mirror of
https://github.com/scummvm/scummvm.git
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442 lines
12 KiB
C++
442 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room56.h"
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#include "chewy/sound.h"
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namespace Chewy {
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namespace Rooms {
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void Room56::entry() {
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_G(gameState).ScrollxStep = 2;
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_G(flags).ZoomMov = true;
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_G(zoom_mov_fak) = 4;
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_G(spieler_mi)[P_HOWARD].Mode = true;
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int mode = 0;
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if (_G(gameState).flags32_10) {
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_G(det)->showStaticSpr(10);
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_G(room)->set_timer_status(0, TIMER_STOP);
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_G(det)->del_static_ani(0);
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_G(det)->startDetail(13, 255, ANI_FRONT);
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} else
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_G(timer_nr)[0] = _G(room)->set_timer(255, 25);
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if (!_G(flags).LoadGame) {
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if (_G(gameState).R48TaxiEntry) {
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hideCur();
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_G(gameState).R48TaxiEntry = false;
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_G(gameState).scrollx = 0;
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_G(gameState).scrolly = 0;
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_G(gameState)._personHide[P_CHEWY] = true;
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_G(gameState)._personHide[P_HOWARD] = true;
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_G(det)->hideStaticSpr(2);
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_G(zoom_horizont) = 0;
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setPersonPos(-6, 16, P_HOWARD, P_RIGHT);
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setPersonPos(3, 42, P_CHEWY, P_RIGHT);
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_G(det)->stopSound(0);
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_G(det)->playSound(7, 1);
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startSetAILWait(7, 1, ANI_BACK);
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startSetAILWait(8, 1, ANI_FRONT);
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_G(det)->stopSound(1);
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_G(det)->playSound(7, 0);
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startSetAILWait(7, 1, ANI_FRONT);
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setupScreen(DO_SETUP);
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if (!_G(gameState).R56GetTabak) {
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flic_cut(FCUT_074);
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_G(det)->showStaticSpr(2);
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}
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_G(room)->set_zoom(23);
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_G(gameState).ZoomXy[P_HOWARD][0] = 17;
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_G(gameState).ZoomXy[P_HOWARD][1] = 37;
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_G(gameState)._personHide[P_CHEWY] = false;
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_G(gameState)._personHide[P_HOWARD] = false;
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_G(SetUpScreenFunc) = setup_func;
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_G(spieler_mi)[P_CHEWY].Mode = true;
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autoMove(1, P_CHEWY);
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_G(spieler_mi)[P_CHEWY].Mode = false;
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_G(mouseLeftClick) = false;
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showCur();
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} else if (_G(gameState).R62Flucht && !_G(gameState).flags32_10) {
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_G(mouseLeftClick) = false;
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_G(gameState).ZoomXy[P_HOWARD][0] = 40;
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_G(gameState).ZoomXy[P_HOWARD][1] = 86;
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_G(zoom_horizont) = 114;
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_G(room)->set_zoom(70);
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_G(gameState).R62Flucht = false;
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setPersonPos(308, 97, P_HOWARD, P_RIGHT);
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setPersonPos(429, 146, P_CHEWY, P_LEFT);
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_G(gameState).scrollx = 262;
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_G(gameState)._personHide[P_HOWARD] = false;
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_G(det)->showStaticSpr(9);
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_G(det)->showStaticSpr(8);
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_G(room)->set_timer_status(0, TIMER_STOP);
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_G(det)->del_static_ani(0);
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_G(det)->set_static_ani(3, -1);
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_G(mouseLeftClick) = false;
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_G(atds)->stopAad();
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hideCur();
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startAadWait(306);
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showCur();
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flic_cut(FCUT_076);
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mode = 1;
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cur_2_inventory();
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remove_inventory(56);
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remove_inventory(66);
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remove_inventory(49);
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remove_inventory(65);
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remove_inventory(77);
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remove_inventory(82);
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} else if (_G(gameState).flags32_10) {
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if (!_G(gameState).flags34_8) {
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_G(gameState).flags34_8 = true;
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mode = 2;
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} else if (_G(gameState).flags34_40) {
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_G(atds)->delControlBit(362, ATS_ACTIVE_BIT);
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_G(atds)->setControlBit(367, ATS_ACTIVE_BIT);
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_G(atds)->setControlBit(366, ATS_ACTIVE_BIT);
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_G(gameState).room_e_obj[137].Attribut = 3;
