scummvm/engines/chewy/rooms/room56.cpp
Filippos Karapetis 671291c9db CHEWY: Renaming
2022-07-10 15:25:19 +03:00

442 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room56.h"
#include "chewy/sound.h"
namespace Chewy {
namespace Rooms {
void Room56::entry() {
_G(gameState).ScrollxStep = 2;
_G(flags).ZoomMov = true;
_G(zoom_mov_fak) = 4;
_G(spieler_mi)[P_HOWARD].Mode = true;
int mode = 0;
if (_G(gameState).flags32_10) {
_G(det)->showStaticSpr(10);
_G(room)->set_timer_status(0, TIMER_STOP);
_G(det)->del_static_ani(0);
_G(det)->startDetail(13, 255, ANI_FRONT);
} else
_G(timer_nr)[0] = _G(room)->set_timer(255, 25);
if (!_G(flags).LoadGame) {
if (_G(gameState).R48TaxiEntry) {
hideCur();
_G(gameState).R48TaxiEntry = false;
_G(gameState).scrollx = 0;
_G(gameState).scrolly = 0;
_G(gameState)._personHide[P_CHEWY] = true;
_G(gameState)._personHide[P_HOWARD] = true;
_G(det)->hideStaticSpr(2);
_G(zoom_horizont) = 0;
setPersonPos(-6, 16, P_HOWARD, P_RIGHT);
setPersonPos(3, 42, P_CHEWY, P_RIGHT);
_G(det)->stopSound(0);
_G(det)->playSound(7, 1);
startSetAILWait(7, 1, ANI_BACK);
startSetAILWait(8, 1, ANI_FRONT);
_G(det)->stopSound(1);
_G(det)->playSound(7, 0);
startSetAILWait(7, 1, ANI_FRONT);
setupScreen(DO_SETUP);
if (!_G(gameState).R56GetTabak) {
flic_cut(FCUT_074);
_G(det)->showStaticSpr(2);
}
_G(room)->set_zoom(23);
_G(gameState).ZoomXy[P_HOWARD][0] = 17;
_G(gameState).ZoomXy[P_HOWARD][1] = 37;
_G(gameState)._personHide[P_CHEWY] = false;
_G(gameState)._personHide[P_HOWARD] = false;
_G(SetUpScreenFunc) = setup_func;
_G(spieler_mi)[P_CHEWY].Mode = true;
autoMove(1, P_CHEWY);
_G(spieler_mi)[P_CHEWY].Mode = false;
_G(mouseLeftClick) = false;
showCur();
} else if (_G(gameState).R62Flucht && !_G(gameState).flags32_10) {
_G(mouseLeftClick) = false;
_G(gameState).ZoomXy[P_HOWARD][0] = 40;
_G(gameState).ZoomXy[P_HOWARD][1] = 86;
_G(zoom_horizont) = 114;
_G(room)->set_zoom(70);
_G(gameState).R62Flucht = false;
setPersonPos(308, 97, P_HOWARD, P_RIGHT);
setPersonPos(429, 146, P_CHEWY, P_LEFT);
_G(gameState).scrollx = 262;
_G(gameState)._personHide[P_HOWARD] = false;
_G(det)->showStaticSpr(9);
_G(det)->showStaticSpr(8);
_G(room)->set_timer_status(0, TIMER_STOP);
_G(det)->del_static_ani(0);
_G(det)->set_static_ani(3, -1);
_G(mouseLeftClick) = false;
_G(atds)->stopAad();
hideCur();
startAadWait(306);
showCur();
flic_cut(FCUT_076);
mode = 1;
cur_2_inventory();
remove_inventory(56);
remove_inventory(66);
remove_inventory(49);
remove_inventory(65);
remove_inventory(77);
remove_inventory(82);
} else if (_G(gameState).flags32_10) {
if (!_G(gameState).flags34_8) {
_G(gameState).flags34_8 = true;
mode = 2;
} else if (_G(gameState).flags34_40) {
_G(atds)->delControlBit(362, ATS_ACTIVE_BIT);
_G(atds)->setControlBit(367, ATS_ACTIVE_BIT);
_G(atds)->setControlBit(366, ATS_ACTIVE_BIT);
_G(gameState).room_e_obj[137].Attribut = 3;
if (_G(gameState).flags33_80) {
_G(out)->setPointer(nullptr);
_G(out)->cls();
flic_cut(FCUT_113);
_G(gameState)._personRoomNr[P_HOWARD] = 89;
load_chewy_taf(CHEWY_NORMAL);
_G(gameState).mi[P_HOWARD] = 0;
_G(gameState).SVal2 = 0;
_G(gameState).flags35_2 = true;
mode = 3;
} else {
hideCur();
_G(gameState).scrollx = _G(gameState).scrolly = 0;
_G(zoom_horizont) = 0;
setPersonPos(-6, 16, P_HOWARD, P_RIGHT);
setPersonPos(3, 42, P_CHEWY, P_RIGHT);
_G(room)->set_zoom(23);
_G(gameState).ZoomXy[P_HOWARD][0] = 17;
