scummvm/engines/chewy/rooms/room86.cpp
2022-07-07 12:10:03 +03:00

203 lines
5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/detail.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room86.h"
#include "chewy/sound.h"
namespace Chewy {
namespace Rooms {
void Room86::entry(int16 eib_nr) {
_G(gameState).ScrollxStep = 2;
_G(SetUpScreenFunc) = setup_func;
_G(spieler_mi)[P_HOWARD].Mode = true;
_G(spieler_mi)[P_NICHELLE].Mode = true;
_G(gameState).ZoomXy[P_HOWARD][0] = 20;
_G(gameState).ZoomXy[P_HOWARD][1] = 20;
_G(gameState).ZoomXy[P_NICHELLE][0] = 20;
_G(gameState).ZoomXy[P_NICHELLE][1] = 24;
_G(zoom_horizont) = 110;
_G(gameState).DiaAMov = 0;
if (_G(gameState).flags32_2) {
_G(det)->startDetail(0, 255, false);
_G(det)->setStaticPos(0, 352, 107, false, false);
_G(det)->showStaticSpr(0);
}
if (_G(flags).LoadGame)
return;
if (eib_nr == 127) {
setPersonPos(82, 56, P_HOWARD, P_RIGHT);
setPersonPos(134, 56, P_NICHELLE, P_LEFT);
return;
}
if (!_G(gameState).flags32_10) {
setPersonPos(260, 66, P_CHEWY, P_RIGHT);
setPersonPos(298, 44, P_HOWARD, P_LEFT);
setPersonPos(320, 42, P_NICHELLE, P_LEFT);
_G(gameState).scrollx = 164;
} else {
_G(spieler_mi)[P_CHEWY].Vorschub = 16;
hideCur();
_G(flags).ZoomMov = false;
_G(gameState).scrollx = 246;
_G(gameState).ScrollxStep = 8;
setPersonPos(443, 66, P_CHEWY, P_RIGHT);
_G(gameState)._personRoomNr[P_HOWARD] = 84;
_G(gameState)._personRoomNr[P_NICHELLE] = 0;
autoMove(2, P_CHEWY);
_G(flags).NoScroll = true;
_G(gameState).ScrollxStep = 2;
auto_scroll(30, 0);
start_spz_wait(13, 1, false, P_CHEWY);
_G(flags).NoScroll = false;
_G(spieler_mi)[P_CHEWY].Vorschub = 8;
_G(det)->stopDetail(0);
_G(det)->showStaticSpr(4);
_G(det)->showStaticSpr(5);
invent_2_slot(94);
autoMove(4, P_CHEWY);
_G(flags).NoScroll = true;
auto_scroll(246, 0);
proc3(false);
flic_cut(FCUT_092);
_G(flags).NoScroll = false;
autoMove(0, P_CHEWY);
_G(gameState).flags32_20 = true;
switchRoom(85);
showCur();
}
}
void Room86::xit(int16 eib_nr) {
_G(gameState).ScrollxStep = 1;
switch (eib_nr) {
case 128:
if (_G(gameState)._personRoomNr[P_HOWARD] == 86)
_G(gameState)._personRoomNr[P_HOWARD] = 85;
if (_G(gameState)._personRoomNr[P_NICHELLE] == 86)
_G(gameState)._personRoomNr[P_NICHELLE] = 85;
break;
case 132:
if (_G(gameState)._personRoomNr[P_HOWARD] == 86)
_G(gameState)._personRoomNr[P_HOWARD] = 87;
if (_G(gameState)._personRoomNr[P_NICHELLE] == 86)
_G(gameState)._personRoomNr[P_NICHELLE] = 87;
break;
default:
break;
}
}
void Room86::setup_func() {
calc_person_look();
int nicDestX;
int howDestY = 56;
int howDestX;
int nicDestY = 56;
int xyPos = _G(moveState)[P_CHEWY].Xypos[0];
if (xyPos > 390) {
howDestX = 298;
howDestY = 44;
nicDestX = 320;
nicDestY = 42;
} else if (xyPos > 250) {
howDestX = 216;
nicDestX = 240;
} else {
howDestX = 82;
nicDestX = 134;
}
goAutoXy(howDestX, howDestY, P_HOWARD, ANI_GO);
goAutoXy(nicDestX, nicDestY, P_NICHELLE, ANI_GO);
}
int Room86::proc2() {
if (!isCurInventory(94))
return 0;
hideCur();
autoMove(2, P_CHEWY);
start_spz_wait(13, 1, false, P_CHEWY);
_G(det)->startDetail(0, 255, false);
_G(det)->playSound(0, 0);
delInventory(_G(cur)->getInventoryCursor());
autoMove(3, P_CHEWY);
proc3(true);
_G(atds)->delControlBit(499, ATS_ACTIVE_BIT);
_G(atds)->set_ats_str(497, 1, ATS_DATA);
_G(atds)->set_ats_str(498, 1, ATS_DATA);
_G(gameState).flags32_2 = true;
_G(gameState).room_e_obj[132].Attribut = EXIT_RIGHT;
start_spz(CH_TALK12, 255, false, P_CHEWY);
startAadWait(468);
showCur();
return 1;
}
void Room86::proc3(bool cond) {
int destY, deltaY;
if (cond) {
destY = 199;
deltaY = -2;
} else {
destY = 104;
deltaY = 2;
}
if (_G(flags).NoScroll)
auto_scroll(196, 0);
_G(det)->setStaticPos(0, 352, destY, false, false);
_G(det)->showStaticSpr(0);
_G(det)->playSound(0, 1);
_G(det)->playSound(0, 2);
for (int i = 0; i < 48; ++i) {
setupScreen(NO_SETUP);
_G(det)->setStaticPos(0, 352, destY, false, false);
destY += deltaY;
_G(out)->setPointer(nullptr);
_G(out)->copyToScreen();
}
_G(det)->stopSound(1);
_G(det)->stopSound(2);
_G(flags).NoScroll = false;
}
} // namespace Rooms
} // namespace Chewy