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if (_G(gameState).flags33_80) {
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_G(out)->setPointer(nullptr);
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_G(out)->cls();
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flic_cut(FCUT_113);
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_G(gameState)._personRoomNr[P_HOWARD] = 89;
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load_chewy_taf(CHEWY_NORMAL);
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_G(gameState).mi[P_HOWARD] = 0;
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_G(gameState).SVal2 = 0;
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_G(gameState).flags35_2 = true;
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mode = 3;
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} else {
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hideCur();
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_G(gameState).scrollx = _G(gameState).scrolly = 0;
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_G(zoom_horizont) = 0;
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setPersonPos(-6, 16, P_HOWARD, P_RIGHT);
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setPersonPos(3, 42, P_CHEWY, P_RIGHT);
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_G(room)->set_zoom(23);
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_G(gameState).ZoomXy[P_HOWARD][0] = 17;
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_G(gameState).ZoomXy[P_HOWARD][1] = 37;
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_G(SetUpScreenFunc) = setup_func;
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_G(spieler_mi)[P_CHEWY].Mode = true;
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autoMove(1, P_CHEWY);
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_G(spieler_mi)[P_CHEWY].Mode = false;
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}
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showCur();
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} else {
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mode = 2;
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}
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}
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}
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_G(SetUpScreenFunc) = setup_func;
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_G(gameState).ZoomXy[P_HOWARD][0] = 40;
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_G(gameState).ZoomXy[P_HOWARD][1] = 86;
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_G(zoom_horizont) = 114;
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_G(room)->set_zoom(70);
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switch(mode) {
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case 1:
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_G(gameState)._personRoomNr[P_HOWARD] = 66;
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_G(gameState)._personRoomNr[P_NICHELLE] = 66;
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_G(out)->setPointer(nullptr);
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_G(out)->cls();
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_G(flags).NoPalAfterFlc = true;
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flic_cut(FCUT_116);
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register_cutscene(21);
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_G(out)->setPointer(nullptr);
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_G(out)->cls();
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_G(gameState).PersonGlobalDia[P_HOWARD] = 10025;
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_G(gameState).PersonDiaRoom[P_HOWARD] = 1;
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switchRoom(66);
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break;
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case 2:
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_G(out)->setPointer(nullptr);
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_G(out)->cls();
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flic_cut(FCUT_110);
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_G(gameState).flags34_20 = true;
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_G(gameState)._personRoomNr[P_HOWARD] = 90;
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switchRoom(90);
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break;
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case 3:
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switchRoom(89);
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break;
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default:
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break;
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}
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_G(det)->playSound(9, 0);
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}
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void Room56::xit() {
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_G(spieler_mi)[P_HOWARD].Mode = false;
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_G(gameState).ScrollxStep = 1;
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}
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bool Room56::timer(int16 t_nr, int16 ani_nr) {
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if (t_nr == _G(timer_nr)[0])
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start_flug();
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else
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return true;
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return false;
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}
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int16 Room56::use_taxi() {
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int16 action_ret = false;
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if (!_G(cur)->usingInventoryCursor()) {
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action_ret = true;
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hideCur();
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autoMove(1, P_CHEWY);
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_G(det)->stopSound(0);
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_G(det)->playSound(7, 1);
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startSetAILWait(7, 1, ANI_BACK);
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_G(det)->startDetail(8, 1, ANI_FRONT);
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_G(zoom_horizont) = 0;
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_G(room)->set_zoom(23);
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_G(gameState).ZoomXy[P_HOWARD][0] = 17;
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_G(gameState).ZoomXy[P_HOWARD][1] = 37;
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_G(spieler_mi)[P_CHEWY].Mode = true;
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goAutoXy(3, 42, P_CHEWY, ANI_WAIT);
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_G(spieler_mi)[P_CHEWY].Mode = false;
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_G(gameState)._personHide[P_CHEWY] = true;
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_G(gameState).R48TaxiPerson[P_CHEWY] = true;
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if (_G(gameState)._personRoomNr[P_HOWARD] == 56) {
