scummvm/engines/chewy/rooms/room25.cpp
Filippos Karapetis 8908733fc4 CHEWY: Fix invalid older save data in rooms 18 and 25 - bug #13671
This fixes invalid states in the throne room (room 18) and cellar
(room 25)
2022-07-10 20:07:20 +03:00

181 lines
4.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/ani_dat.h"
#include "chewy/rooms/room23.h"
#include "chewy/rooms/room25.h"
#include "chewy/cursor.h"
#include "chewy/sound.h"
namespace Chewy {
namespace Rooms {
static const int16 SURIMY_PHASEN[4][2] = {
{ 56, 63 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 }
};
static const MovLine SURIMY_MPKT[2] = {
{ { 100, 150, 150 }, 0, 6 },
{ { -20, 150, 150 }, 0, 6 }
};
void Room25::entry() {
if (!_G(gameState).R25GliderFlamesExtinguished) {
_G(det)->playSound(0, 0);
for (int i = 0; i < 9; ++i)
_G(det)->startDetail(i, 255, ANI_FRONT);
}
if (!_G(gameState).R29WaterHose) {
_G(det)->hideStaticSpr(0);
_G(det)->hideStaticSpr(1);
_G(atds)->setControlBit(219, ATS_ACTIVE_BIT);
} else {
_G(det)->showStaticSpr(0);
_G(det)->showStaticSpr(1);
_G(atds)->delControlBit(219, ATS_ACTIVE_BIT);
}
if (!_G(gameState).R25FirstEntry) {
hideCur();
if (_G(obj)->checkInventory(TRANSLATOR_INV)) {
_G(obj)->calc_rsi_flip_flop(SIB_TRANSLATOR_23);
_G(atds)->set_ats_str(113, 0, ATS_DATA);
remove_inventory(TRANSLATOR_INV);
_G(cur)->setInventoryCursor(-1);
_G(menu_item) = CUR_WALK;
_G(cur)->setInventoryCursor(-1);
cursorChoice(_G(menu_item));
}
_G(gameState).R25FirstEntry = true;
_G(gameState)._personHide[P_CHEWY] = true;
flic_cut(FCUT_029);
_G(det)->playSound(0, 0);
_G(fx_blend) = BLEND_NONE;
setPersonPos(219, 141, P_CHEWY, P_RIGHT);
_G(gameState)._personHide[P_CHEWY] = false;
start_spz(CH_TALK11, 255, ANI_FRONT, P_CHEWY);
startAadWait(64);
showCur();
} else if (_G(gameState).R25GliderExit && !_G(flags).LoadGame) {
setPersonPos(127, 122, P_CHEWY, P_LEFT);
if (!_G(gameState).R25SurimyGo) {
_G(gameState).R25SurimyGo = 1;
xit_glider();
}
}
_G(gameState).R25GliderExit = false;
}
int16 Room25::extinguishGliderFlames() {
int16 action_flag = false;
hideCur();
if (!_G(gameState).R25GliderFlamesExtinguished && _G(gameState).R29WaterHose) {
if (!_G(cur)->usingInventoryCursor()) {
action_flag = true;
_G(gameState).R25GliderFlamesExtinguished = true;
autoMove(2, P_CHEWY);
flic_cut(FCUT_030);
_G(obj)->calc_rsi_flip_flop(SIB_SCHLAUCH_R25);
_G(atds)->set_ats_str(219, 1, ATS_DATA);
_G(atds)->set_ats_str(187, 1, ATS_DATA);
_G(det)->stopSound(0);
for (int i = 0; i < 9; ++i)
_G(det)->stopDetail(i);
}
} else if (_G(gameState).R25GliderFlamesExtinguished) {
if (isCurInventory(EMPTY_MILK_BOTTLE_INV)) {
action_flag = true;
autoMove(2, P_CHEWY);
start_spz_wait((_G(gameState).ChewyAni == CHEWY_ROCKER) ? 28 : 14, 1, false, P_CHEWY);
delInventory(_G(cur)->getInventoryCursor());
_G(obj)->addInventory(WATER_FILLED_BOTTLE_INV, &_G(room_blk));
inventory_2_cur(WATER_FILLED_BOTTLE_INV);
startAadWait(253);
}
}
showCur();
return action_flag;
}
int16 Room25::useGlider() {
int16 action_flag = false;
if (!_G(cur)->usingInventoryCursor() && _G(gameState).R25GliderFlamesExtinguished) {
action_flag = true;
hideCur();
autoMove(3, P_CHEWY);
showCur();
_G(gameState).R23GliderExit = 25;
Room23::cockpit();
}
return action_flag;
}
void Room25::xit_glider() {
if (!_G(gameState).R25SurimyLauf) {
hideCur();
_G(gameState).R25SurimyLauf = true;
_G(det)->load_taf_seq(56, 8, nullptr);
_G(auto_obj) = 1;
_G(mov_phasen)[SURIMY_OBJ].AtsText = 0;
_G(mov_phasen)[SURIMY_OBJ].Lines = 2;
_G(mov_phasen)[SURIMY_OBJ].Repeat = 1;
_G(mov_phasen)[SURIMY_OBJ].ZoomFak = 0;
_G(auto_mov_obj)[SURIMY_OBJ].Id = AUTO_OBJ0;
_G(auto_mov_vector)[SURIMY_OBJ].Delay = _G(gameState).DelaySpeed + 2;
_G(auto_mov_obj)[SURIMY_OBJ].Mode = true;
init_auto_obj(SURIMY_OBJ, &SURIMY_PHASEN[0][0], 2, (const MovLine *)SURIMY_MPKT);
_G(fx_blend) = BLEND1;
setupScreen(DO_SETUP);
start_spz(CH_TALK12, 255, ANI_FRONT, P_CHEWY);
startAadWait(65);
_G(fx_blend) = BLEND_NONE;
wait_auto_obj(SURIMY_OBJ);
_G(auto_obj) = 0;
showCur();
}
}
} // namespace Rooms
} // namespace Chewy