mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
156 lines
3.9 KiB
C++
156 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "chewy/cursor.h"
|
|
#include "chewy/defines.h"
|
|
#include "chewy/events.h"
|
|
#include "chewy/globals.h"
|
|
#include "chewy/room.h"
|
|
#include "chewy/rooms/room23.h"
|
|
|
|
namespace Chewy {
|
|
namespace Rooms {
|
|
|
|
static const AniBlock ABLOCK15[4] = {
|
|
{ 0, 2, ANI_FRONT, ANI_GO, 0 },
|
|
{ 1, 255, ANI_FRONT, ANI_GO, 0 },
|
|
{ 2, 255, ANI_FRONT, ANI_GO, 0 },
|
|
{ 3, 255, ANI_FRONT, ANI_GO, 0 },
|
|
};
|
|
|
|
|
|
void Room23::entry() {
|
|
_G(gameState)._personHide[P_CHEWY] = true;
|
|
setPersonPos(135, 69, P_CHEWY, -1);
|
|
}
|
|
|
|
void Room23::cockpit() {
|
|
_G(gameState).scrollx = 0;
|
|
_G(gameState).scrolly = 0;
|
|
_G(mouseLeftClick) = false;
|
|
switchRoom(23);
|
|
|
|
if (!_G(gameState).R23Cartridge || !_G(gameState).R25GliderFlamesExtinguished)
|
|
_G(det)->hideStaticSpr(3);
|
|
else
|
|
_G(det)->showStaticSpr(3);
|
|
}
|
|
|
|
int16 Room23::start_gleiter() {
|
|
int16 action_flag = false;
|
|
|
|
if (!_G(cur)->usingInventoryCursor()) {
|
|
action_flag = true;
|
|
if (!_G(gameState).R23FluxoFlex)
|
|
startAadWait(23);
|
|
else {
|
|
bool start_ok = true;
|
|
|
|
if (_G(gameState).R23GliderExit == 16) {
|
|
if (!_G(gameState).R16F5Exit) {
|
|
start_ok = false;
|
|
startAadWait(35);
|
|
} else if (!_G(gameState).R23Cartridge || !_G(gameState).R18CartSave) {
|
|
start_ok = false;
|
|
startAadWait(41);
|
|
} else if (!_G(gameState).R17EnergyOut) {
|
|
start_ok = false;
|
|
startAadWait(300);
|
|
}
|
|
}
|
|
|
|
if (start_ok) {
|
|
hideCur();
|
|
startAniBlock(4, ABLOCK15);
|
|
waitShowScreen(30);
|
|
|
|
for (int16 i = 0; i < 4; i++)
|
|
_G(det)->stopDetail(i);
|
|
|
|
if (_G(gameState).R23GliderExit == 14) {
|
|
_G(out)->setPointer(nullptr);
|
|
_G(out)->cls();
|
|
_G(flags).NoPalAfterFlc = true;
|
|
flic_cut(FCUT_011);
|
|
register_cutscene(7);
|
|
_G(out)->cls();
|
|
_G(gameState).R23GliderExit = 16;
|
|
setPersonPos(126, 110, P_CHEWY, P_RIGHT);
|
|
|
|
switchRoom(_G(gameState).R23GliderExit);
|
|
start_spz_wait(CH_WONDER1, 2, false, P_CHEWY);
|
|
start_spz(CH_TALK2, 255, ANI_FRONT, P_CHEWY);
|
|
|
|
_G(gameState).DelaySpeed = 10;
|
|
startAadWait(59);
|
|
stopPerson(P_CHEWY);
|
|
_G(mouseLeftClick) = false;
|
|
|
|
} else if (_G(gameState).R23GliderExit == 16) {
|
|
_G(out)->setPointer(nullptr);
|
|
_G(out)->cls();
|
|
flic_cut(FCUT_SPACECHASE_18);
|
|
_G(gameState).R23GliderExit = 25;
|
|
register_cutscene(9);
|
|
|
|
cur_2_inventory();
|
|
remove_inventory(5);
|
|
remove_inventory(6);
|
|
remove_inventory(4);
|
|
remove_inventory(15);
|
|
remove_inventory(16);
|
|
switchRoom(_G(gameState).R23GliderExit);
|
|
}
|
|
|
|
showCur();
|
|
}
|
|
}
|
|
}
|
|
|
|
return action_flag;
|
|
}
|
|
|
|
void Room23::use_cartridge() {
|
|
delInventory(_G(cur)->getInventoryCursor());
|
|
_G(gameState).R23Cartridge = true;
|
|
|
|
if (_G(gameState).R18CartSave) {
|
|
_G(atds)->delControlBit(171, ATS_ACTIVE_BIT);
|
|
_G(atds)->set_ats_str(111, 2, ATS_DATA);
|
|
startSetAILWait(4, 1, ANI_FRONT);
|
|
_G(det)->showStaticSpr(3);
|
|
} else {
|
|
_G(atds)->set_ats_str(111, 1, ATS_DATA);
|
|
}
|
|
|
|
_G(menu_item_vorwahl) = CUR_USE;
|
|
}
|
|
|
|
void Room23::get_cartridge() {
|
|
_G(atds)->set_ats_str(111, 0, ATS_DATA);
|
|
_G(atds)->setControlBit(171, ATS_ACTIVE_BIT);
|
|
|
|
_G(gameState).R23Cartridge = false;
|
|
_G(det)->hideStaticSpr(3);
|
|
}
|
|
|
|
} // namespace Rooms
|
|
} // namespace Chewy
|