scummvm/devtools/create_project/xcode.h
Walter Agazzi 5bc748a659 CREATE_PROJECT: Add option to use XCFramework in iOS, tvOS and macOS
The introduction of Apple M1 processor, which is based on the arm64
architecture, makes it impossible to use fat static libraries for iOS
and tvOS since building libraries for the simulators targeting the
arm64 architecture conflicts with the iOS and tvOS native arm64
libraries. It's not possible to have two arm64 libraries targeting
different platforms in the same fat library.

Apple resolves this problem with XCFrameworks. Each XCFramework
contain an Info.plist specifying which platforms and architectures it
targets.

The new iOS and tvOS library package, scummvm-ios7-libs-v3, utilize
the XCFramework format and includes pre-compiled libraries for both
iOS and tvOS with corresponding simulator.

Add the option to use XCFramework in create_project by passing the
switch '--use-xcframework'

Implement support to use XCFrameworks for iOS, tvOS and macOS. If not
passing '--use-xcframework' to create_project, legacy behaviour is
applied.

This commit also add support for mikmod for tvOS.
2023-04-27 21:35:02 +01:00

345 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TOOLS_CREATE_PROJECT_XCODE_H
#define TOOLS_CREATE_PROJECT_XCODE_H
#include "create_project.h"
#include <algorithm>
#include <vector>
namespace CreateProjectTool {
class XcodeProvider final : public ProjectProvider {
public:
XcodeProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, StringList &global_errors, const int version = 0);
protected:
void createWorkspace(const BuildSetup &setup) final;
void createOtherBuildFiles(const BuildSetup &setup) final;
void addResourceFiles(const BuildSetup &setup, StringList &includeList, StringList &excludeList) final;
void createProjectFile(const std::string &name, const std::string &uuid, const BuildSetup &setup, const std::string &moduleDir,
const StringList &includeList, const StringList &excludeList) final;
void writeFileListToProject(const FileNode &dir, std::ostream &projectFile, const int indentation,
const std::string &objPrefix, const std::string &filePrefix) final;
private:
enum {
kSettingsAsList = 0x01,
kSettingsSingleItem = 0x02,
kSettingsNoQuote = 0x04,
kSettingsQuoteVariable = 0x08,
kSettingsNoValue = 0x10
};
// File properties
struct FileProperty {
std::string _fileEncoding;
std::string _lastKnownFileType;
std::string _fileName;
std::string _filePath;
std::string _sourceTree;
FileProperty(const std::string &fileType = "", const std::string &name = "", const std::string &path = "", const std::string &source = "")
: _fileEncoding(""), _lastKnownFileType(fileType), _fileName(name), _filePath(path), _sourceTree(source) {
}
};
//////////////////////////////////////////////////////////////////////////
// XCObject and children
typedef std::vector<std::string> ValueList;
struct Entry {
std::string _value;
std::string _comment;
Entry(std::string val, std::string cmt) : _value(val), _comment(cmt) {}
};
typedef std::vector<Entry> EntryList;
struct Setting {
EntryList _entries;
int _flags;
int _indent;
int _order;
Setting(std::string value = "", std::string comment = "", int flgs = 0, int idt = 0, int ord = -1) : _flags(flgs), _indent(idt), _order(ord) {
_entries.push_back(Entry(value, comment));
}
Setting(ValueList values, int flgs = 0, int idt = 0, int ord = -1) : _flags(flgs), _indent(idt), _order(ord) {
for (unsigned int i = 0; i < values.size(); i++)
_entries.push_back(Entry(values[i], ""));
}
Setting(EntryList ents, int flgs = 0, int idt = 0, int ord = -1) : _entries(ents), _flags(flgs), _indent(idt), _order(ord) {}
void addEntry(std::string value, std::string comment = "") {
_entries.push_back(Entry(value, comment));
}
};
typedef std::map<std::string, Setting> SettingList;
typedef std::pair<std::string, Setting> SettingPair;
typedef std::vector<SettingPair> OrderedSettingList;
static bool OrderSortPredicate(const SettingPair &s1, const SettingPair &s2) {
return s1.second._order < s2.second._order;
}
struct Property {
public:
SettingList _settings;
int _flags;
bool _hasOrder;
Property() : _flags(0), _hasOrder(false) {}
// Constructs a simple Property
Property(std::string name, std::string value = "", std::string comment = "", int flgs = 0, int indent = 0, bool order = false) : _flags(flgs), _hasOrder(order) {
_settings[name] = Setting(value, comment, _flags, indent);
}
Property(std::string name, ValueList values, int flgs = 0, int indent = 0, bool order = false) : _flags(flgs), _hasOrder(order) {
_settings[name] = Setting(values, _flags, indent);
}
OrderedSettingList getOrderedSettingList() {
OrderedSettingList list;
// Prepare vector to sort
for (SettingList::const_iterator setting = _settings.begin(); setting != _settings.end(); ++setting)
list.push_back(SettingPair(setting->first, setting->second));
// Sort vector using setting order
if (_hasOrder)
std::sort(list.begin(), list.end(), OrderSortPredicate);
return list;
}
};
typedef std::map<std::string, Property> PropertyList;
// Main object struct
// This is all a big hack unfortunately, but making everything all properly abstracted would
// be overkill since we only have to generate a single project
struct Object {
public:
std::string _id; // Unique identifier for this object
std::string _name; // Name (may not be unique - for ex. configuration entries)
std::string _refType; // Type of object this references (if any)
std::string _comment; // Main comment (empty for no comment)
PropertyList _properties; // List of object properties, including output configuration
// Constructs an object and add a default type property
Object(XcodeProvider *objectParent, std::string objectId, std::string objectName, std::string objectType, std::string objectRefType = "", std::string objectComment = "")
: _id(objectId), _name(objectName), _refType(objectRefType), _comment(objectComment), _parent(objectParent) {
