scummvm/engines/chewy/rooms/room43.cpp
2022-07-06 17:29:46 +03:00

97 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room43.h"
#include "chewy/sound.h"
namespace Chewy {
namespace Rooms {
void Room43::night_small() {
hide_person();
_G(gameState).scrollx = 0;
_G(gameState).scrolly = 0;
switchRoom(43);
g_engine->_sound->stopMusic();
_G(det)->playSound(0, 0);
hideCur();
_G(flags).NoScroll = true;
_G(gameState).ScrollxStep = 1;
startAadWait(188);
auto_scroll(320, 0);
startAadWait(189);
auto_scroll(0, 0);
startAadWait(190);
_G(gameState).ScrollxStep = 16;
auto_scroll(192, 0);
for (int16 i = 0; i < 3; i++) {
if (i)
_G(gameState).ScrollxStep = 16 / i;
auto_scroll(128 + i * 16, 0);
auto_scroll(192, 0);
}
_G(gameState).scrollx = 194;
startAadWait(191);
flic_cut(FCUT_058);
_G(det)->stopSound(0);
_G(flags).NoScroll = false;
_G(gameState).ScrollxStep = 1;
_G(gameState).scrollx = 0;
_G(gameState).scrolly = 0;
showCur();
show_person();
}
void Room43::catch_pg() {
hide_person();
_G(gameState).scrollx = 0;
_G(gameState).scrolly = 0;
switchRoom(43);
g_engine->_sound->stopMusic();
_G(det)->playSound(0, 0);
hideCur();
_G(flags).NoScroll = true;
_G(gameState).ScrollxStep = 1;
startAadWait(234);
auto_scroll(194, 0);
startAadWait(235);
_G(gameState).R43GetPgLady = true;
flic_cut(FCUT_058);
_G(det)->stopSound(0);
register_cutscene(14);
_G(flags).NoScroll = false;
_G(gameState).ScrollxStep = 1;
_G(gameState).scrollx = 0;
_G(gameState).scrolly = 0;
showCur();
show_person();
}
} // namespace Rooms
} // namespace Chewy