scummvm/engines/chewy/rooms/room23.cpp
Filippos Karapetis 1840da803e CHEWY: Renaming
2022-07-10 20:07:20 +03:00

156 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room23.h"
namespace Chewy {
namespace Rooms {
static const AniBlock ABLOCK15[4] = {
{ 0, 2, ANI_FRONT, ANI_GO, 0 },
{ 1, 255, ANI_FRONT, ANI_GO, 0 },
{ 2, 255, ANI_FRONT, ANI_GO, 0 },
{ 3, 255, ANI_FRONT, ANI_GO, 0 },
};
void Room23::entry() {
_G(gameState)._personHide[P_CHEWY] = true;
setPersonPos(135, 69, P_CHEWY, -1);
}
void Room23::cockpit() {
_G(gameState).scrollx = 0;
_G(gameState).scrolly = 0;
_G(mouseLeftClick) = false;
switchRoom(23);
if (!_G(gameState).R23Cartridge || !_G(gameState).R25GliderFlamesExtinguished)
_G(det)->hideStaticSpr(3);
else
_G(det)->showStaticSpr(3);
}
int16 Room23::start_gleiter() {
int16 action_flag = false;
if (!_G(cur)->usingInventoryCursor()) {
action_flag = true;
if (!_G(gameState).R23FluxoFlex)
startAadWait(23);
else {
bool start_ok = true;
if (_G(gameState).R23GliderExit == 16) {
if (!_G(gameState).R16F5Exit) {
start_ok = false;
startAadWait(35);
} else if (!_G(gameState).R23Cartridge || !_G(gameState).R18CartSave) {
start_ok = false;
startAadWait(41);
} else if (!_G(gameState).R17EnergyOut) {
start_ok = false;
startAadWait(300);
}
}
if (start_ok) {
hideCur();
startAniBlock(4, ABLOCK15);
waitShowScreen(30);
for (int16 i = 0; i < 4; i++)
_G(det)->stopDetail(i);
if (_G(gameState).R23GliderExit == 14) {
_G(out)->setPointer(nullptr);
_G(out)->cls();
_G(flags).NoPalAfterFlc = true;
flic_cut(FCUT_011);
register_cutscene(7);
_G(out)->cls();
_G(gameState).R23GliderExit = 16;
setPersonPos(126, 110, P_CHEWY, P_RIGHT);
switchRoom(_G(gameState).R23GliderExit);
start_spz_wait(CH_WONDER1, 2, false, P_CHEWY);
start_spz(CH_TALK2, 255, ANI_FRONT, P_CHEWY);
_G(gameState).DelaySpeed = 10;
startAadWait(59);
stopPerson(P_CHEWY);
_G(mouseLeftClick) = false;
} else if (_G(gameState).R23GliderExit == 16) {
_G(out)->setPointer(nullptr);
_G(out)->cls();
flic_cut(FCUT_SPACECHASE_18);
_G(gameState).R23GliderExit = 25;
register_cutscene(9);
cur_2_inventory();
remove_inventory(5);
remove_inventory(6);
remove_inventory(4);
remove_inventory(15);
remove_inventory(16);
switchRoom(_G(gameState).R23GliderExit);
}
showCur();
}
}
}
return action_flag;
}
void Room23::use_cartridge() {
delInventory(_G(cur)->getInventoryCursor());
_G(gameState).R23Cartridge = true;
if (_G(gameState).R18CartSave) {
_G(atds)->delControlBit(171, ATS_ACTIVE_BIT);
_G(atds)->set_ats_str(111, 2, ATS_DATA);
startSetAILWait(4, 1, ANI_FRONT);
_G(det)->showStaticSpr(3);
} else {
_G(atds)->set_ats_str(111, 1, ATS_DATA);
}
_G(menu_item_vorwahl) = CUR_USE;
}
void Room23::get_cartridge() {
_G(atds)->set_ats_str(111, 0, ATS_DATA);
_G(atds)->setControlBit(171, ATS_ACTIVE_BIT);
_G(gameState).R23Cartridge = false;
_G(det)->hideStaticSpr(3);
}
} // namespace Rooms
} // namespace Chewy