_G(gameState).ZoomXy[P_HOWARD][1] = 37;
_G(SetUpScreenFunc) = setup_func;
_G(spieler_mi)[P_CHEWY].Mode = true;
autoMove(1, P_CHEWY);
_G(spieler_mi)[P_CHEWY].Mode = false;
}
showCur();
} else {
mode = 2;
}
}
}
_G(SetUpScreenFunc) = setup_func;
_G(gameState).ZoomXy[P_HOWARD][0] = 40;
_G(gameState).ZoomXy[P_HOWARD][1] = 86;
_G(zoom_horizont) = 114;
_G(room)->set_zoom(70);
switch(mode) {
case 1:
_G(gameState)._personRoomNr[P_HOWARD] = 66;
_G(gameState)._personRoomNr[P_NICHELLE] = 66;
_G(out)->setPointer(nullptr);
_G(out)->cls();
_G(flags).NoPalAfterFlc = true;
flic_cut(FCUT_116);
register_cutscene(21);
_G(out)->setPointer(nullptr);
_G(out)->cls();
_G(gameState).PersonGlobalDia[P_HOWARD] = 10025;
_G(gameState).PersonDiaRoom[P_HOWARD] = 1;
switchRoom(66);
break;
case 2:
_G(out)->setPointer(nullptr);
_G(out)->cls();
flic_cut(FCUT_110);
_G(gameState).flags34_20 = true;
_G(gameState)._personRoomNr[P_HOWARD] = 90;
switchRoom(90);
break;
case 3:
switchRoom(89);
break;
default:
break;
}
_G(det)->playSound(9, 0);
}
void Room56::xit() {
_G(spieler_mi)[P_HOWARD].Mode = false;
_G(gameState).ScrollxStep = 1;
}
bool Room56::timer(int16 t_nr, int16 ani_nr) {
if (t_nr == _G(timer_nr)[0])
start_flug();
else
return true;
return false;
}
int16 Room56::use_taxi() {
int16 action_ret = false;
if (!_G(cur)->usingInventoryCursor()) {
action_ret = true;
hideCur();
autoMove(1, P_CHEWY);
_G(det)->stopSound(0);
_G(det)->playSound(7, 1);
startSetAILWait(7, 1, ANI_BACK);
_G(det)->startDetail(8, 1, ANI_FRONT);
_G(zoom_horizont) = 0;
_G(room)->set_zoom(23);
_G(gameState).ZoomXy[P_HOWARD][0] = 17;
_G(gameState).ZoomXy[P_HOWARD][1] = 37;
_G(spieler_mi)[P_CHEWY].Mode = true;
goAutoXy(3, 42, P_CHEWY, ANI_WAIT);
_G(spieler_mi)[P_CHEWY].Mode = false;
_G(gameState)._personHide[P_CHEWY] = true;
_G(gameState).R48TaxiPerson[P_CHEWY] = true;
if (_G(gameState)._personRoomNr[P_HOWARD] == 56) {
_G(gameState)._personHide[P_HOWARD] = true;
_G(gameState).R48TaxiPerson[P_HOWARD] = true;
_G(gameState)._personRoomNr[P_HOWARD] = 48;
}
showCur();
switchRoom(48);
}
return action_ret;
}
void Room56::talk_man() {
autoMove(3, P_CHEWY);
if (!_G(gameState).R56AbfahrtOk) {
startDialogCloseupWait(16);
} else if (!_G(gameState).R62Flucht) {
hideCur();
startAadWait(343);
showCur();
}
}
int16 Room56::use_man() {
int16 action_ret = false;
if (_G(gameState).flags32_10 || !isCurInventory(BOTTLE_INV))
return action_ret;
action_ret = true;
hideCur();
autoMove(3, P_CHEWY);
start_spz_wait(CH_ROCK_GET2, 1, false, P_CHEWY);
_G(room)->set_timer_status(0, TIMER_STOP);
_G(det)->del_static_ani(0);
if (!_G(gameState).R56WhiskyMix) {
startSetAILWait(4, 1, ANI_FRONT);
_G(det)->set_static_ani(5, -1);
startAadWait(304);
_G(det)->del_static_ani(5);
_G(room)->set_timer_status(0, TIMER_START);
_G(det)->set_static_ani(0, -1);
} else {
delInventory(_G(cur)->getInventoryCursor());
_G(gameState).R56AbfahrtOk = true;
startSetAILWait(6, 1, ANI_FRONT);
_G(det)->set_static_ani(1, -1);
startAadWait(305);
_G(det)->del_static_ani(1);
}
_G(room)->set_timer_status(0, TIMER_START);
_G(det)->set_static_ani(0, -1);
showCur();
return action_ret;
}
int16 Room56::use_kneipe() {
int16 action_ret = false;
if (!_G(gameState).flags32_10) {
if (_G(menu_item) == CUR_WALK && !_G(cur)->usingInventoryCursor() && _G(atds)->getControlBit(362, ATS_ACTIVE_BIT) == 0) {
action_ret = true;
hideCur();
if (_G(gameState).R56Kneipe) {
