() const;
int32 getHintY() const;
#endif
// scripting interface
ScValue *scGetProperty(const Common::String &name) override;
bool scSetProperty(const char *name, ScValue *value) override;
bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
const char *scToString() override;
Common::String debuggerToString() const override;
private:
int32 _walkToX;
int32 _walkToY;
TDirection _walkToDir;
char *_item;
TEntityType _subtype;
#ifdef ENABLE_FOXTAIL
int32 _hintX;
int32 _hintY;
#endif
};
} // End of namespace Wintermute
#endif