scummvm/engines/chewy/rooms/room71.cpp
2022-07-07 12:10:03 +03:00

306 lines
7.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room71.h"
#include "chewy/sound.h"
namespace Chewy {
namespace Rooms {
int Room71::_state;
int Room71::_delay;
void Room71::entry(int16 eib_nr) {
_G(det)->playSound(0, 0);
_G(det)->playSound(0, 1);
_G(gameState).ScrollxStep = 2;
_G(spieler_mi)[P_HOWARD].Mode = true;
_G(spieler_mi)[P_NICHELLE].Mode = true;
_G(gameState).ZoomXy[P_HOWARD][0] = 8;
_G(gameState).ZoomXy[P_HOWARD][1] = 16;
_G(gameState).ZoomXy[P_NICHELLE][0] = 8;
_G(gameState).ZoomXy[P_NICHELLE][1] = 16;
_G(zoom_horizont) = 0;
_state = 0;
_delay = 0;
_G(SetUpScreenFunc) = setup_func;
_G(gameState).DiaAMov = 4;
if (!_G(gameState).R71LeopardVined && !_G(gameState).flags28_4) {
_G(timer_nr)[0] = _G(room)->set_timer(0, 10);
_G(det)->set_static_ani(0, -1);
} else if (_G(gameState).R71LeopardVined) {
_G(det)->startDetail(2, 255, ANI_FRONT);
_G(det)->showStaticSpr(8);
_G(det)->hideStaticSpr(2);
_G(det)->hideStaticSpr(3);
} else if (_G(gameState).flags28_4) {
_G(det)->showStaticSpr(5);
_G(det)->hideStaticSpr(3);
}
if (_G(flags).LoadGame)
return;
switch (eib_nr) {
case 110:
setPersonPos(500, 67, P_CHEWY, P_LEFT);
setPersonPos(568, 31, P_NICHELLE, P_LEFT);
setPersonPos(538, 35, P_HOWARD, P_LEFT);
break;
case 114:
setPersonPos(70, 48, P_CHEWY, P_RIGHT);
setPersonPos(165, 16, P_NICHELLE, P_RIGHT);
setPersonPos(120, 18, P_HOWARD, P_RIGHT);
break;
default:
break;
}
}
void Room71::xit(int16 eib_nr) {
_G(gameState).ScrollxStep = 1;
if (_G(gameState)._personRoomNr[P_HOWARD] != 71)
return;
switch (eib_nr) {
case 105:
_G(gameState)._personRoomNr[P_HOWARD] = 74;
_G(gameState)._personRoomNr[P_NICHELLE] = 74;
break;
case 106:
_G(gameState)._personRoomNr[P_HOWARD] = 73;
_G(gameState)._personRoomNr[P_NICHELLE] = 73;
default:
break;
}
}
void Room71::setup_func() {
calc_person_look();
if (_state) {
if (_delay)
--_delay;
else {
_delay = (_G(gameState).DelaySpeed + 1) / 2;
if (_state == 1) {
_G(det)->setStaticPos(3, 244 + g_engine->_rnd.getRandomNumber(4), -1 * g_engine->_rnd.getRandomNumber(4), false, false);
} else {
_G(det)->setStaticPos(5, 198 + g_engine->_rnd.getRandomNumber(3), -1 * g_engine->_rnd.getRandomNumber(3), false, false);
}
}
} else {
const int posX = _G(moveState)[P_CHEWY].Xypos[0];
int howDestX, howDestY, nicDestX, nicDestY;
if (posX < 40) {
howDestX = 82;
howDestY = 18;
nicDestX = 127;
nicDestY = 19;
} else if (posX < 190) {
howDestX = 229;
howDestY = 22;
nicDestX = 268;
nicDestY = 22;
} else if (posX < 290) {
howDestX = 329;
howDestY = 26;
nicDestX = 368;
nicDestY = 29;
} else if (posX < 420) {
howDestX = 434;
howDestY = 36;
nicDestX = 477;
nicDestY = 32;
} else {
howDestX = 538;
howDestY = 35;
nicDestX = 568;
nicDestY = 31;
}
goAutoXy(howDestX, howDestY, P_HOWARD, ANI_GO);
goAutoXy(nicDestX, nicDestY, P_NICHELLE, ANI_GO);
}
}
int Room71::proc1() {
if (_G(cur)->usingInventoryCursor()) {
_G(flags).NoScroll = false;
return 0;
}
hideCur();
autoMove(2, P_CHEWY);
_G(flags).NoScroll = true;
auto_scroll(256, 0);
_delay = 0;
if (_G(menu_item) == CUR_HOWARD) {
proc4();
if (_G(gameState).flags28_4) {
if (_G(gameState).R71Val2)
proc2();
else
_G(gameState).R71Val1 = 1;
}
} else if (_G(menu_item) == CUR_NICHELLE) {
proc3();
if (_G(gameState).flags28_4) {
