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games
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FREESCAPE: fixes for driller demo
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2023-07-03 22:18:13 +02:00 |
language
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FREESCAPE: more precise timing of some fcl instructions
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2023-07-03 22:18:13 +02:00 |
loaders
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FREESCAPE: improved parsing of castle demo for amiga
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2023-07-03 22:18:13 +02:00 |
objects
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FREESCAPE: added offsetOrigin function to avoid breaking setOrigin
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2023-07-03 22:18:13 +02:00 |
shaders
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FREESCAPE: make triangle shader more compatible with gles2 (again)
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2023-07-03 22:18:13 +02:00 |
area.cpp
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FREESCAPE: improved rendering of group animations
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2023-07-03 22:18:13 +02:00 |
area.h
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FREESCAPE: improved rendering and scaling of group objects
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2023-07-03 22:18:13 +02:00 |
assets.cpp
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FREESCAPE: initial support for Dark Side ZX demo
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2023-07-03 22:18:13 +02:00 |
configure.engine
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FREESCAPE: enable building by default
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2022-12-05 10:06:29 +01:00 |
credits.pl
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FREESCAPE: added credits.pl
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2022-12-13 11:32:14 -03:00 |
demo.cpp
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FREESCAPE: fixes for driller demo
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2023-07-03 22:18:13 +02:00 |
detection.cpp
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FREESCAPE: Fix typos in detection "extra" field
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2023-07-03 22:18:13 +02:00 |
detection.h
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FREESCAPE: implemented falling in Driller and added a cheat to avoid it
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2023-01-07 19:42:00 -03:00 |
freescape.cpp
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FREESCAPE: enable on screen controls in driller for all the scummvm platforms
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2023-07-03 22:18:13 +02:00 |
freescape.h
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FREESCAPE: better detection of driller releases for atari
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2023-07-03 22:18:13 +02:00 |
gfx.cpp
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FREESCAPE: color remap fixes for driller cpc/amiga/atari
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2023-07-03 22:18:13 +02:00 |
gfx.h
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FREESCAPE: correctly scale mouse position in opengl renderers
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2023-07-03 22:18:13 +02:00 |
gfx_opengl.cpp
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FREESCAPE: initialize r, g and b variables in renderPlayerShoot
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2023-07-03 22:18:13 +02:00 |
gfx_opengl.h
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FREESCAPE: correctly scale mouse position in opengl renderers
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2023-07-03 22:18:13 +02:00 |
gfx_opengl_shaders.cpp
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FREESCAPE: initialize r, g and b variables in renderPlayerShoot
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2023-07-03 22:18:13 +02:00 |
gfx_opengl_shaders.h
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FREESCAPE: correctly scale mouse position in opengl renderers
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2023-07-03 22:18:13 +02:00 |
gfx_opengl_texture.cpp
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FREESCAPE: avoid blurry textures in OpenGL
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2022-11-06 22:00:43 +01:00 |
gfx_opengl_texture.h
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FREESCAPE: define texture pixel format and convert images if necessary
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2022-11-06 22:00:41 +01:00 |
gfx_tinygl.cpp
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FREESCAPE: refactored clear code as drawBackground
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2023-07-03 22:18:13 +02:00 |
gfx_tinygl.h
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FREESCAPE: refactored clear code as drawBackground
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2023-07-03 22:18:13 +02:00 |
gfx_tinygl_texture.cpp
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TINYGL: Fix memory leak
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2023-02-05 22:26:33 +00:00 |
gfx_tinygl_texture.h
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TINYGL: Fix memory leak
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2023-02-05 22:26:33 +00:00 |
metaengine.cpp
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FREESCAPE: implemented falling in Driller and added a cheat to avoid it
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2023-01-07 19:42:00 -03:00 |
module.mk
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FREESCAPE: added code to decrypt dark for amiga/atari
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2023-07-03 22:18:13 +02:00 |
movement.cpp
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FREESCAPE: better code to transition between areas
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2023-07-03 22:18:13 +02:00 |
neo.cpp
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FREESCAPE: moved NeoDecoder into the Freescape namespace
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2022-11-06 22:00:46 +01:00 |
neo.h
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FREESCAPE: moved NeoDecoder into the Freescape namespace
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2022-11-06 22:00:46 +01:00 |
POTFILES
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FREESCAPE: Move the engine options into the MetaEngine subclass
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2022-11-16 23:58:54 +01:00 |
scr.cpp
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FREESCAPE: implemented scr image loader and read title/borders images in driller for zx directly from the game data
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2023-03-20 09:13:58 +01:00 |
scr.h
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FREESCAPE: implemented scr image loader and read title/borders images in driller for zx directly from the game data
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2023-03-20 09:13:58 +01:00 |
sound.cpp
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FREESCAPE: more precise timing of some fcl instructions
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2023-07-03 22:18:13 +02:00 |
ui.cpp
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FREESCAPE: moved some functions to the main freescape class and reorganized game code
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2023-03-20 11:01:09 +01:00 |