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https://github.com/scummvm/scummvm.git
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181 lines
4.8 KiB
C++
181 lines
4.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/ani_dat.h"
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#include "chewy/rooms/room23.h"
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#include "chewy/rooms/room25.h"
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#include "chewy/cursor.h"
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#include "chewy/sound.h"
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namespace Chewy {
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namespace Rooms {
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static const int16 SURIMY_PHASEN[4][2] = {
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{ 56, 63 },
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{ 0, 0 },
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{ 0, 0 },
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{ 0, 0 }
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};
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static const MovLine SURIMY_MPKT[2] = {
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{ { 100, 150, 150 }, 0, 6 },
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{ { -20, 150, 150 }, 0, 6 }
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};
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void Room25::entry() {
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if (!_G(gameState).R25GliderFlamesExtinguished) {
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_G(det)->playSound(0, 0);
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for (int i = 0; i < 9; ++i)
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_G(det)->startDetail(i, 255, ANI_FRONT);
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}
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if (!_G(gameState).R29WaterHose) {
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_G(det)->hideStaticSpr(0);
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_G(det)->hideStaticSpr(1);
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_G(atds)->setControlBit(219, ATS_ACTIVE_BIT);
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} else {
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_G(det)->showStaticSpr(0);
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_G(det)->showStaticSpr(1);
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_G(atds)->delControlBit(219, ATS_ACTIVE_BIT);
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}
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if (!_G(gameState).R25FirstEntry) {
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hideCur();
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if (_G(obj)->checkInventory(TRANSLATOR_INV)) {
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_G(obj)->calc_rsi_flip_flop(SIB_TRANSLATOR_23);
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_G(atds)->set_ats_str(113, 0, ATS_DATA);
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remove_inventory(TRANSLATOR_INV);
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_G(cur)->setInventoryCursor(-1);
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_G(menu_item) = CUR_WALK;
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_G(cur)->setInventoryCursor(-1);
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cursorChoice(_G(menu_item));
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}
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_G(gameState).R25FirstEntry = true;
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_G(gameState)._personHide[P_CHEWY] = true;
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flic_cut(FCUT_029);
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_G(det)->playSound(0, 0);
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_G(fx_blend) = BLEND_NONE;
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setPersonPos(219, 141, P_CHEWY, P_RIGHT);
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_G(gameState)._personHide[P_CHEWY] = false;
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start_spz(CH_TALK11, 255, ANI_FRONT, P_CHEWY);
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startAadWait(64);
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showCur();
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} else if (_G(gameState).R25GliderExit && !_G(flags).LoadGame) {
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setPersonPos(127, 122, P_CHEWY, P_LEFT);
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if (!_G(gameState).R25SurimyGo) {
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_G(gameState).R25SurimyGo = 1;
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xit_glider();
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}
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}
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_G(gameState).R25GliderExit = false;
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}
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int16 Room25::extinguishGliderFlames() {
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int16 action_flag = false;
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hideCur();
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if (!_G(gameState).R25GliderFlamesExtinguished && _G(gameState).R29WaterHose) {
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if (!_G(cur)->usingInventoryCursor()) {
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action_flag = true;
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_G(gameState).R25GliderFlamesExtinguished = true;
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autoMove(2, P_CHEWY);
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flic_cut(FCUT_030);
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_G(obj)->calc_rsi_flip_flop(SIB_SCHLAUCH_R25);
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_G(atds)->set_ats_str(219, 1, ATS_DATA);
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_G(atds)->set_ats_str(187, 1, ATS_DATA);
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_G(det)->stopSound(0);
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for (int i = 0; i < 9; ++i)
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_G(det)->stopDetail(i);
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}
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} else if (_G(gameState).R25GliderFlamesExtinguished) {
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if (isCurInventory(EMPTY_MILK_BOTTLE_INV)) {
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action_flag = true;
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autoMove(2, P_CHEWY);
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start_spz_wait((_G(gameState).ChewyAni == CHEWY_ROCKER) ? 28 : 14, 1, false, P_CHEWY);
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delInventory(_G(cur)->getInventoryCursor());
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_G(obj)->addInventory(WATER_FILLED_BOTTLE_INV, &_G(room_blk));
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inventory_2_cur(WATER_FILLED_BOTTLE_INV);
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startAadWait(253);
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}
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}
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showCur();
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return action_flag;
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}
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int16 Room25::useGlider() {
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int16 action_flag = false;
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if (!_G(cur)->usingInventoryCursor() && _G(gameState).R25GliderFlamesExtinguished) {
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action_flag = true;
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hideCur();
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autoMove(3, P_CHEWY);
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showCur();
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_G(gameState).R23GliderExit = 25;
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Room23::cockpit();
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}
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return action_flag;
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}
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void Room25::xit_glider() {
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if (!_G(gameState).R25SurimyLauf) {
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hideCur();
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_G(gameState).R25SurimyLauf = true;
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_G(det)->load_taf_seq(56, 8, nullptr);
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_G(auto_obj) = 1;
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_G(mov_phasen)[SURIMY_OBJ].AtsText = 0;
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_G(mov_phasen)[SURIMY_OBJ].Lines = 2;
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_G(mov_phasen)[SURIMY_OBJ].Repeat = 1;
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_G(mov_phasen)[SURIMY_OBJ].ZoomFak = 0;
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_G(auto_mov_obj)[SURIMY_OBJ].Id = AUTO_OBJ0;
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_G(auto_mov_vector)[SURIMY_OBJ].Delay = _G(gameState).DelaySpeed + 2;
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_G(auto_mov_obj)[SURIMY_OBJ].Mode = true;
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init_auto_obj(SURIMY_OBJ, &SURIMY_PHASEN[0][0], 2, (const MovLine *)SURIMY_MPKT);
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_G(fx_blend) = BLEND1;
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setupScreen(DO_SETUP);
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start_spz(CH_TALK12, 255, ANI_FRONT, P_CHEWY);
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startAadWait(65);
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_G(fx_blend) = BLEND_NONE;
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wait_auto_obj(SURIMY_OBJ);
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_G(auto_obj) = 0;
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showCur();
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}
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}
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} // namespace Rooms
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} // namespace Chewy
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