if (_G(gameState).R71Val1)
proc2();
else
_G(gameState).R71Val2 = 1;
}
} else {
_G(gameState)._personHide[P_CHEWY] = true;
proc5(3);
_G(gameState)._personHide[P_CHEWY] = false;
}
if (!_G(gameState).R71LeopardVined)
startAadWait(432);
showCur();
_G(flags).NoScroll = false;
return 1;
}
void Room71::proc2() {
startAadWait(432);
startAadWait(433);
_G(SetUpScreenFunc) = nullptr;
goAutoXy(518, 35, P_HOWARD, ANI_GO);
goAutoXy(568, 36, P_NICHELLE, ANI_WAIT);
_G(SetUpScreenFunc) = setup_func;
_G(flags).NoScroll = true;
auto_scroll(284, 0);
_G(gameState)._personHide[P_CHEWY] = true;
_G(gameState)._personHide[P_NICHELLE] = true;
_G(gameState)._personHide[P_HOWARD] = true;
proc5(5);
_G(det)->hideStaticSpr(2);
_G(det)->startDetail(5, 255, false);
auto_scroll(160, 0);
_G(det)->hideStaticSpr(5);
startSetAILWait(1, 1, ANI_FRONT);
_G(det)->startDetail(2, 255, false);
_G(det)->stopDetail(5);
_G(det)->showStaticSpr(8);
_G(atds)->setControlBit(442, ATS_ACTIVE_BIT);
_G(atds)->setControlBit(446, ATS_ACTIVE_BIT);
_G(gameState)._personHide[P_HOWARD] = false;
_G(gameState)._personHide[P_NICHELLE] = false;
_G(gameState)._personHide[P_CHEWY] = false;
_G(gameState).R71LeopardVined = true;
_G(flags).NoScroll = false;
_G(menu_item) = CUR_WALK;
cursorChoice(CUR_WALK);
startAadWait(434);
}
void Room71::proc3() {
startAadWait(431);
_G(SetUpScreenFunc) = nullptr;
goAutoXy(510, 34, P_NICHELLE, ANI_WAIT);
_G(SetUpScreenFunc) = setup_func;
_G(gameState)._personHide[P_CHEWY] = true;
_G(gameState)._personHide[P_NICHELLE] = true;
proc5(6);
_G(gameState)._personHide[P_NICHELLE] = false;
_G(gameState)._personHide[P_CHEWY] = false;
}
void Room71::proc4() {
startAadWait(430);
_G(SetUpScreenFunc) = nullptr;
goAutoXy(518, 35, P_HOWARD, ANI_WAIT);
_G(SetUpScreenFunc) = setup_func;
_G(gameState)._personHide[P_CHEWY] = true;
_G(gameState)._personHide[P_HOWARD] = true;
proc5(4);
_G(gameState)._personHide[P_HOWARD] = false;
_G(gameState)._personHide[P_CHEWY] = false;
}
void Room71::proc5(int16 val) {
_state = 1 + (_G(gameState).flags28_4 ? 1 : 0);
_G(det)->hideStaticSpr(2);
startSetAILWait(val, 5, ANI_FRONT);
_G(det)->showStaticSpr(2);
_state = 0;
}
int Room71::proc6() {
if (_G(cur)->usingInventoryCursor())
return 0;
hideCur();
autoMove(3, P_CHEWY);
start_spz_wait(13, 1, false, P_CHEWY);
_G(det)->hideStaticSpr(3);
_G(det)->showStaticSpr(4);
_G(spieler_mi)[P_CHEWY].Mode = true;
goAutoXy(244, 44, P_CHEWY, ANI_WAIT);
start_spz_wait(14, 1, false, P_CHEWY);
_G(det)->hideStaticSpr(4);
_G(det)->showStaticSpr(5);
_G(gameState).flags28_4 = true;
_G(room)->set_timer_status(0, TIMER_STOP);
_G(det)->del_static_ani(0);
_G(atds)->setControlBit(443, ATS_ACTIVE_BIT);
autoMove(3, P_CHEWY);
_G(spieler_mi)[P_CHEWY].Mode = false;
showCur();
return 1;
}
void Room71::proc7() {
hideCur();
autoMove(4, P_CHEWY);
startAadWait(429);
_G(SetUpScreenFunc) = nullptr;
setPersonSpr(P_LEFT, P_CHEWY);
goAutoXy(323, 28, P_NICHELLE, ANI_WAIT);
_G(flags).NoScroll = true;
auto_scroll(200, 0);
_G(gameState)._personHide[P_NICHELLE] = true;
_G(det)->startDetail(7, 255, false);
startAadWait(624);
_G(det)->stopDetail(7);
_G(gameState)._personHide[P_NICHELLE] = false;
_G(SetUpScreenFunc) = setup_func;
_G(flags).NoScroll = false;
startAadWait(432);
showCur();
}
} // namespace Rooms
} // namespace Chewy