mirror of
https://github.com/scummvm/scummvm.git
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171 lines
4.3 KiB
C++
171 lines
4.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/rooms/room32.h"
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namespace Chewy {
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namespace Rooms {
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void Room32::entry() {
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if (_G(gameState).R32HowardWeg)
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_G(det)->hideStaticSpr(0);
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if (!_G(gameState).R32Script && _G(gameState).R32UseSchreib)
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_G(det)->showStaticSpr(5);
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}
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int16 Room32::use_howard() {
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int16 dia_nr = 0;
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int16 ani_nr = 0;
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int16 action_flag = false;
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hideCur();
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if (isCurInventory(TRICHTER_INV)) {
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if (_G(gameState).R33MunterGet) {
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autoMove(1, P_CHEWY);
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cur_2_inventory();
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remove_inventory(MUNTER_INV);
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register_cutscene(11);
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flic_cut(FCUT_043);
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_G(atds)->setControlBit(230, ATS_ACTIVE_BIT);
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start_spz(CH_TALK12, 255, ANI_FRONT, P_CHEWY);
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startAadWait(75);
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waitShowScreen(5);
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autoMove(5, P_CHEWY);
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waitShowScreen(10);
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start_spz(CH_TALK12, 255, ANI_FRONT, P_CHEWY);
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startAadWait(125);
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waitShowScreen(10);
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_G(det)->hideStaticSpr(0);
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startDetailFrame(0, 1, ANI_FRONT, 9);
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startSetAILWait(1, 1, ANI_BACK);
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_G(det)->showStaticSpr(7);
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_G(det)->showStaticSpr(6);
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waitShowScreen(20);
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_G(det)->hideStaticSpr(7);
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startSetAILWait(1, 1, ANI_FRONT);
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start_spz(CH_TALK3, 255, ANI_FRONT, P_CHEWY);
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ani_nr = CH_TALK3;
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dia_nr = 164;
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_G(gameState).R32HowardWeg = true;
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_G(gameState).R39HowardDa = true;
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remove_inventory(TRICHTER_INV);
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} else {
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ani_nr = CH_TALK12;
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dia_nr = 73;
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}
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} else if (isCurInventory(MUNTER_INV)) {
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ani_nr = CH_TALK12;
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dia_nr = 74;
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}
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if (dia_nr) {
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start_spz(ani_nr, 255, ANI_FRONT, P_CHEWY);
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startAadWait(dia_nr);
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action_flag = true;
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}
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showCur();
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return action_flag;
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}
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void Room32::use_schreibmaschine() {
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int16 dia_nr = -1;
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int16 ani_nr = -1;
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hideCur();
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if (_G(gameState).R32HowardWeg) {
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if (_G(cur)->usingInventoryCursor()) {
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switch (_G(cur)->getInventoryCursor()) {
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case CYB_KRONE_INV:
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if (!_G(gameState).R32UseSchreib) {
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if (!_G(gameState).R32PapierOk) {
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ani_nr = CH_TALK12;
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dia_nr = 87;
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} else {
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autoMove(3, P_CHEWY);
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_G(gameState).R32UseSchreib = true;
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cur_2_inventory();
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flic_cut(FCUT_044);
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register_cutscene(12);
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_G(det)->showStaticSpr(5);
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_G(atds)->set_ats_str(203, 1, ATS_DATA);
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ani_nr = CH_TALK3;
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dia_nr = 88;
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_G(atds)->set_ats_str(231, TXT_MARK_LOOK, 0, ATS_DATA);
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}
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}
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break;
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case PAPIER_INV:
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autoMove(2, P_CHEWY);
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_G(gameState).R32PapierOk = true;
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start_spz_wait(CH_LGET_O, 1, false, P_CHEWY);
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delInventory(_G(cur)->getInventoryCursor());
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_G(atds)->set_ats_str(231, TXT_MARK_LOOK, 1, ATS_DATA);
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ani_nr = CH_TALK3;
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dia_nr = 86;
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break;
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default:
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ani_nr = CH_TALK12;
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dia_nr = 90;
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break;
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}
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} else {
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ani_nr = CH_TALK12;
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dia_nr = 89;
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}
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} else {
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ani_nr = CH_TALK12;
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dia_nr = 92;
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}
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start_spz(ani_nr, 255, ANI_FRONT, P_CHEWY);
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startAadWait(dia_nr);
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showCur();
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}
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int16 Room32::get_script() {
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int16 action_flag = false;
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if (!_G(cur)->usingInventoryCursor() && !_G(gameState).R32Script && _G(gameState).R32UseSchreib) {
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action_flag = true;
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_G(gameState).R32Script = true;
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autoMove(4, P_CHEWY);
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invent_2_slot(MANUSKRIPT_INV);
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start_spz_wait(CH_LGET_U, 1, false, P_CHEWY);
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_G(det)->hideStaticSpr(5);
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_G(atds)->set_ats_str(203, 0, ATS_DATA);
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start_spz(CH_TALK3, 1, ANI_FRONT, P_CHEWY);
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startAadWait(91);
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}
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return action_flag;
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}
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} // namespace Rooms
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} // namespace Chewy
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