scummvm/engines/titanic/sound/audio_buffer.cpp
2021-12-26 18:48:43 +01:00

77 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/sound/audio_buffer.h"
#include "common/algorithm.h"
namespace Titanic {
CAudioBuffer::CAudioBuffer(int maxSize) : _finished(false) {
reset();
}
void CAudioBuffer::reset() {
_data.clear();
}
void CAudioBuffer::push(int16 value) {
enterCriticalSection();
_data.push(value);
leaveCriticalSection();
}
void CAudioBuffer::push(const int16 *values, int count) {
enterCriticalSection();
for (; count > 0; --count, ++values)
_data.push(*values);
leaveCriticalSection();
}
int16 CAudioBuffer::pop() {
enterCriticalSection();
int16 value = _data.pop();
leaveCriticalSection();
return value;
}
int CAudioBuffer::read(int16 *values, int count) {
enterCriticalSection();
int bytesRead = 0;
for (; count > 0 && !_data.empty(); --count, ++bytesRead)
*values++ = _data.pop();
leaveCriticalSection();
return bytesRead;
}
void CAudioBuffer::enterCriticalSection() {
_mutex.lock();
}
void CAudioBuffer::leaveCriticalSection() {
_mutex.unlock();
}
} // End of namespace Titanic