scummvm/engines/icb/gfx/psx_anims.h
2022-07-30 16:18:27 +02:00

49 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ICB_PSX_ANIMS_HH
#define ICB_PSX_ANIMS_HH
#include "engines/icb/debug.h"
#include "engines/icb/common/px_common.h"
#include "engines/icb/common/px_anims.h"
namespace ICB {
inline PXframe_PSX *PXFrameEnOfAnim(uint32 n, PXanim_PSX *pAnim) {
// Convert to the new schema
ConvertPXanim(pAnim);
if (n >= pAnim->frame_qty) {
Real_Fatal_error("Illegal frame %d %d %s %d", n, pAnim->frame_qty);
error("Should exit with error-code -1");
return NULL;
}
return (PXframe_PSX *)((uint8 *)pAnim + FROM_LE_16(pAnim->offsets[n]));
}
} // End of namespace ICB
#endif // #ifndef PSX_ANIMS_HH