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_G(gameState)._personHide[P_HOWARD] = true;
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_G(gameState).R48TaxiPerson[P_HOWARD] = true;
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_G(gameState)._personRoomNr[P_HOWARD] = 48;
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}
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showCur();
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switchRoom(48);
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}
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return action_ret;
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}
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void Room56::talk_man() {
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autoMove(3, P_CHEWY);
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if (!_G(gameState).R56AbfahrtOk) {
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startDialogCloseupWait(16);
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} else if (!_G(gameState).R62Flucht) {
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hideCur();
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startAadWait(343);
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showCur();
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}
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}
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int16 Room56::use_man() {
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int16 action_ret = false;
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if (_G(gameState).flags32_10 || !isCurInventory(BOTTLE_INV))
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return action_ret;
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action_ret = true;
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hideCur();
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autoMove(3, P_CHEWY);
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start_spz_wait(CH_ROCK_GET2, 1, false, P_CHEWY);
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_G(room)->set_timer_status(0, TIMER_STOP);
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_G(det)->del_static_ani(0);
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if (!_G(gameState).R56WhiskyMix) {
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startSetAILWait(4, 1, ANI_FRONT);
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_G(det)->set_static_ani(5, -1);
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startAadWait(304);
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_G(det)->del_static_ani(5);
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_G(room)->set_timer_status(0, TIMER_START);
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_G(det)->set_static_ani(0, -1);
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} else {
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delInventory(_G(cur)->getInventoryCursor());
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_G(gameState).R56AbfahrtOk = true;
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startSetAILWait(6, 1, ANI_FRONT);
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_G(det)->set_static_ani(1, -1);
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startAadWait(305);
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_G(det)->del_static_ani(1);
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}
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_G(room)->set_timer_status(0, TIMER_START);
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_G(det)->set_static_ani(0, -1);
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showCur();
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return action_ret;
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}
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int16 Room56::use_kneipe() {
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int16 action_ret = false;
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if (!_G(gameState).flags32_10) {
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if (_G(menu_item) == CUR_WALK && !_G(cur)->usingInventoryCursor() && _G(atds)->getControlBit(362, ATS_ACTIVE_BIT) == 0) {
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action_ret = true;
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hideCur();
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if (_G(gameState).R56Kneipe) {
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startAadWait(344);
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} else {
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_G(SetUpScreenFunc) = nullptr;
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autoMove(4, P_CHEWY);
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_G(gameState)._personHide[P_CHEWY] = true;
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goAutoXy(160, 58, P_HOWARD, ANI_FRONT);
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_G(gameState)._personHide[P_HOWARD] = true;
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_G(gameState).R56Kneipe = true;
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_G(flags).NoScroll = true;
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auto_scroll(0, 0);
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startSetAILWait(12, 3, ANI_FRONT);
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flic_cut(FCUT_075);
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_G(det)->stopSound(0);
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_G(det)->playSound(9, 0);
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_G(det)->startDetail(10, 6, ANI_FRONT);
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startAadWait(307);
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_G(det)->stopDetail(10);
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_G(det)->playSound(10, 0);
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_G(out)->fadeOut();
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setupScreen(DO_SETUP);
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_G(gameState)._personHide[P_CHEWY] = false;
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_G(gameState)._personHide[P_HOWARD] = false;
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_G(gameState).scrollx = 0;
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setPersonPos(23, 70, P_HOWARD, P_RIGHT);
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setPersonPos(50, 81, P_CHEWY, P_LEFT);
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_G(fx_blend) = BLEND3;
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startAadWait(308);
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_G(SetUpScreenFunc) = setup_func;
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_G(flags).NoScroll = false;
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if (_G(obj)->checkInventory(SACKGELD_INV)) {
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remove_inventory(SACKGELD_INV);
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startAadWait(309);
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}
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}
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showCur();
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}
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} else if (isCurInventory(18)) {
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hideCur();
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if (_G(gameState).flags34_10) {
