scummvm/engines/chewy/rooms/room12.cpp
2022-07-10 15:25:19 +03:00

286 lines
7.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/ani_dat.h"
#include "chewy/room.h"
#include "chewy/rooms/room12.h"
namespace Chewy {
namespace Rooms {
#define R12_BORK_OBJ 0
static const int16 R12_BORK_PHASEN[4][2] = {
{ 74, 79 },
{ 80, 85 },
{ 62, 67 },
{ 68, 73 }
};
static const MovLine R12_BORK_MPKT[5] = {
{ { 207, 220, 199 }, 2, 6 },
{ { 207, 145, 199 }, 2, 6 },
{ { 30, 145, 199 }, 0, 6 },
{ { 207, 145, 199 }, 1, 6 },
{ { 207, 220, 199 }, 3, 6 }
};
static const MovLine R12_BORK_MPKT1[2] = {
{ { 207, 220, 199 }, 0, 6 },
{ { 170, 145, 199 }, 0, 6 }
};
static const MovLine R12_BORK_MPKT2[3] = {
{ { 170, 145, 199 }, 1, 8 },
{ { 180, 145, 120 }, 1, 8 },
{ { 300, 80, 120 }, 1, 8 }
};
static const AniBlock ABLOCK16[2] = {
{ 0, 1, ANI_FRONT, ANI_WAIT, 0 },
{ 1, 1, ANI_FRONT, ANI_WAIT, 0 },
};
void Room12::entry() {
_G(zoom_horizont) = 150;
_G(timer_nr)[1] = _G(room)->set_timer(254, 20);
if (!_G(gameState).R12Betreten) {
_G(gameState).R12Betreten = true;
hideCur();
for (int16 i = 7; i < 10; i++)
_G(det)->showStaticSpr(i);
_G(flags).NoScroll = true;
auto_scroll(60, 0);
flic_cut(FCUT_015);
_G(flags).NoScroll = false;
for (int16 i = 7; i < 10; i++)
_G(det)->hideStaticSpr(i);
_G(obj)->show_sib(SIB_TALISMAN_R12);
_G(obj)->calc_rsi_flip_flop(SIB_TALISMAN_R12);
_G(obj)->calc_all_static_detail();
autoMove(5, P_CHEWY);
start_spz(CH_TALK12, 255, false, 0);
startAadWait(109);
showCur();
} else if (_G(gameState).R12Talisman && !_G(gameState).R12BorkInRohr)
_G(timer_nr)[0] = _G(room)->set_timer(255, 20);
else if (_G(gameState).R12BorkInRohr && !_G(gameState).R12RaumOk)
_G(det)->showStaticSpr(12);
}
bool Room12::timer(int16 t_nr, int16 ani_nr) {
if (t_nr == _G(timer_nr)[0]) {
if (!is_chewy_busy())
init_bork();
} else if (t_nr == _G(timer_nr)[1] && _G(gameState).R12TransOn) {
_G(gameState).R12TransOn = false;
startAadWait(30);
}
return false;
}
void Room12::init_bork() {
if (!auto_obj_status(R12_BORK_OBJ) && !_G(gameState).R12BorkTalk) {
if (!_G(auto_obj))
_G(det)->load_taf_seq(62, 24, nullptr);
if (!_G(flags).AutoAniPlay && !_G(flags).ChAutoMov) {
_G(auto_obj) = 1;
_G(mov_phasen)[R12_BORK_OBJ].AtsText = 120;
_G(mov_phasen)[R12_BORK_OBJ].Lines = 5;
_G(mov_phasen)[R12_BORK_OBJ].Repeat = 1;
_G(mov_phasen)[R12_BORK_OBJ].ZoomFak = (int16)_G(room)->_roomInfo->_zoomFactor + 20;
_G(auto_mov_obj)[R12_BORK_OBJ].Id = AUTO_OBJ0;
_G(auto_mov_vector)[R12_BORK_OBJ].Delay = _G(gameState).DelaySpeed;
_G(auto_mov_obj)[R12_BORK_OBJ].Mode = true;
init_auto_obj(R12_BORK_OBJ, &R12_BORK_PHASEN[0][0], 5, (const MovLine *)R12_BORK_MPKT);
if (!_G(gameState).R12TalismanOk) {
hideCur();
_G(auto_mov_vector)[R12_BORK_OBJ]._delayCount = 1000;
autoMove(5, P_CHEWY);
_G(auto_mov_vector)[R12_BORK_OBJ]._delayCount = 0;
if (_G(gameState).R12BorkCount < 3) {
++_G(gameState).R12BorkCount;
_G(uhr)->resetTimer(_G(timer_nr)[0], 0);
waitShowScreen(10);
start_spz(CH_TALK3, 255, ANI_FRONT, P_CHEWY);
startAadWait(14);
}
wait_auto_obj(R12_BORK_OBJ);
showCur();
} else {
bork_ok();
}
}
_G(uhr)->resetTimer(_G(timer_nr)[0], 0);
}
}
void Room12::talk_bork() {
if (!_G(gameState).R12TalismanOk) {
startAadWait(28);
}
}
void Room12::bork_ok() {
