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https://github.com/scummvm/scummvm.git
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208 lines
5.3 KiB
C++
208 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/ani_dat.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room22.h"
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namespace Chewy {
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namespace Rooms {
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#define BORK_OBJ 0
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static const int16 BORK_PHASEN[4][2] = {
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{ 51, 56 },
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{ 36, 41 },
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{ 36, 41 },
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{ 36, 41 }
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};
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static const MovLine BORK_MPKT[2] = {
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{ { -30, 125, 170} , 1, 6 },
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{ { 155, 125, 170 }, 1, 6 },
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};
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static const MovLine BORK_MPKT1[2] = {
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{ { 155, 125, 170}, 2, 6 },
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{ { -30, 125, 170}, 0, 6 }
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};
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static const MovLine BORK_MPKT2[2] = {
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{ { -30, 125, 170 }, 1, 6 },
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{ { 90, 125, 170 }, 1, 6 }
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};
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AniBlock ABLOCK14[2] = {
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{0, 1, ANI_FRONT, ANI_WAIT, 0},
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{3, 255, ANI_FRONT, ANI_GO, 0},
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};
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void Room22::entry() {
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if (!_G(gameState).R22BorkPlatt) {
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_G(det)->load_taf_seq(36, 21, nullptr);
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_G(room)->set_timer(255, 15);
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} else if (!_G(gameState).R22GetBork) {
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_G(det)->showStaticSpr(4);
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}
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}
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bool Room22::timer(int16 t_nr, int16 ani_nr) {
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if (!ani_nr && !_G(flags).ExitMov) {
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bork(t_nr);
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}
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return false;
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}
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int16 Room22::chewy_amboss() {
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int16 action_flag = false;
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if (!_G(gameState).R22ChewyPlatt && !_G(cur)->usingInventoryCursor() && !_G(flags).AutoAniPlay) {
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action_flag = true;
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_G(flags).AutoAniPlay = true;
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hideCur();
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autoMove(5, P_CHEWY);
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_G(gameState)._personHide[P_CHEWY] = true;
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startSetAILWait(1, 1, ANI_FRONT);
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_G(gameState)._personHide[P_CHEWY] = false;
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autoMove(2, P_CHEWY);
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_G(flags).NoPalAfterFlc = false;
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flic_cut(FCUT_006);
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_G(gameState).R22ChewyPlatt = true;
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_G(atds)->set_ats_str(79, 1, ATS_DATA);
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_G(flags).AutoAniPlay = false;
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showCur();
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}
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return action_flag;
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}
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void Room22::bork(int16 t_nr) {
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if (!_G(flags).AutoAniPlay && !is_chewy_busy()) {
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_G(flags).AutoAniPlay = true;
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if (!_G(gameState).R22BorkPlatt) {
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hideCur();
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start_spz(CH_TALK2, 255, ANI_FRONT, P_CHEWY);
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startAadWait(10);
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autoMove(3, P_CHEWY);
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_G(auto_obj) = 1;
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_G(mov_phasen)[BORK_OBJ].AtsText = 0;
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_G(mov_phasen)[BORK_OBJ].Lines = 2;
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_G(mov_phasen)[BORK_OBJ].Repeat = 1;
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_G(mov_phasen)[BORK_OBJ].ZoomFak = 0;
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_G(auto_mov_obj)[BORK_OBJ].Id = AUTO_OBJ0;
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_G(auto_mov_vector)[BORK_OBJ].Delay = _G(gameState).DelaySpeed;
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_G(auto_mov_obj)[BORK_OBJ].Mode = true;
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if (!_G(gameState).R22Paint) {
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bork_walk1();
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} else {
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if (!_G(gameState).R22ChewyPlatt) {
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_G(atds)->setControlBit(79, ATS_ACTIVE_BIT);
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_G(gameState).R22ChewyPlatt = true;
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}
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bork_walk2();
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}
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showCur();
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}
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_G(uhr)->resetTimer(t_nr, 0);
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_G(flags).AutoAniPlay = false;
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}
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}
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void Room22::bork_walk1() {
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init_auto_obj(BORK_OBJ, &BORK_PHASEN[0][0], _G(mov_phasen)[BORK_OBJ].Lines, (const MovLine *)BORK_MPKT);
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wait_auto_obj(BORK_OBJ);
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startSetAILWait(2, 1, ANI_FRONT);
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_G(mov_phasen)[BORK_OBJ].Repeat = 1;
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init_auto_obj(BORK_OBJ, &BORK_PHASEN[0][0], _G(mov_phasen)[BORK_OBJ].Lines, (const MovLine *)BORK_MPKT1);
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wait_auto_obj(BORK_OBJ);
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}
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void Room22::bork_walk2() {
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init_auto_obj(BORK_OBJ, &BORK_PHASEN[0][0], _G(mov_phasen)[BORK_OBJ].Lines, (const MovLine *)BORK_MPKT2);
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wait_auto_obj(BORK_OBJ);
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flic_cut(FCUT_008);
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register_cutscene(3);
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_G(det)->showStaticSpr(4);
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_G(atds)->delControlBit(81, ATS_ACTIVE_BIT);
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_G(gameState).R22BorkPlatt = true;
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_G(atds)->setControlBit(79, ATS_ACTIVE_BIT);
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}
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void Room22::get_bork() {
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if (!_G(gameState).R22GetBork && _G(gameState).R22BorkPlatt) {
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autoMove(4, P_CHEWY);
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_G(det)->hideStaticSpr(4);
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_G(gameState)._personHide[P_CHEWY] = true;
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startAniBlock(2, ABLOCK14);
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setPersonPos(171, 120, P_CHEWY, P_LEFT);
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startAadWait(11);
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_G(det)->stopDetail(3);
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_G(gameState)._personHide[P_CHEWY] = false;
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_G(atds)->setControlBit(81, ATS_ACTIVE_BIT);
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invent_2_slot(BORK_INV);
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_G(gameState).R22GetBork = true;
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_G(menu_item) = CUR_WALK;
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cursorChoice(_G(menu_item));
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}
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}
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int16 Room22::malen() {
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int16 action_flag = false;
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if (!_G(flags).AutoAniPlay && isCurInventory(17)) {
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action_flag = true;
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_G(flags).AutoAniPlay = true;
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autoMove(8, P_CHEWY);
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flic_cut(FCUT_007);
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_G(atds)->set_ats_str(82, TXT_MARK_LOOK, 1, ATS_DATA);
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_G(gameState).R22Paint = true;
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_G(obj)->calc_rsi_flip_flop(SIB_PAINT_R22);
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_G(obj)->hide_sib(SIB_PAINT_R22);
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delInventory(_G(cur)->getInventoryCursor());
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_G(obj)->calc_all_static_detail();
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_G(flags).AutoAniPlay = false;
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if (!_G(gameState).R22ChewyPlatt) {
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_G(gameState).R22ChewyPlatt = true;
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_G(atds)->setControlBit(79, ATS_ACTIVE_BIT);
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}
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}
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return action_flag;
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}
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} // namespace Rooms
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} // namespace Chewy
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