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Defines such as DEBUG could easily be inadvertently globally set in developer / testing build environments, but not for release builds. To avoid this, the defines have been changed to be prefixed with TETRAEDGE_MICROPATHER_<name> to ensure that they are specifically enabled. |
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.. | ||
game | ||
te | ||
configure.engine | ||
credits.pl | ||
detection.cpp | ||
detection.h | ||
detection_tables.h | ||
metaengine.cpp | ||
metaengine.h | ||
module.mk | ||
tetraedge.cpp | ||
tetraedge.h | ||
to_lua.cpp | ||
to_lua.h |