mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
145 lines
3.8 KiB
C++
145 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "chewy/defines.h"
|
|
#include "chewy/events.h"
|
|
#include "chewy/globals.h"
|
|
#include "chewy/room.h"
|
|
#include "chewy/rooms/room91.h"
|
|
|
|
namespace Chewy {
|
|
namespace Rooms {
|
|
|
|
int16 Room91::_click;
|
|
|
|
void Room91::entry() {
|
|
_G(zoom_horizont) = 110;
|
|
_G(flags).ZoomMov = true;
|
|
_G(zoom_mov_fak) = 3;
|
|
_G(gameState).ScrollxStep = 2;
|
|
_G(SetUpScreenFunc) = setup_func;
|
|
_click = 0;
|
|
_G(gameState).ZoomXy[P_HOWARD][0] = _G(gameState).ZoomXy[P_HOWARD][1] = 30;
|
|
_G(spieler_mi)[P_HOWARD].Mode = true;
|
|
|
|
if (_G(flags).LoadGame)
|
|
return;
|
|
|
|
_G(gameState).scrollx = 320;
|
|
hideCur();
|
|
|
|
if (_G(gameState).flags34_1) {
|
|
setPersonPos(499, 106, P_CHEWY, P_RIGHT);
|
|
setPersonPos(536, 90, P_HOWARD, P_RIGHT);
|
|
if (!_G(gameState).flags34_2) {
|
|
_G(gameState).flags34_2 = true;
|
|
startAadWait(503);
|
|
}
|
|
} else {
|
|
_G(flags).MainInput = false;
|
|
_G(flags).NoScroll = true;
|
|
_G(gameState).flags34_1 = true;
|
|
setPersonPos(326, 99, P_CHEWY, P_RIGHT);
|
|
setPersonPos(312, 75, P_HOWARD, P_RIGHT);
|
|
_G(gameState).SVal3 = 0;
|
|
_G(gameState).flags34_4 = true;
|
|
startAadWait(502);
|
|
_G(gameState)._personHide[P_CHEWY] = true;
|
|
_G(det)->startDetail(0, 255, false);
|
|
|
|
for (int i = 0; i < 3; ++i) {
|
|
_G(timer_nr)[i] = _G(room)->set_timer(5 + i, 3 + (2 * i));
|
|
}
|
|
_G(det)->startDetail(5, 2, false);
|
|
}
|
|
|
|
showCur();
|
|
}
|
|
|
|
void Room91::xit(int16 eib_nr) {
|
|
_G(flags).MainInput = true;
|
|
_G(gameState).ScrollxStep = 1;
|
|
_G(gameState).scrollx = 0;
|
|
|
|
if (eib_nr == 136)
|
|
_G(gameState)._personRoomNr[P_HOWARD] = 90;
|
|
|
|
_G(gameState).flags34_4 = false;
|
|
_G(flags).NoScroll = false;
|
|
}
|
|
|
|
void Room91::setup_func() {
|
|
if (!_G(gameState).flags34_4) {
|
|
calc_person_look();
|
|
const int xyPos = _G(moveState)[0].Xypos[0];
|
|
if (xyPos < 130)
|
|
goAutoXy(40, 97, P_HOWARD, ANI_GO);
|
|
else if (xyPos < 312)
|
|
goAutoXy(221, 94, P_HOWARD, ANI_GO);
|
|
else if (xyPos < 445)
|
|
goAutoXy(342, 93, P_HOWARD, ANI_GO);
|
|
else
|
|
goAutoXy(536, 90, P_HOWARD, ANI_GO);
|
|
} else {
|
|
if (_G(menu_display))
|
|
return;
|
|
|
|
_G(menu_item) = CUR_USE;
|
|
cur_2_inventory();
|
|
cursorChoice(CUR_BLASTER);
|
|
|
|
if (_G(mouseLeftClick) == 0 || _click)
|
|
return;
|
|
|
|
const int oldClick = _click;
|
|
_G(mouseLeftClick) = oldClick;
|
|
_click = 1;
|
|
const int aniNr = 1 + (g_events->_mousePos.y <= 100 ? 1 : 0);
|
|
hideCur();
|
|
_G(det)->stopDetail(0);
|
|
startSetAILWait(aniNr, 1, ANI_FRONT);
|
|
_click = oldClick;
|
|
_G(det)->startDetail(0, 255, false);
|
|
_G(det)->startDetail(aniNr + 2, 1, false);
|
|
_G(det)->startDetail(7, 1, false);
|
|
start_spz_wait(62, 1, false, P_HOWARD);
|
|
_G(gameState).SVal3 += 1;
|
|
showCur();
|
|
if (_G(gameState).SVal3 == 4) {
|
|
_G(det)->stopDetail(0);
|
|
_G(gameState)._personHide[P_CHEWY] = false;
|
|
hideCur();
|
|
autoMove(1, P_CHEWY);
|
|
stop_spz();
|
|
startAadWait(505);
|
|
_G(gameState)._personHide[P_HOWARD] = true;
|
|
startSetAILWait(9, 1, ANI_FRONT);
|
|
_G(gameState)._personHide[P_HOWARD] = false;
|
|
_G(gameState)._personRoomNr[P_HOWARD] = 50;
|
|
_G(gameState).flags34_4 = false;
|
|
showCur();
|
|
switchRoom(50);
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace Rooms
|
|
} // namespace Chewy
|