scummvm/engines/chewy/rooms/room50.cpp
2022-07-07 12:10:03 +03:00

283 lines
6.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room50.h"
namespace Chewy {
namespace Rooms {
static const AniBlock ABLOCK36[2] = {
{ 6, 1, ANI_FRONT, ANI_WAIT, 0 },
{ 7, 1, ANI_FRONT, ANI_WAIT, 0 },
};
bool Room50::_wasser;
void Room50::entry(int16 eib_nr) {
_G(gameState).ScrollxStep = 2;
if (_G(gameState).flags32_10) {
hideCur();
stop_page();
_G(mouseLeftClick) = false;
setPersonPos(1, 64, P_HOWARD, P_RIGHT);
setPersonPos(92, 123, P_CHEWY, P_LEFT);
startAadWait(510);
_G(out)->setPointer(nullptr);
_G(out)->cls();
_G(flags).NoPalAfterFlc = true;
flic_cut(FCUT_108);
showCur();
switchRoom(51);
} else {
if (_G(gameState).R50Zigarre) {
stop_cigar();
} else {
_G(det)->startDetail(0, 255, ANI_FRONT);
}
if (!_G(gameState).R50KeyOK) {
_G(timer_nr)[0] = _G(room)->set_timer(1, 8);
_wasser = false;
} else {
_G(det)->showStaticSpr(4);
}
_G(SetUpScreenFunc) = setup_func;
if (_G(gameState)._personRoomNr[P_HOWARD] == 50) {
_G(spieler_mi)[P_HOWARD].Mode = true;
if (!_G(flags).LoadGame) {
if (eib_nr == 85)
setPersonPos(298, 56, P_HOWARD, P_RIGHT);
else
setPersonPos(1, 64, P_HOWARD, P_RIGHT);
}
}
}
}
void Room50::xit(int16 eib_nr) {
_G(gameState).ScrollxStep = 1;
if (_G(gameState)._personRoomNr[P_HOWARD] == 50) {
if (eib_nr == 83)
_G(gameState)._personRoomNr[P_HOWARD] = 49;
else
_G(gameState)._personRoomNr[P_HOWARD] = 51;
_G(spieler_mi)[P_HOWARD].Mode = false;
}
}
bool Room50::timer(int16 t_nr, int16 ani_nr) {
if (t_nr == _G(timer_nr)[0])
calc_wasser();
return true;
}
void Room50::gedAction(int index) {
if (!index)
calc_treppe();
}
void Room50::stop_cigar() {
_G(room)->set_timer_status(0, TIMER_STOP);
_G(det)->del_static_ani(0);
_G(atds)->set_ats_str(328, 1, ATS_DATA);
_G(det)->stopDetail(0);
_G(gameState).R50Zigarre = true;
}
void Room50::calc_wasser() {
if (!_wasser) {
stop_page();
_G(det)->startDetail(4, 1, ANI_FRONT);
_wasser = true;
}
}
void Room50::stop_page() {
_G(room)->set_timer_status(3, TIMER_STOP);
_G(det)->del_static_ani(3);
_G(det)->stopDetail(3);
_G(det)->stopDetail(4);
}
void Room50::go_page() {
_G(det)->set_static_ani(3, -1);
_G(room)->set_timer_status(3, TIMER_START);
}
void Room50::calc_treppe() {
if (!_G(flags).AutoAniPlay) {
_G(flags).AutoAniPlay = true;
if (!_G(gameState).R50KeyOK) {
hideCur();
stopPerson(P_CHEWY);
_G(room)->set_timer_status(1, TIMER_STOP);
_wasser = false;
_G(flags).NoScroll = true;
auto_scroll(40, 0);
stop_page();
_G(det)->set_static_ani(5, -1);
startAadWait(272);
autoMove(3, P_CHEWY);
aad_page(273, 5);
_G(flags).NoScroll = false;
}
_G(flags).AutoAniPlay = false;
}
}
int16 Room50::use_gutschein() {
int16 action_ret = false;
if (isCurInventory(HOTEL_INV)) {
action_ret = true;
if (!_G(gameState).R50KeyOK) {
hideCur();
autoMove(3, P_CHEWY);
_G(room)->set_timer_status(1, TIMER_STOP);
_wasser = false;
stop_page();
delInventory(_G(cur)->getInventoryCursor());
startAniBlock(2, ABLOCK36);
aad_page(274, 8);
} else {
startAadWait(276);
}
}
return action_ret;
}
int16 Room50::use_gum() {
int16 action_ret = false;
if (isCurInventory(GUM_INV)) {
action_ret = true;
hideCur();
_G(gameState).R50KeyOK = true;
_G(room)->set_timer_status(1, TIMER_STOP);
_wasser = false;
stop_page();
startSetAILWait(6, 1, ANI_FRONT);
_G(det)->set_static_ani(5, -1);
autoMove(3, P_CHEWY);
_G(spieler_mi)[P_CHEWY].Mode = true;
goAutoXy(75, 92, P_CHEWY, ANI_WAIT);
_G(SetUpScreenFunc) = nullptr;
goAutoXy(112, 57, P_HOWARD, ANI_WAIT);
setPersonSpr(P_LEFT, P_HOWARD);
delInventory(_G(cur)->getInventoryCursor());
hide_person();
startSetAILWait(2, 1, ANI_FRONT);
_G(det)->showStaticSpr(4);
startSetAILWait(2, 1, ANI_BACK);
show_person();
setPersonSpr(P_LEFT, P_CHEWY);
startAadWait(275);
_G(det)->del_static_ani(5);
startSetAILWait(9, 1, ANI_FRONT);
_G(det)->del_static_ani(5);
_G(det)->set_static_ani(10, -1);
startAadWait(277);
_G(SetUpScreenFunc) = setup_func;
autoMove(3, P_CHEWY);
_G(spieler_mi)[P_CHEWY].Mode = true;
_G(det)->del_static_ani(10);
go_page();
_G(obj)->addInventory(KEY_INV, &_G(room_blk));
inventory_2_cur(KEY_INV);
_G(atds)->set_ats_str(323, 1, ATS_DATA);
_G(atds)->set_ats_str(327, 1, ATS_DATA);
_G(gameState).room_e_obj[84].Attribut = EXIT_TOP;
showCur();
}
return action_ret;
}
void Room50::talk_page() {
startAadWait(276);
}
void Room50::aad_page(int16 aad_nr, int16 ani_nr) {
_G(det)->set_static_ani(ani_nr, -1);
startAadWait(aad_nr);
_G(det)->del_static_ani(ani_nr);
startSetAILWait(6, 1, ANI_BACK);
go_page();
if (!_G(gameState).R50KeyOK)
_G(room)->set_timer_status(1, TIMER_START);
showCur();
}
void Room50::setup_func() {
if (_wasser && !_G(det)->get_ani_status(4)) {
_wasser = false;
go_page();
}
if (_G(gameState)._personRoomNr[P_HOWARD] == 50) {
calc_person_look();
const int16 ch_x = _G(moveState)[P_CHEWY].Xypos[0];
int16 x, y;
if (ch_x < 72) {
x = 1;
y = 64;
} else if (ch_x < 275 && _G(moveState)[P_CHEWY].Xypos[1] > 72) {
x = 143;
y = 57;
} else {
x = 162;
y = 115;
}
if (_G(HowardMov) && _G(flags).ExitMov) {
_G(SetUpScreenFunc) = nullptr;
_G(HowardMov) = 0;
autoMove(4, P_HOWARD);
} else {
goAutoXy(x, y, P_HOWARD, ANI_GO);
}
}
}
} // namespace Rooms
} // namespace Chewy