scummvm/engines/tetraedge
D G Turner 1898479e5f TETRAEDGE: Avoid Generic Define Naming for Micropather Debug Code Guards
Defines such as DEBUG could easily be inadvertently globally set in
developer / testing build environments, but not for release builds.

To avoid this, the defines have been changed to be prefixed with
TETRAEDGE_MICROPATHER_<name> to ensure that they are specifically enabled.
2023-01-19 22:47:38 +00:00
..
game TETRAEDGE: Fix Undefined Symbol GCC Compiler Warnings 2023-01-18 02:05:15 +00:00
te TETRAEDGE: Avoid Generic Define Naming for Micropather Debug Code Guards 2023-01-19 22:47:38 +00:00
configure.engine
credits.pl TETRAEDGE: Misc code cleanups. Less public members. 2023-01-16 17:36:43 +01:00
detection.cpp TETRAENGINE: Remove redundant flag 2023-01-16 19:52:20 +01:00
detection.h
detection_tables.h TETRAEDGE: Fixes to get to main menu of Syberia 2 2023-01-16 17:36:43 +01:00
metaengine.cpp TETRAEDGE: Fix whitespace and use uint consistently 2023-01-16 17:36:43 +01:00
metaengine.h TETRAEDGE: More improvements 2023-01-16 17:36:43 +01:00
module.mk TETRAEDGE: Fix compilation with disabled OpenGL 2023-01-16 20:08:24 +01:00
tetraedge.cpp TETRAEDGE: Split OpenGL-specific code out to allow TinyGL support 2023-01-16 17:36:43 +01:00
tetraedge.h TETRAEDGE: Split OpenGL-specific code out to allow TinyGL support 2023-01-16 17:36:43 +01:00
to_lua.cpp TETRAEDGE: Cleanups, started working on credits etc 2023-01-16 17:36:43 +01:00
to_lua.h TETRAEDGE: WIP. Fixed some callbacks, more bits of the game working. 2023-01-16 17:36:43 +01:00