scummvm/engines/chewy/rooms/room62.cpp
2022-07-07 12:10:03 +03:00

124 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room62.h"
namespace Chewy {
namespace Rooms {
void Room62::entry() {
_G(SetUpScreenFunc) = setup_func;
_G(spieler_mi)[P_HOWARD].Mode = true;
_G(gameState).R62LauraTransformation = 0;
_G(gameState).room_e_obj[91].Attribut = 255;
if (!_G(gameState).R62FirstEntry) {
_G(gameState).R62TShow = false;
hideCur();
_G(gameState).R62FirstEntry = true;
setPersonPos(49, 113, P_HOWARD, P_RIGHT);
_G(det)->startDetail(6, 255, ANI_FRONT);
startAadWait(345);
_G(det)->stopDetail(6);
_G(det)->set_static_ani(5, -1);
goAutoXy(199, 59, P_HOWARD, ANI_WAIT);
setPersonSpr(0, P_HOWARD);
_G(det)->del_static_ani(5);
_G(det)->startDetail(5, 255, ANI_FRONT);
startAadWait(346);
_G(det)->stopDetail(5);
_G(det)->startDetail(6, 255, ANI_FRONT);
startAadWait(347);
_G(det)->stopDetail(6);
startSetAILWait(7, 1, ANI_FRONT);
_G(det)->set_static_ani(5, -1);
_G(det)->startDetail(0, 255, ANI_FRONT);
startAadWait(348);
_G(det)->stopDetail(0);
_G(det)->del_static_ani(0);
_G(det)->startDetail(1, 1, ANI_FRONT);
autoMove(0, P_CHEWY);
_G(spieler_mi)[P_CHEWY].Mode = true;
goAutoXy(160, 240, P_CHEWY, ANI_WAIT);
_G(spieler_mi)[P_CHEWY].Mode = false;
_G(det)->del_static_ani(5);
startSetAILWait(7, 1, ANI_FRONT);
showCur();
_G(gameState).R64Moni1Ani = 3;
_G(gameState).R64Moni2Ani = 4;
setPersonPos(187, 43, P_CHEWY, P_RIGHT);
_G(gameState).R62TShow = true;
switchRoom(64);
} else {
_G(det)->del_static_ani(0);
_G(gameState)._personHide[P_HOWARD] = true;
_G(det)->set_static_ani(4, -1);
_G(det)->set_static_ani(8, -1);
_G(r62Delay) = 0;
_G(r62TalkAni) = 8;
}
}
void Room62::setup_func() {
if (_G(r62Delay) <= 0 && _G(gameState).R62TShow) {
_G(r62Delay) = (_G(gameState).DelaySpeed + 1) * 60;
_G(det)->stopDetail(_G(r62TalkAni));
if (_G(r62TalkAni) == 4)
_G(r62TalkAni) = 8;
else
_G(r62TalkAni) = 4;
_G(det)->startDetail(_G(r62TalkAni), 255, ANI_FRONT);
} else
--_G(r62Delay);
}
int16 Room62::use_laura() {
int16 action_ret = false;
if (isCurInventory(GERAET_INV)) {
action_ret = true;
hideCur();
autoMove(2, P_CHEWY);
auto_scroll(0, 0);
_G(SetUpScreenFunc) = nullptr;
_G(det)->del_static_ani(8);
_G(det)->stopDetail(8);
_G(gameState)._personHide[P_CHEWY] = true;
_G(det)->startDetail(2, 255, ANI_FRONT);
_G(det)->startDetail(6, 255, ANI_FRONT);
startAadWait(399);
_G(gameState)._personHide[P_CHEWY] = false;
flic_cut(FCUT_077);
showCur();
_G(gameState).R64Moni1Ani = 0;
_G(gameState).R64Moni2Ani = 0;
_G(gameState).R62TShow = false;
_G(gameState).R62LauraTransformation = true;
switchRoom(63);
}
return action_ret;
}
} // namespace Rooms
} // namespace Chewy