scummvm/engines/chewy/rooms/room91.cpp
2022-07-07 12:10:03 +03:00

145 lines
3.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room91.h"
namespace Chewy {
namespace Rooms {
int16 Room91::_click;
void Room91::entry() {
_G(zoom_horizont) = 110;
_G(flags).ZoomMov = true;
_G(zoom_mov_fak) = 3;
_G(gameState).ScrollxStep = 2;
_G(SetUpScreenFunc) = setup_func;
_click = 0;
_G(gameState).ZoomXy[P_HOWARD][0] = _G(gameState).ZoomXy[P_HOWARD][1] = 30;
_G(spieler_mi)[P_HOWARD].Mode = true;
if (_G(flags).LoadGame)
return;
_G(gameState).scrollx = 320;
hideCur();
if (_G(gameState).flags34_1) {
setPersonPos(499, 106, P_CHEWY, P_RIGHT);
setPersonPos(536, 90, P_HOWARD, P_RIGHT);
if (!_G(gameState).flags34_2) {
_G(gameState).flags34_2 = true;
startAadWait(503);
}
} else {
_G(flags).MainInput = false;
_G(flags).NoScroll = true;
_G(gameState).flags34_1 = true;
setPersonPos(326, 99, P_CHEWY, P_RIGHT);
setPersonPos(312, 75, P_HOWARD, P_RIGHT);
_G(gameState).SVal3 = 0;
_G(gameState).flags34_4 = true;
startAadWait(502);
_G(gameState)._personHide[P_CHEWY] = true;
_G(det)->startDetail(0, 255, false);
for (int i = 0; i < 3; ++i) {
_G(timer_nr)[i] = _G(room)->set_timer(5 + i, 3 + (2 * i));
}
_G(det)->startDetail(5, 2, false);
}
showCur();
}
void Room91::xit(int16 eib_nr) {
_G(flags).MainInput = true;
_G(gameState).ScrollxStep = 1;
_G(gameState).scrollx = 0;
if (eib_nr == 136)
_G(gameState)._personRoomNr[P_HOWARD] = 90;
_G(gameState).flags34_4 = false;
_G(flags).NoScroll = false;
}
void Room91::setup_func() {
if (!_G(gameState).flags34_4) {
calc_person_look();
const int xyPos = _G(moveState)[0].Xypos[0];
if (xyPos < 130)
goAutoXy(40, 97, P_HOWARD, ANI_GO);
else if (xyPos < 312)
goAutoXy(221, 94, P_HOWARD, ANI_GO);
else if (xyPos < 445)
goAutoXy(342, 93, P_HOWARD, ANI_GO);
else
goAutoXy(536, 90, P_HOWARD, ANI_GO);
} else {
if (_G(menu_display))
return;
_G(menu_item) = CUR_USE;
cur_2_inventory();
cursorChoice(CUR_BLASTER);
if (_G(mouseLeftClick) == 0 || _click)
return;
const int oldClick = _click;
_G(mouseLeftClick) = oldClick;
_click = 1;
const int aniNr = 1 + (g_events->_mousePos.y <= 100 ? 1 : 0);
hideCur();
_G(det)->stopDetail(0);
startSetAILWait(aniNr, 1, ANI_FRONT);
_click = oldClick;
_G(det)->startDetail(0, 255, false);
_G(det)->startDetail(aniNr + 2, 1, false);
_G(det)->startDetail(7, 1, false);
start_spz_wait(62, 1, false, P_HOWARD);
_G(gameState).SVal3 += 1;
showCur();
if (_G(gameState).SVal3 == 4) {
_G(det)->stopDetail(0);
_G(gameState)._personHide[P_CHEWY] = false;
hideCur();
autoMove(1, P_CHEWY);
stop_spz();
startAadWait(505);
_G(gameState)._personHide[P_HOWARD] = true;
startSetAILWait(9, 1, ANI_FRONT);
_G(gameState)._personHide[P_HOWARD] = false;
_G(gameState)._personRoomNr[P_HOWARD] = 50;
_G(gameState).flags34_4 = false;
showCur();
switchRoom(50);
}
}
}
} // namespace Rooms
} // namespace Chewy