hideCur();
_G(flags).MouseLeft = true;
_G(auto_mov_vector)[R12_BORK_OBJ]._delayCount = 1000;
autoMove(5, P_CHEWY);
_G(auto_mov_vector)[R12_BORK_OBJ]._delayCount = 0;
_G(gameState).R12BorkTalk = true;
_G(mov_phasen)[R12_BORK_OBJ].Repeat = 1;
_G(mov_phasen)[R12_BORK_OBJ].Lines = 2;
init_auto_obj(R12_BORK_OBJ, &R12_BORK_PHASEN[0][0], 2, (const MovLine *)R12_BORK_MPKT1);
wait_auto_obj(R12_BORK_OBJ);
_G(gameState).R12BorkInRohr = true;
_G(det)->setDetailPos(3, 170, 145);
_G(det)->startDetail(3, 255, ANI_FRONT);
startAadWait(57);
_G(det)->stopDetail(3);
_G(mov_phasen)[R12_BORK_OBJ].Repeat = 1;
_G(mov_phasen)[R12_BORK_OBJ].Lines = 3;
init_auto_obj(R12_BORK_OBJ, &R12_BORK_PHASEN[0][0], 3, (const MovLine *)R12_BORK_MPKT2);
wait_auto_obj(R12_BORK_OBJ);
_G(det)->hideStaticSpr(10);
startSetAILWait(4, 1, ANI_FRONT);
_G(talk_hide_static) = -1;
_G(det)->showStaticSpr(12);
_G(atds)->set_ats_str(118, TXT_MARK_LOOK, 2, ATS_DATA);
_G(obj)->calc_rsi_flip_flop(SIB_ROEHRE_R12);
_G(flags).MouseLeft = false;
showCur();
}
int16 Room12::use_terminal() {
int16 action_flag = false;
if (!_G(cur)->usingInventoryCursor()) {
action_flag = true;
if (!_G(gameState).R12ChewyBork) {
autoMove(6, P_CHEWY);
startAadWait(110);
if (_G(gameState).R12BorkInRohr && !_G(gameState).R12RaumOk) {
start_spz(CH_TALK5, 255, false, P_CHEWY);
startAadWait(112);
_G(flags).NoScroll = true;
auto_scroll(46, 0);
flic_cut(FCUT_016);
register_cutscene(5);
load_chewy_taf(CHEWY_BORK);
_G(flags).NoScroll = false;
_G(atds)->set_ats_str(118, 0, ATS_DATA);
_G(det)->hideStaticSpr(12);
_G(menu_item) = CUR_WALK;
cursorChoice(_G(menu_item));
setPersonPos(108, 90, P_CHEWY, -1);
_G(gameState).R12ChewyBork = true;
_G(gameState).R12RaumOk = true;
autoMove(4, P_CHEWY);
start_spz(68, 255, false, P_CHEWY);
startAadWait(113);
} else if (_G(gameState).R12TalismanOk && !_G(gameState).R12RaumOk) {
use_linke_rohr();
} else {
_G(gameState).R12TransOn = true;
_G(uhr)->resetTimer(_G(timer_nr)[1], 0);
}
} else {
start_aad(114, 0);
}
}
return action_flag;
}
void Room12::use_linke_rohr() {
_G(gameState).R12TalismanOk = false;
_G(gameState).R12ChainLeft = true;
_G(uhr)->disableTimer();
_G(obj)->calc_rsi_flip_flop(SIB_L_ROEHRE_R12);
_G(obj)->calc_rsi_flip_flop(SIB_ROEHRE_R12);
_G(obj)->calc_all_static_detail();
_G(atds)->set_ats_str(118, TXT_MARK_LOOK, 0, ATS_DATA);
_G(atds)->set_ats_str(117, TXT_MARK_LOOK, 1, ATS_DATA);
start_aad(111, 0);
}
int16 Room12::chewy_trans() {
int16 action_flag = false;
if (!_G(cur)->usingInventoryCursor() && _G(gameState).R12TransOn) {
action_flag = true;
_G(flags).AutoAniPlay = true;
autoMove(9, P_CHEWY);
_G(gameState)._personHide[P_CHEWY] = true;
startAniBlock(2, ABLOCK16);
setPersonPos(108, 82, P_CHEWY, P_RIGHT);
_G(gameState)._personHide[P_CHEWY] = false;
_G(gameState).R12TransOn = false;
_G(flags).AutoAniPlay = false;
}
return action_flag;
}
int16 Room12::useTransformerTube() {
bool result = false;
if (!_G(cur)->usingInventoryCursor()) {
result = true;
if (_G(gameState).R12ChainLeft) {
_G(gameState).R12ChainLeft = false;
_G(uhr)->enableTimer();
_G(atds)->set_ats_str(117, TXT_MARK_LOOK, 0, ATS_DATA);
} else {
autoMove(7, P_CHEWY);
startAadWait(29);
}
}
return result;
}
} // namespace Rooms
} // namespace Chewy