mirror of
https://github.com/scummvm/scummvm.git
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283 lines
6.3 KiB
C++
283 lines
6.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room50.h"
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namespace Chewy {
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namespace Rooms {
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static const AniBlock ABLOCK36[2] = {
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{ 6, 1, ANI_FRONT, ANI_WAIT, 0 },
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{ 7, 1, ANI_FRONT, ANI_WAIT, 0 },
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};
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bool Room50::_wasser;
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void Room50::entry(int16 eib_nr) {
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_G(gameState).ScrollxStep = 2;
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if (_G(gameState).flags32_10) {
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hideCur();
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stop_page();
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_G(mouseLeftClick) = false;
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setPersonPos(1, 64, P_HOWARD, P_RIGHT);
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setPersonPos(92, 123, P_CHEWY, P_LEFT);
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startAadWait(510);
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_G(out)->setPointer(nullptr);
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_G(out)->cls();
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_G(flags).NoPalAfterFlc = true;
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flic_cut(FCUT_108);
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showCur();
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switchRoom(51);
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} else {
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if (_G(gameState).R50Zigarre) {
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stop_cigar();
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} else {
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_G(det)->startDetail(0, 255, ANI_FRONT);
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}
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if (!_G(gameState).R50KeyOK) {
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_G(timer_nr)[0] = _G(room)->set_timer(1, 8);
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_wasser = false;
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} else {
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_G(det)->showStaticSpr(4);
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}
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_G(SetUpScreenFunc) = setup_func;
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if (_G(gameState)._personRoomNr[P_HOWARD] == 50) {
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_G(spieler_mi)[P_HOWARD].Mode = true;
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if (!_G(flags).LoadGame) {
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if (eib_nr == 85)
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setPersonPos(298, 56, P_HOWARD, P_RIGHT);
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else
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setPersonPos(1, 64, P_HOWARD, P_RIGHT);
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}
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}
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}
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}
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void Room50::xit(int16 eib_nr) {
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_G(gameState).ScrollxStep = 1;
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if (_G(gameState)._personRoomNr[P_HOWARD] == 50) {
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if (eib_nr == 83)
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_G(gameState)._personRoomNr[P_HOWARD] = 49;
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else
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_G(gameState)._personRoomNr[P_HOWARD] = 51;
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_G(spieler_mi)[P_HOWARD].Mode = false;
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}
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}
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bool Room50::timer(int16 t_nr, int16 ani_nr) {
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if (t_nr == _G(timer_nr)[0])
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calc_wasser();
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return true;
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}
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void Room50::gedAction(int index) {
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if (!index)
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calc_treppe();
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}
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void Room50::stop_cigar() {
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_G(room)->set_timer_status(0, TIMER_STOP);
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_G(det)->del_static_ani(0);
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_G(atds)->set_ats_str(328, 1, ATS_DATA);
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_G(det)->stopDetail(0);
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_G(gameState).R50Zigarre = true;
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}
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void Room50::calc_wasser() {
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if (!_wasser) {
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stop_page();
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_G(det)->startDetail(4, 1, ANI_FRONT);
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_wasser = true;
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}
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}
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void Room50::stop_page() {
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_G(room)->set_timer_status(3, TIMER_STOP);
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_G(det)->del_static_ani(3);
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_G(det)->stopDetail(3);
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_G(det)->stopDetail(4);
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}
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void Room50::go_page() {
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_G(det)->set_static_ani(3, -1);
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_G(room)->set_timer_status(3, TIMER_START);
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}
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void Room50::calc_treppe() {
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if (!_G(flags).AutoAniPlay) {
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_G(flags).AutoAniPlay = true;
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if (!_G(gameState).R50KeyOK) {
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hideCur();
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stopPerson(P_CHEWY);
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_G(room)->set_timer_status(1, TIMER_STOP);
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_wasser = false;
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_G(flags).NoScroll = true;
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auto_scroll(40, 0);
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stop_page();
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_G(det)->set_static_ani(5, -1);
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startAadWait(272);
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autoMove(3, P_CHEWY);
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aad_page(273, 5);
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_G(flags).NoScroll = false;
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}
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_G(flags).AutoAniPlay = false;
