scummvm/engines/titanic/sound/proximity.h
2021-12-26 18:48:43 +01:00

68 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_PROXIMITY_H
#define TITANIC_PROXIMITY_H
#include "audio/mixer.h"
#include "common/scummsys.h"
namespace Titanic {
enum PositioningMode { POSMODE_NONE = 0, POSMODE_POLAR = 1, POSMODE_VECTOR = 2 };
class TTtalker;
typedef void (*CEndTalkerFn)(TTtalker *talker);
class CProximity {
public:
int _channelVolume;
int _balance;
int _priorSoundHandle;
double _frequencyMultiplier;
double _frequencyAdjust;
bool _repeated;
int _channelMode;
PositioningMode _positioningMode;
double _azimuth;
double _range;
double _elevation;
double _posX;
double _posY;
double _posZ;
bool _hasVelocity;
double _velocityX;
double _velocityY;
double _velocityZ;
DisposeAfterUse::Flag _disposeAfterUse;
CEndTalkerFn _endTalkerFn;
TTtalker *_talker;
uint _soundDuration;
Audio::Mixer::SoundType _soundType;
public:
CProximity();
CProximity(Audio::Mixer::SoundType soundType, int volume = 100);
};
} // End of namespace Titanic
#endif /* TITANIC_PROXIMITY_H */