scummvm/audio/soundfont/vab/vab.h
2021-12-26 18:48:43 +01:00

75 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* VGMTrans (c) 2002-2019
* Licensed under the zlib license,
* refer to the included VGMTrans_LICENSE.txt file
*/
#ifndef AUDIO_SOUNDFONT_VAB_H
#define AUDIO_SOUNDFONT_VAB_H
#include "audio/soundfont/common.h"
#include "common/str.h"
#include "audio/soundfont/vgminstrset.h"
#include "audio/soundfont/vgmsamp.h"
class Vab : public VGMInstrSet {
public:
Vab(RawFile *file, uint32 offset);
virtual ~Vab(void);
virtual bool GetHeaderInfo();
virtual bool GetInstrPointers();
};
// ********
// VabInstr
// ********
class VabInstr : public VGMInstr {
public:
VabInstr(VGMInstrSet *instrSet, uint32 offset, uint32 length, uint32 theBank,
uint32 theInstrNum, const Common::String &name = "Instrument");
virtual ~VabInstr();
virtual bool LoadInstr();
public:
uint8 _tones;
uint8 _masterVol;
};
// ******
// VabRgn
// ******
class VabRgn : public VGMRgn {
public:
VabRgn(VabInstr *instr, uint32 offset);
virtual bool LoadRgn();
public:
uint16 _ADSR1; // raw ps2 ADSR1 value (articulation data)
uint16 _ADSR2; // raw ps2 ADSR2 value (articulation data)
};
#endif // AUDIO_SOUNDFONT_VAB_H