mirror of
https://github.com/scummvm/scummvm.git
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306 lines
7.6 KiB
C++
306 lines
7.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room71.h"
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#include "chewy/sound.h"
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namespace Chewy {
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namespace Rooms {
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int Room71::_state;
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int Room71::_delay;
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void Room71::entry(int16 eib_nr) {
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_G(det)->playSound(0, 0);
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_G(det)->playSound(0, 1);
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_G(gameState).ScrollxStep = 2;
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_G(spieler_mi)[P_HOWARD].Mode = true;
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_G(spieler_mi)[P_NICHELLE].Mode = true;
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_G(gameState).ZoomXy[P_HOWARD][0] = 8;
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_G(gameState).ZoomXy[P_HOWARD][1] = 16;
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_G(gameState).ZoomXy[P_NICHELLE][0] = 8;
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_G(gameState).ZoomXy[P_NICHELLE][1] = 16;
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_G(zoom_horizont) = 0;
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_state = 0;
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_delay = 0;
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_G(SetUpScreenFunc) = setup_func;
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_G(gameState).DiaAMov = 4;
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if (!_G(gameState).R71LeopardVined && !_G(gameState).flags28_4) {
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_G(timer_nr)[0] = _G(room)->set_timer(0, 10);
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_G(det)->set_static_ani(0, -1);
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} else if (_G(gameState).R71LeopardVined) {
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_G(det)->startDetail(2, 255, ANI_FRONT);
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_G(det)->showStaticSpr(8);
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_G(det)->hideStaticSpr(2);
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_G(det)->hideStaticSpr(3);
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} else if (_G(gameState).flags28_4) {
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_G(det)->showStaticSpr(5);
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_G(det)->hideStaticSpr(3);
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}
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if (_G(flags).LoadGame)
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return;
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switch (eib_nr) {
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case 110:
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setPersonPos(500, 67, P_CHEWY, P_LEFT);
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setPersonPos(568, 31, P_NICHELLE, P_LEFT);
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setPersonPos(538, 35, P_HOWARD, P_LEFT);
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break;
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case 114:
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setPersonPos(70, 48, P_CHEWY, P_RIGHT);
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setPersonPos(165, 16, P_NICHELLE, P_RIGHT);
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setPersonPos(120, 18, P_HOWARD, P_RIGHT);
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break;
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default:
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break;
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}
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}
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void Room71::xit(int16 eib_nr) {
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_G(gameState).ScrollxStep = 1;
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if (_G(gameState)._personRoomNr[P_HOWARD] != 71)
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return;
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switch (eib_nr) {
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case 105:
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_G(gameState)._personRoomNr[P_HOWARD] = 74;
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_G(gameState)._personRoomNr[P_NICHELLE] = 74;
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break;
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case 106:
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_G(gameState)._personRoomNr[P_HOWARD] = 73;
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_G(gameState)._personRoomNr[P_NICHELLE] = 73;
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default:
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break;
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}
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}
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void Room71::setup_func() {
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calc_person_look();
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if (_state) {
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if (_delay)
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--_delay;
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else {
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_delay = (_G(gameState).DelaySpeed + 1) / 2;
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if (_state == 1) {
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_G(det)->setStaticPos(3, 244 + g_engine->_rnd.getRandomNumber(4), -1 * g_engine->_rnd.getRandomNumber(4), false, false);
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} else {
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_G(det)->setStaticPos(5, 198 + g_engine->_rnd.getRandomNumber(3), -1 * g_engine->_rnd.getRandomNumber(3), false, false);
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}
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}
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} else {
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const int posX = _G(moveState)[P_CHEWY].Xypos[0];
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int howDestX, howDestY, nicDestX, nicDestY;
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if (posX < 40) {
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howDestX = 82;
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howDestY = 18;
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nicDestX = 127;
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nicDestY = 19;
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} else if (posX < 190) {
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howDestX = 229;
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howDestY = 22;
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nicDestX = 268;
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nicDestY = 22;
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} else if (posX < 290) {
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howDestX = 329;
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howDestY = 26;
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nicDestX = 368;
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nicDestY = 29;
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} else if (posX < 420) {
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howDestX = 434;
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howDestY = 36;
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nicDestX = 477;
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nicDestY = 32;
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} else {
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howDestX = 538;
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howDestY = 35;
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nicDestX = 568;
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nicDestY = 31;
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}
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goAutoXy(howDestX, howDestY, P_HOWARD, ANI_GO);
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goAutoXy(nicDestX, nicDestY, P_NICHELLE, ANI_GO);
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}
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}
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int Room71::proc1() {
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if (_G(cur)->usingInventoryCursor()) {
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_G(flags).NoScroll = false;
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return 0;
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}
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hideCur();
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autoMove(2, P_CHEWY);
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_G(flags).NoScroll = true;
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auto_scroll(256, 0);
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_delay = 0;
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if (_G(menu_item) == CUR_HOWARD) {
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proc4();
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if (_G(gameState).flags28_4) {
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if (_G(gameState).R71Val2)
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proc2();
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else
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_G(gameState).R71Val1 = 1;