startAadWait(344);
} else {
_G(SetUpScreenFunc) = nullptr;
autoMove(4, P_CHEWY);
_G(gameState)._personHide[P_CHEWY] = true;
goAutoXy(160, 58, P_HOWARD, ANI_FRONT);
_G(gameState)._personHide[P_HOWARD] = true;
_G(gameState).R56Kneipe = true;
_G(flags).NoScroll = true;
auto_scroll(0, 0);
startSetAILWait(12, 3, ANI_FRONT);
flic_cut(FCUT_075);
_G(det)->stopSound(0);
_G(det)->playSound(9, 0);
_G(det)->startDetail(10, 6, ANI_FRONT);
startAadWait(307);
_G(det)->stopDetail(10);
_G(det)->playSound(10, 0);
_G(out)->fadeOut();
setupScreen(DO_SETUP);
_G(gameState)._personHide[P_CHEWY] = false;
_G(gameState)._personHide[P_HOWARD] = false;
_G(gameState).scrollx = 0;
setPersonPos(23, 70, P_HOWARD, P_RIGHT);
setPersonPos(50, 81, P_CHEWY, P_LEFT);
_G(fx_blend) = BLEND3;
startAadWait(308);
_G(SetUpScreenFunc) = setup_func;
_G(flags).NoScroll = false;
if (_G(obj)->checkInventory(SACKGELD_INV)) {
remove_inventory(SACKGELD_INV);
startAadWait(309);
}
}
showCur();
}
} else if (isCurInventory(18)) {
hideCur();
if (_G(gameState).flags34_10) {
_G(gameState).flags33_80 = true;
autoMove(4, P_CHEWY);
flic_cut(FCUT_111);
_G(fx_blend) = BLEND3;
startAadWait(522);
start_spz_wait(66, 1, false, P_CHEWY);
start_spz(67, 255, false, P_CHEWY);
startAadWait(524);
_G(gameState).SVal1 = 56;
_G(gameState).SVal2 = 523;
cur_2_inventory();
switchRoom(92);
} else {
startAadWait(518);
}
showCur();
} else if (_G(menu_item) == 0 || _G(menu_item) == 2 || (_G(menu_item) == 1 && !_G(cur)->usingInventoryCursor())){
hideCur();
action_ret = 1;
_G(mouseLeftClick) = false;
autoMove(4, P_CHEWY);
startAadWait(521);
_G(out)->setPointer(nullptr);
_G(out)->cls();
_G(flags).NoPalAfterFlc = true;
flic_cut(FCUT_112);
register_cutscene(31);
setupScreen(NO_SETUP);
_G(fx_blend) = BLEND3;
showCur();
_G(det)->playSound(9, 0);
}
return action_ret;
}
void Room56::start_flug() {
if (!_G(gameState).flags32_10 && !_G(r56koch_flug)) {
_G(r56koch_flug) = 12;
_G(det)->startDetail(_G(r56koch_flug), 1, ANI_FRONT);
}
}
void Room56::setup_func() {
++_G(spieler_mi)[P_HOWARD].Vorschub;
if (_G(spieler_mi)[P_HOWARD].Vorschub > 8)
_G(spieler_mi)[P_HOWARD].Vorschub = 8;
if (!_G(gameState).flags32_10) {
switch (_G(r56koch_flug)) {
case 10:
if (_G(det)->get_ani_status(10) == false) {
_G(r56koch_flug) = 0;
_G(uhr)->resetTimer(_G(timer_nr)[0], 0);
}
break;
case 11:
if (_G(det)->get_ani_status(11) == false) {
_G(det)->startDetail(10, 1, ANI_FRONT);
_G(r56koch_flug) = 10;
}
break;
case 12:
if (_G(det)->get_ani_status(12) == false) {
_G(det)->startDetail(11, 1, ANI_FRONT);
_G(r56koch_flug) = 11;
}
break;
default:
break;
}
}
if (_G(gameState)._personRoomNr[P_HOWARD] == 56) {
calc_person_look();
const int16 ch_x = _G(moveState)[P_CHEWY].Xypos[0];
const int16 ch_y = _G(moveState)[P_CHEWY].Xypos[1];
int16 x, y;
if (ch_x < 196) {
x = 23;
y = 70;
} else if (ch_x < 283) {
x = 119;
y = 62;
} else if (ch_y < 120) {
x = 254;
y = 65;
} else {
x = 308;
y = 97;
}
goAutoXy(x, y, P_HOWARD, ANI_GO);
}
if (_G(gameState).flags32_10)
return;
if (!_G(atds)->getControlBit(362, ATS_ACTIVE_BIT) && _G(menu_item) == CUR_WALK) {
if (g_events->_mousePos.x + _G(gameState).scrollx >= 157 && g_events->_mousePos.x + _G(gameState).scrollx <= 204 && g_events->_mousePos.y >= 28 && g_events->_mousePos.y <= 89)
cursorChoice(CUR_EXIT_TOP);
else
cursorChoice(CUR_WALK);
}
}
} // namespace Rooms
} // namespace Chewy