scummvm/engines/titanic/sound/trigger_auto_music_player.cpp
2021-12-26 18:48:43 +01:00

60 lines
2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/sound/trigger_auto_music_player.h"
#include "titanic/sound/auto_music_player.h"
#include "titanic/core/room_item.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CTriggerAutoMusicPlayer, CGameObject)
ON_MESSAGE(TriggerAutoMusicPlayerMsg)
END_MESSAGE_MAP()
void CTriggerAutoMusicPlayer::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeQuotedLine(_roomName, indent);
CGameObject::save(file, indent);
}
void CTriggerAutoMusicPlayer::load(SimpleFile *file) {
file->readNumber();
_roomName = file->readString();
CGameObject::load(file);
}
bool CTriggerAutoMusicPlayer::TriggerAutoMusicPlayerMsg(CTriggerAutoMusicPlayerMsg *msg) {
CRoomItem *room1 = msg->_value == 1 ? locateRoom(_roomName) : findRoom();
CRoomItem *room2 = msg->_value == 2 ? locateRoom(_roomName) : findRoom();
CChangeMusicMsg changeMsg;
changeMsg._action = MUSIC_STOP;
changeMsg.execute(room1, CAutoMusicPlayer::_type,
MSGFLAG_CLASS_DEF | MSGFLAG_BREAK_IF_HANDLED | MSGFLAG_SCAN);
changeMsg._action = MUSIC_START;
changeMsg.execute(room2, CAutoMusicPlayer::_type,
MSGFLAG_CLASS_DEF | MSGFLAG_BREAK_IF_HANDLED | MSGFLAG_SCAN);
return true;
}
} // End of namespace Titanic