scummvm/engines/chewy/rooms/room58.cpp
2022-06-13 14:37:20 +03:00

77 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room58.h"
namespace Chewy {
namespace Rooms {
void Room58::entry() {
_G(SetUpScreenFunc) = setup_func;
}
void Room58::xit() {
_G(gameState).scrollx = _G(gameState).R58TmpSx;
_G(gameState).scrolly = _G(gameState).R58TmpSy;
_G(moveState)[P_CHEWY].Xypos[0] = _G(gameState).R58TmpX;
_G(moveState)[P_CHEWY].Xypos[1] = _G(gameState).R58TmpY;
_G(spieler_mi)[P_CHEWY].XyzStart[0] = _G(gameState).R58TmpX;
_G(spieler_mi)[P_CHEWY].XyzStart[1] = _G(gameState).R58TmpY;
_G(flags).MainInput = true;
_G(flags).LoadGame = true;
show_person();
set_person_rnr();
const int16 tmp = _G(gameState).R58TmpRoom1;
_G(gameState)._personRoomNr[P_CHEWY] = _G(gameState).R58TmpRoom;
switchRoom(tmp);
}
void Room58::look_cut_mag(int16 r_nr) {
_G(gameState).R58TmpRoom = r_nr;
_G(gameState).R58TmpRoom1 = _G(gameState)._personRoomNr[P_CHEWY];
_G(gameState).R58TmpSx = _G(gameState).scrollx;
_G(gameState).R58TmpSy = _G(gameState).scrolly;
_G(gameState).R58TmpX = _G(moveState)[P_CHEWY].Xypos[0];
_G(gameState).R58TmpY = _G(moveState)[P_CHEWY].Xypos[1];
_G(moveState)[P_CHEWY].Xypos[0] = 160;
_G(moveState)[P_CHEWY].Xypos[1] = 100;
_G(gameState).scrollx = 0;
_G(gameState).scrolly = 0;
_G(flags).MainInput = false;
hide_person();
switchRoom(r_nr);
}
void Room58::setup_func() {
if (_G(menu_item) != CUR_LOOK) {
_G(menu_item) = CUR_LOOK;
cursorChoice(_G(menu_item));
}
}
} // namespace Rooms
} // namespace Chewy