scummvm/engines/chewy/rooms/room32.cpp
2022-06-29 17:47:28 +03:00

171 lines
4.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/rooms/room32.h"
namespace Chewy {
namespace Rooms {
void Room32::entry() {
if (_G(gameState).R32HowardWeg)
_G(det)->hideStaticSpr(0);
if (!_G(gameState).R32Script && _G(gameState).R32UseSchreib)
_G(det)->showStaticSpr(5);
}
int16 Room32::use_howard() {
int16 dia_nr = 0;
int16 ani_nr = 0;
int16 action_flag = false;
hideCur();
if (isCurInventory(TRICHTER_INV)) {
if (_G(gameState).R33MunterGet) {
autoMove(1, P_CHEWY);
cur_2_inventory();
remove_inventory(MUNTER_INV);
register_cutscene(11);
flic_cut(FCUT_043);
_G(atds)->setControlBit(230, ATS_ACTIVE_BIT);
start_spz(CH_TALK12, 255, ANI_FRONT, P_CHEWY);
startAadWait(75);
waitShowScreen(5);
autoMove(5, P_CHEWY);
waitShowScreen(10);
start_spz(CH_TALK12, 255, ANI_FRONT, P_CHEWY);
startAadWait(125);
waitShowScreen(10);
_G(det)->hideStaticSpr(0);
startDetailFrame(0, 1, ANI_FRONT, 9);
startSetAILWait(1, 1, ANI_BACK);
_G(det)->showStaticSpr(7);
_G(det)->showStaticSpr(6);
waitShowScreen(20);
_G(det)->hideStaticSpr(7);
startSetAILWait(1, 1, ANI_FRONT);
start_spz(CH_TALK3, 255, ANI_FRONT, P_CHEWY);
ani_nr = CH_TALK3;
dia_nr = 164;
_G(gameState).R32HowardWeg = true;
_G(gameState).R39HowardDa = true;
remove_inventory(TRICHTER_INV);
} else {
ani_nr = CH_TALK12;
dia_nr = 73;
}
} else if (isCurInventory(MUNTER_INV)) {
ani_nr = CH_TALK12;
dia_nr = 74;
}
if (dia_nr) {
start_spz(ani_nr, 255, ANI_FRONT, P_CHEWY);
startAadWait(dia_nr);
action_flag = true;
}
showCur();
return action_flag;
}
void Room32::use_schreibmaschine() {
int16 dia_nr = -1;
int16 ani_nr = -1;
hideCur();
if (_G(gameState).R32HowardWeg) {
if (_G(cur)->usingInventoryCursor()) {
switch (_G(cur)->getInventoryCursor()) {
case CYB_KRONE_INV:
if (!_G(gameState).R32UseSchreib) {
if (!_G(gameState).R32PapierOk) {
ani_nr = CH_TALK12;
dia_nr = 87;
} else {
autoMove(3, P_CHEWY);
_G(gameState).R32UseSchreib = true;
cur_2_inventory();
flic_cut(FCUT_044);
register_cutscene(12);
_G(det)->showStaticSpr(5);
_G(atds)->set_ats_str(203, 1, ATS_DATA);
ani_nr = CH_TALK3;
dia_nr = 88;
_G(atds)->set_ats_str(231, TXT_MARK_LOOK, 0, ATS_DATA);
}
}
break;
case PAPIER_INV:
autoMove(2, P_CHEWY);
_G(gameState).R32PapierOk = true;
start_spz_wait(CH_LGET_O, 1, false, P_CHEWY);
delInventory(_G(cur)->getInventoryCursor());
_G(atds)->set_ats_str(231, TXT_MARK_LOOK, 1, ATS_DATA);
ani_nr = CH_TALK3;
dia_nr = 86;
break;
default:
ani_nr = CH_TALK12;
dia_nr = 90;
break;
}
} else {
ani_nr = CH_TALK12;
dia_nr = 89;
}
} else {
ani_nr = CH_TALK12;
dia_nr = 92;
}
start_spz(ani_nr, 255, ANI_FRONT, P_CHEWY);
startAadWait(dia_nr);
showCur();
}
int16 Room32::get_script() {
int16 action_flag = false;
if (!_G(cur)->usingInventoryCursor() && !_G(gameState).R32Script && _G(gameState).R32UseSchreib) {
action_flag = true;
_G(gameState).R32Script = true;
autoMove(4, P_CHEWY);
invent_2_slot(MANUSKRIPT_INV);
start_spz_wait(CH_LGET_U, 1, false, P_CHEWY);
_G(det)->hideStaticSpr(5);
_G(atds)->set_ats_str(203, 0, ATS_DATA);
start_spz(CH_TALK3, 1, ANI_FRONT, P_CHEWY);
startAadWait(91);
}
return action_flag;
}
} // namespace Rooms
} // namespace Chewy