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_G(gameState).flags33_80 = true;
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autoMove(4, P_CHEWY);
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flic_cut(FCUT_111);
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_G(fx_blend) = BLEND3;
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startAadWait(522);
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start_spz_wait(66, 1, false, P_CHEWY);
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start_spz(67, 255, false, P_CHEWY);
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startAadWait(524);
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_G(gameState).SVal1 = 56;
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_G(gameState).SVal2 = 523;
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cur_2_inventory();
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switchRoom(92);
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} else {
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startAadWait(518);
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}
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showCur();
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} else if (_G(menu_item) == 0 || _G(menu_item) == 2 || (_G(menu_item) == 1 && !_G(cur)->usingInventoryCursor())){
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hideCur();
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action_ret = 1;
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_G(mouseLeftClick) = false;
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autoMove(4, P_CHEWY);
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startAadWait(521);
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_G(out)->setPointer(nullptr);
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_G(out)->cls();
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_G(flags).NoPalAfterFlc = true;
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flic_cut(FCUT_112);
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register_cutscene(31);
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setupScreen(NO_SETUP);
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_G(fx_blend) = BLEND3;
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showCur();
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_G(det)->playSound(9, 0);
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}
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return action_ret;
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}
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void Room56::start_flug() {
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if (!_G(gameState).flags32_10 && !_G(r56koch_flug)) {
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_G(r56koch_flug) = 12;
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_G(det)->startDetail(_G(r56koch_flug), 1, ANI_FRONT);
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}
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}
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void Room56::setup_func() {
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++_G(spieler_mi)[P_HOWARD].Vorschub;
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if (_G(spieler_mi)[P_HOWARD].Vorschub > 8)
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_G(spieler_mi)[P_HOWARD].Vorschub = 8;
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if (!_G(gameState).flags32_10) {
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switch (_G(r56koch_flug)) {
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case 10:
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if (_G(det)->get_ani_status(10) == false) {
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_G(r56koch_flug) = 0;
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_G(uhr)->resetTimer(_G(timer_nr)[0], 0);
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}
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break;
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case 11:
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if (_G(det)->get_ani_status(11) == false) {
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_G(det)->startDetail(10, 1, ANI_FRONT);
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_G(r56koch_flug) = 10;
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}
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break;
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case 12:
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if (_G(det)->get_ani_status(12) == false) {
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_G(det)->startDetail(11, 1, ANI_FRONT);
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_G(r56koch_flug) = 11;
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}
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break;
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default:
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break;
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}
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}
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if (_G(gameState)._personRoomNr[P_HOWARD] == 56) {
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calc_person_look();
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const int16 ch_x = _G(moveState)[P_CHEWY].Xypos[0];
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const int16 ch_y = _G(moveState)[P_CHEWY].Xypos[1];
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int16 x, y;
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if (ch_x < 196) {
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x = 23;
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y = 70;
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} else if (ch_x < 283) {
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x = 119;
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y = 62;
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} else if (ch_y < 120) {
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x = 254;
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y = 65;
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} else {
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x = 308;
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y = 97;
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}
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goAutoXy(x, y, P_HOWARD, ANI_GO);
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}
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if (_G(gameState).flags32_10)
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return;
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if (!_G(atds)->getControlBit(362, ATS_ACTIVE_BIT) && _G(menu_item) == CUR_WALK) {
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if (g_events->_mousePos.x + _G(gameState).scrollx >= 157 && g_events->_mousePos.x + _G(gameState).scrollx <= 204 && g_events->_mousePos.y >= 28 && g_events->_mousePos.y <= 89)
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cursorChoice(CUR_EXIT_TOP);
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else
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cursorChoice(CUR_WALK);
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}
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}
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} // namespace Rooms
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} // namespace Chewy
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