assert(objectParent);
assert(!objectId.empty());
assert(!objectName.empty());
assert(!objectType.empty());
addProperty("isa", objectType, "", kSettingsNoQuote | kSettingsNoValue);
}
// Add a simple Property with just a name and a value
void addProperty(std::string propName, std::string propValue, std::string propComment = "", int propFlags = 0, int propIndent = 0) {
_properties[propName] = Property(propValue, "", propComment, propFlags, propIndent);
}
std::string toString(int flags = 0) {
std::string output;
output = "\t\t" + _parent->getHash(_id) + (_comment.empty() ? "" : " /* " + _comment + " */") + " = {";
if (flags & kSettingsAsList)
output += "\n";
// Special case: always output the isa property first
output += _parent->writeProperty("isa", _properties["isa"], flags);
// Write each property
for (PropertyList::iterator property = _properties.begin(); property != _properties.end(); ++property) {
if (property->first == "isa")
continue;
output += _parent->writeProperty(property->first, property->second, flags);
}
if (flags & kSettingsAsList)
output += "\t\t";
output += "};\n";
return output;
}
// Slight hack, to allow Group access to parent.
protected:
XcodeProvider *_parent;
private:
// Returns the type property (should always be the first in the properties map)
std::string getType() {
assert(!_properties.empty());
assert(!_properties["isa"]._settings.empty());
SettingList::iterator it = _properties["isa"]._settings.begin();
return it->first;
}
};
struct ObjectList {
private:
std::map<std::string, bool> _objectMap;
public:
std::vector<Object *> _objects;
std::string _comment;
int _flags;
void add(Object *obj) {
std::map<std::string, bool>::iterator it = _objectMap.find(obj->_id);
if (it != _objectMap.end() && it->second == true)
return;
_objects.push_back(obj);
_objectMap[obj->_id] = true;
}
Object *find(std::string id) {
for (std::vector<Object *>::iterator it = _objects.begin(); it != _objects.end(); ++it) {
if ((*it)->_id == id) {
return *it;
}
}
return NULL;
}
std::string toString() {
std::string output;
if (!_comment.empty())
output = "\n/* Begin " + _comment + " section */\n";
for (std::vector<Object *>::iterator object = _objects.begin(); object != _objects.end(); ++object)
output += (*object)->toString(_flags);
if (!_comment.empty())
output += "/* End " + _comment + " section */\n";
return output;
}
};
// A class to maintain a folder-reference group-hierarchy, which together with the functionality below
// allows for breaking up sub-paths into a chain of groups. This helps with merging engines into the
// overall group-layout.
class Group : public Object {
int _childOrder;
std::map<std::string, Group *> _childGroups;
std::string _treeName;
void addChildInternal(const std::string &id, const std::string &comment);
public:
Group(XcodeProvider *objectParent, const std::string &groupName, const std::string &uniqueName, const std::string &path);
void addChildFile(const std::string &name);
void addChildByHash(const std::string &hash, const std::string &name);
// Should be passed the hash for the entry
void addChildGroup(const Group *group);
void ensureChildExists(const std::string &name);
Group *getChildGroup(const std::string &name);
std::string getHashRef() const { return _parent->getHash(_id); }
};
// The path used by the root-source group
std::string _projectRoot;
// The base source group, currently also re-purposed for containing the various support-groups.
Group *_rootSourceGroup;
// Helper function to create the chain of groups for the various subfolders. Necessary as
// create_project likes to start in engines/
Group *touchGroupsForPath(const std::string &path);
// Functionality for adding file-refs and build-files, as Group-objects need to be able to do this.
void addFileReference(const std::string &id, const std::string &name, FileProperty properties);
void addProductFileReference(const std::string &id, const std::string &name);
void addBuildFile(const std::string &id, const std::string &name, const std::string &fileRefId, const std::string &comment);
// All objects
std::map<std::string, std::string> _hashDictionnary;
ValueList _defines;
// Targets
ValueList _targets;
// Lists of objects
ObjectList _buildFile;
ObjectList _copyFilesBuildPhase;
ObjectList _fileReference;
ObjectList _frameworksBuildPhase;
ObjectList _groups;
ObjectList _nativeTarget;
ObjectList _project;
ObjectList _resourcesBuildPhase;
ObjectList _sourcesBuildPhase;
ObjectList _buildConfiguration;
ObjectList _configurationList;
void outputMainProjectFile(const BuildSetup &setup);
// Setup objects
void setupCopyFilesBuildPhase();
void setupFrameworksBuildPhase(const BuildSetup &setup);
void setupNativeTarget();
void setupProject();
void setupResourcesBuildPhase(const BuildSetup &setup);
void setupSourcesBuildPhase();
void setupBuildConfiguration(const BuildSetup &setup);
void setupImageAssetCatalog(const BuildSetup &setup);
void setupAdditionalSources(std::string targetName, Property &files, int &order);
// Misc
void setupDefines(const BuildSetup &setup); // Setup the list of defines to be used on build configurations
// Retrieve information
ValueList& getResourceFiles(const BuildSetup &setup) const;
std::string getLibString(std::string libName, bool xcframework) const;
// Hash generation
std::string getHash(std::string key);
#ifdef MACOSX
std::string md5(std::string key);
#endif
std::string newHash() const;
// Output
std::string writeProperty(const std::string &variable, Property &property, int flags = 0) const;
std::string writeSetting(const std::string &variable, std::string name, std::string comment = "", int flags = 0, int indent = 0) const;
std::string writeSetting(const std::string &variable, const Setting &setting) const;
};
} // End of CreateProjectTool namespace
#endif // TOOLS_CREATE_PROJECT_XCODE_H