scummvm/engines/chewy/rooms/room00.h
2022-03-03 18:36:50 -08:00

79 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef CHEWY_ROOMS_ROOM0_H
#define CHEWY_ROOMS_ROOM0_H
namespace Chewy {
namespace Rooms {
/**
* Prison Cell - Starting room
*/
class Room0 {
private:
/**
* Do the basic eye animation.
*/
enum EyeMode { EYE_START = 0, EYE_END = 1 };
static void eyeStart(EyeMode mode);
/**
* Pause after the eye arrives
*/
static void eyeWait();
/**
* Do the eye shooting animation
*/
static void eyeShoot();
static void eyeSlimeBack();
static void checkSlimeEye();
static void feederStart(int16 mode);
static void checkFeed();
static void checkPillow();
static void feederExtend();
static void trapDoorOpen();
static void trapDoorClose();
static void calcEyeClick(int16 aniNr);
static void calcPillowClick(int16 aniNr);
public:
static void entry();
static bool timer(int16 timerNr, int16 aniNr);
static void eyeAnim();
static void feederAni();
static bool getPillow();
static bool pullSlime();
};
} // namespace Rooms
} // namespace Chewy
#endif