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78 lines
2.2 KiB
C++
78 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/sound/auto_sound_player_adsr.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CAutoSoundPlayerADSR, CAutoSoundPlayer)
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ON_MESSAGE(TurnOn)
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ON_MESSAGE(TurnOff)
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END_MESSAGE_MAP()
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void CAutoSoundPlayerADSR::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeQuotedLine(_soundName1, indent);
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file->writeQuotedLine(_soundName2, indent);
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file->writeQuotedLine(_soundName3, indent);
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CAutoSoundPlayer::save(file, indent);
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}
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void CAutoSoundPlayerADSR::load(SimpleFile *file) {
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file->readNumber();
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_soundName1 = file->readString();
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_soundName2 = file->readString();
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_soundName3 = file->readString();
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CAutoSoundPlayer::load(file);
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}
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bool CAutoSoundPlayerADSR::TurnOn(CTurnOn *msg) {
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if (_soundHandle == -1) {
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if (!_soundName1.empty()) {
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_soundHandle = playSound(_soundName1, _volume, _balance);
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if (!_soundName2.empty())
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_soundHandle = queueSound(_soundName2, _soundHandle, _volume, _balance);
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_soundHandle = queueSound(_filename, _soundHandle, _volume, _balance);
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_active = true;
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}
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}
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return true;
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}
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bool CAutoSoundPlayerADSR::TurnOff(CTurnOff *msg) {
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if (_soundHandle != -1) {
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if (!_soundName3.empty())
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queueSound(_soundName3, _soundHandle, _volume, _balance);
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if (isSoundActive(_soundHandle))
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stopSound(_soundHandle);
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_soundHandle = -1;
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_active = false;
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}
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return true;
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}
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} // End of namespace Titanic
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