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}
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} else if (_G(menu_item) == CUR_NICHELLE) {
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proc3();
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if (_G(gameState).flags28_4) {
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if (_G(gameState).R71Val1)
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proc2();
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else
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_G(gameState).R71Val2 = 1;
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}
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} else {
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_G(gameState)._personHide[P_CHEWY] = true;
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proc5(3);
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_G(gameState)._personHide[P_CHEWY] = false;
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}
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if (!_G(gameState).R71LeopardVined)
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startAadWait(432);
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showCur();
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_G(flags).NoScroll = false;
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return 1;
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}
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void Room71::proc2() {
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startAadWait(432);
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startAadWait(433);
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_G(SetUpScreenFunc) = nullptr;
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goAutoXy(518, 35, P_HOWARD, ANI_GO);
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goAutoXy(568, 36, P_NICHELLE, ANI_WAIT);
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_G(SetUpScreenFunc) = setup_func;
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_G(flags).NoScroll = true;
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auto_scroll(284, 0);
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_G(gameState)._personHide[P_CHEWY] = true;
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_G(gameState)._personHide[P_NICHELLE] = true;
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_G(gameState)._personHide[P_HOWARD] = true;
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proc5(5);
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_G(det)->hideStaticSpr(2);
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_G(det)->startDetail(5, 255, false);
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auto_scroll(160, 0);
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_G(det)->hideStaticSpr(5);
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startSetAILWait(1, 1, ANI_FRONT);
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_G(det)->startDetail(2, 255, false);
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_G(det)->stopDetail(5);
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_G(det)->showStaticSpr(8);
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_G(atds)->setControlBit(442, ATS_ACTIVE_BIT);
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_G(atds)->setControlBit(446, ATS_ACTIVE_BIT);
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_G(gameState)._personHide[P_HOWARD] = false;
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_G(gameState)._personHide[P_NICHELLE] = false;
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_G(gameState)._personHide[P_CHEWY] = false;
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_G(gameState).R71LeopardVined = true;
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_G(flags).NoScroll = false;
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_G(menu_item) = CUR_WALK;
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cursorChoice(CUR_WALK);
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startAadWait(434);
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}
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void Room71::proc3() {
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startAadWait(431);
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_G(SetUpScreenFunc) = nullptr;
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goAutoXy(510, 34, P_NICHELLE, ANI_WAIT);
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_G(SetUpScreenFunc) = setup_func;
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_G(gameState)._personHide[P_CHEWY] = true;
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_G(gameState)._personHide[P_NICHELLE] = true;
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proc5(6);
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_G(gameState)._personHide[P_NICHELLE] = false;
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_G(gameState)._personHide[P_CHEWY] = false;
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}
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void Room71::proc4() {
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startAadWait(430);
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_G(SetUpScreenFunc) = nullptr;
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goAutoXy(518, 35, P_HOWARD, ANI_WAIT);
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_G(SetUpScreenFunc) = setup_func;
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_G(gameState)._personHide[P_CHEWY] = true;
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_G(gameState)._personHide[P_HOWARD] = true;
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proc5(4);
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_G(gameState)._personHide[P_HOWARD] = false;
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_G(gameState)._personHide[P_CHEWY] = false;
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}
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void Room71::proc5(int16 val) {
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_state = 1 + (_G(gameState).flags28_4 ? 1 : 0);
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_G(det)->hideStaticSpr(2);
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startSetAILWait(val, 5, ANI_FRONT);
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_G(det)->showStaticSpr(2);
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_state = 0;
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}
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int Room71::proc6() {
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if (_G(cur)->usingInventoryCursor())
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return 0;
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hideCur();
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autoMove(3, P_CHEWY);
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start_spz_wait(13, 1, false, P_CHEWY);
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_G(det)->hideStaticSpr(3);
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_G(det)->showStaticSpr(4);
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_G(spieler_mi)[P_CHEWY].Mode = true;
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goAutoXy(244, 44, P_CHEWY, ANI_WAIT);
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start_spz_wait(14, 1, false, P_CHEWY);
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_G(det)->hideStaticSpr(4);
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_G(det)->showStaticSpr(5);
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_G(gameState).flags28_4 = true;
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_G(room)->set_timer_status(0, TIMER_STOP);
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_G(det)->del_static_ani(0);
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_G(atds)->setControlBit(443, ATS_ACTIVE_BIT);
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autoMove(3, P_CHEWY);
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_G(spieler_mi)[P_CHEWY].Mode = false;
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showCur();
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return 1;
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}
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void Room71::proc7() {
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hideCur();
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autoMove(4, P_CHEWY);
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startAadWait(429);
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_G(SetUpScreenFunc) = nullptr;
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setPersonSpr(P_LEFT, P_CHEWY);
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goAutoXy(323, 28, P_NICHELLE, ANI_WAIT);
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_G(flags).NoScroll = true;
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auto_scroll(200, 0);
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_G(gameState)._personHide[P_NICHELLE] = true;
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_G(det)->startDetail(7, 255, false);
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startAadWait(624);
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_G(det)->stopDetail(7);
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_G(gameState)._personHide[P_NICHELLE] = false;
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_G(SetUpScreenFunc) = setup_func;
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_G(flags).NoScroll = false;
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startAadWait(432);
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showCur();
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}
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} // namespace Rooms
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} // namespace Chewy
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