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With this change we now once again can read pre 2.6 savegames.
Similarly savegames created after this fix will be readable by
ScummVM < 2.6.0. We will also be able to load savegames created
by ScummVM 2.6.x.
The only limitation is that since we now create the same kind
of savegames as older versions again, ScummVM 2.6.x will be
unable to load savegames created after this.
This fixes bug #13897
(cherry picked from commit 366c1e505d
)
214 lines
5.3 KiB
C++
214 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* System variable handling.
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*/
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#include "tinsel/dw.h"
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#include "tinsel/graphics.h"
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#include "tinsel/dialogs.h"
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#include "tinsel/strres.h"
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#include "tinsel/sysvar.h"
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#include "tinsel/tinsel.h"
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#include "common/textconsole.h"
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namespace Tinsel {
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// Return for SYS_Platform
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typedef enum { DOS_PC, WIN_PC, APPLE_MAC, SONY_PSX, SEGA_SATURN } platform;
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//----------------- GLOBAL GLOBAL DATA --------------------
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extern int NewestSavedGame();
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//----------------- LOCAL GLOBAL DATA --------------------
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// These vars are reset upon engine destruction
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static int g_systemVars[SV_TOPVALID_T3];
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static SCNHANDLE g_systemStrings[SS_MAX_VALID];
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//----------------- FUNCTIONS --------------------------------
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void ResetVarsSysVar() {
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memset(g_systemVars, 0, sizeof(g_systemVars));
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memset(g_systemStrings, 0, sizeof(g_systemStrings));
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}
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/**
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* Initializes the system variable list
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*/
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void InitSysVars() {
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int initialSystemVars[SV_TOPVALID_T3] = {
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INV_1, // Default inventory
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10, // Y-offset of Conversation(TOP)
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320, // Y-offset of Conversation(BOT)
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15, // Minimum distance from side
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10, // Minimum distance from top
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115, // Distance above actor
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10, // Distance below actor
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0, // Current language **READ ONLY**
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0, // Sample language **READ ONLY**
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0, // Current state **READ ONLY**
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0, // Saved Game Exists **READ ONLY**
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true, // Should Conversation() wait for scroll? [TRUE]
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true, // Should Talk()/Say() wait for scroll? [TRUE]
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true, // Enable PointTag()
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true, // Enable cursor with PrintCursor()
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100, // SV_SCROLL_XTRIGGER
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0, // SV_SCROLL_XDISTANCE
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16, // SV_SCROLL_XSPEED
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40, // SV_SCROLL_YTRIGGERTOP
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40, // SV_SCROLL_YTRIGGERBOT
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0, // SV_SCROLL_YDISTANCE
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16, // SV_SCROLL_YSPEED
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2, // Speech Delay
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2, // Music dim factor
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0, // if set, default actor's text color gets poked in here
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0, // user 1
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0, // user 2
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0, // user 3
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0, // user 4
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0, // user 5
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0, // user 6
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0, // SYS_MinimumXoffset
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0, // SYS_MaximumXoffset
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0, // SYS_MinimumYoffset
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0, // SYS_MaximumYoffset
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0, // SYS_DefaultFxDimFactor
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0, // SYS_SceneFxDimFactor
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0x606060, // SYS_HighlightRGB
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WIN_PC, // SYS_Platform,
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0, // SYS_Debug
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0, // ISV_DIVERT_ACTOR
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false, // ISV_NO_BLOCKING
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0, // ISV_GHOST_ACTOR
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0, // ISV_GHOST_BASE
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0 // ISV_GHOST_COLOR
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};
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memcpy(g_systemVars, initialSystemVars, sizeof(g_systemVars));
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g_systemVars[SV_SCROLL_XDISTANCE] = SCREEN_WIDTH / 2;
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g_systemVars[SV_SCROLL_YDISTANCE] = SCREEN_BOX_HEIGHT1 / 2;
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}
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/**
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* SetSysVar
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*/
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void SetSysVar(int varId, int newValue) {
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if (varId < 0 || varId >= SV_TOPVALID)
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error("SetSystemVar(): out of range identifier");
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switch (varId) {
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case SV_LANGUAGE:
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case SV_SAMPLE_LANGUAGE:
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case SV_SUBTITLES:
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case SV_SAVED_GAME_EXISTS:
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case SYS_Platform:
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case SYS_Debug:
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error("SetSystemVar(): read only identifier");
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default:
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g_systemVars[varId] = newValue;
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}
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}
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int SysVar(int varId) {
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if (varId < 0 || varId >= SV_TOPVALID)
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error("SystemVar(): out of range identifier");
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switch (varId) {
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case SV_LANGUAGE:
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return TextLanguage();
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case SV_SAMPLE_LANGUAGE:
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return SampleLanguage();
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case SV_SUBTITLES:
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// FIXME: This isn't currently defined
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return false;
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//return _vm->_config->_useSubtitles;
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case SV_SAVED_GAME_EXISTS:
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return NewestSavedGame() != -1;
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case SYS_Debug:
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// FIXME: This isn't currently defined
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return false;
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//return bDebuggingAllowed;
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default:
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return g_systemVars[varId];
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}
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}
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void SaveSysVars(int *pSv) {
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memcpy(pSv, g_systemVars, sizeof(g_systemVars));
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}
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void RestoreSysVars(int *pSv) {
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memcpy(g_systemVars, pSv, sizeof(g_systemVars));
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}
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void SetSysString(int number, SCNHANDLE hString) {
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assert(number >= 0 && number < SS_MAX_VALID);
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g_systemStrings[number] = hString;
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}
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SCNHANDLE SysString(int number) {
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assert(number >= 0 && number < SS_MAX_VALID);
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return g_systemStrings[number];
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}
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/**
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* Gets the no blocking flag. Note that for convenience, the systemVars array
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* entry is used even for Tinsel 1, which originally used a separate variable.
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*/
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bool GetNoBlocking() {
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return SysVar(ISV_NO_BLOCKING);
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}
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/**
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* Sets the no blocking flag. Note that for convenience, the systemVars array
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* entry is used even for Tinsel 1, which originally used a separate variable.
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*/
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void SetNoBlocking(bool flag) {
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SetSysVar(ISV_NO_BLOCKING, flag);
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}
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} // End of namespace Tinsel
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