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}
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}
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int16 Room50::use_gutschein() {
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int16 action_ret = false;
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if (isCurInventory(HOTEL_INV)) {
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action_ret = true;
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if (!_G(gameState).R50KeyOK) {
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hideCur();
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autoMove(3, P_CHEWY);
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_G(room)->set_timer_status(1, TIMER_STOP);
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_wasser = false;
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stop_page();
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delInventory(_G(cur)->getInventoryCursor());
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startAniBlock(2, ABLOCK36);
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aad_page(274, 8);
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} else {
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startAadWait(276);
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}
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}
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return action_ret;
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}
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int16 Room50::use_gum() {
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int16 action_ret = false;
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if (isCurInventory(GUM_INV)) {
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action_ret = true;
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hideCur();
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_G(gameState).R50KeyOK = true;
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_G(room)->set_timer_status(1, TIMER_STOP);
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_wasser = false;
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stop_page();
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startSetAILWait(6, 1, ANI_FRONT);
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_G(det)->set_static_ani(5, -1);
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autoMove(3, P_CHEWY);
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_G(spieler_mi)[P_CHEWY].Mode = true;
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goAutoXy(75, 92, P_CHEWY, ANI_WAIT);
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_G(SetUpScreenFunc) = nullptr;
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goAutoXy(112, 57, P_HOWARD, ANI_WAIT);
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setPersonSpr(P_LEFT, P_HOWARD);
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delInventory(_G(cur)->getInventoryCursor());
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hide_person();
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startSetAILWait(2, 1, ANI_FRONT);
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_G(det)->showStaticSpr(4);
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startSetAILWait(2, 1, ANI_BACK);
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show_person();
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setPersonSpr(P_LEFT, P_CHEWY);
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startAadWait(275);
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_G(det)->del_static_ani(5);
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startSetAILWait(9, 1, ANI_FRONT);
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_G(det)->del_static_ani(5);
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_G(det)->set_static_ani(10, -1);
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startAadWait(277);
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_G(SetUpScreenFunc) = setup_func;
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autoMove(3, P_CHEWY);
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_G(spieler_mi)[P_CHEWY].Mode = true;
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_G(det)->del_static_ani(10);
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go_page();
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_G(obj)->addInventory(KEY_INV, &_G(room_blk));
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inventory_2_cur(KEY_INV);
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_G(atds)->set_ats_str(323, 1, ATS_DATA);
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_G(atds)->set_ats_str(327, 1, ATS_DATA);
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_G(gameState).room_e_obj[84].Attribut = EXIT_TOP;
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showCur();
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}
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return action_ret;
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}
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void Room50::talk_page() {
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startAadWait(276);
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}
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void Room50::aad_page(int16 aad_nr, int16 ani_nr) {
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_G(det)->set_static_ani(ani_nr, -1);
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startAadWait(aad_nr);
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_G(det)->del_static_ani(ani_nr);
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startSetAILWait(6, 1, ANI_BACK);
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go_page();
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if (!_G(gameState).R50KeyOK)
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_G(room)->set_timer_status(1, TIMER_START);
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showCur();
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}
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void Room50::setup_func() {
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if (_wasser && !_G(det)->get_ani_status(4)) {
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_wasser = false;
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go_page();
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}
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if (_G(gameState)._personRoomNr[P_HOWARD] == 50) {
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calc_person_look();
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const int16 ch_x = _G(moveState)[P_CHEWY].Xypos[0];
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int16 x, y;
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if (ch_x < 72) {
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x = 1;
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y = 64;
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} else if (ch_x < 275 && _G(moveState)[P_CHEWY].Xypos[1] > 72) {
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x = 143;
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y = 57;
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} else {
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x = 162;
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y = 115;
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}
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if (_G(HowardMov) && _G(flags).ExitMov) {
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_G(SetUpScreenFunc) = nullptr;
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_G(HowardMov) = 0;
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autoMove(4, P_HOWARD);
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} else {
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goAutoXy(x, y, P_HOWARD, ANI_GO);
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}
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}
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}
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} // namespace Rooms
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} // namespace Chewy
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