scummvm/audio/softsynth/fmtowns_pc98/towns_pc98_driver.cpp
2021-12-26 18:48:43 +01:00

1438 lines
36 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "audio/softsynth/fmtowns_pc98/towns_pc98_driver.h"
#include "common/endian.h"
#include "common/textconsole.h"
#include "common/func.h"
#include "common/array.h"
class TownsPC98_MusicChannel {
public:
TownsPC98_MusicChannel(TownsPC98_AudioDriver *driver, uint8 regOffs, uint8 flgs, uint8 num, uint8 key, uint8 prt, uint8 id);
virtual ~TownsPC98_MusicChannel();
typedef enum channelState {
CHS_RECALCFREQ = 0x01,
CHS_KEYOFF = 0x02,
CHS_SSGOFF = 0x04,
CHS_VBROFF = 0x08,
CHS_ALLOFF = 0x0f,
CHS_PROTECT = 0x40,
CHS_EOT = 0x80
} ChannelState;
virtual void reset();
virtual void loadData(uint8 *data);
virtual void processEvents();
virtual void processFrequency();
virtual void fadeStep();
const uint8 _idFlag;
protected:
void setupVibrato();
bool processVibrato();
uint8 readReg(uint8 part, uint8 reg);
void writeReg(uint8 part, uint8 reg, uint8 val);
bool control_dummy(uint8 para);
bool control_f2_duration(uint8 para);
bool control_f3_pitchBend(uint8 para);
bool control_f5_tempo(uint8 para);
bool control_f6_repeatSection(uint8 para);
bool control_f7_setupVibrato(uint8 para);
bool control_f8_toggleVibrato(uint8 para);
bool control_fa_writeReg(uint8 para);
bool control_fd_jump(uint8 para);
uint8 _ticksLeft;
uint8 _duration;
uint8 _instr;
uint8 _totalLevel;
uint8 _frqBlockMSB;
uint16 _frequency;
uint8 _block;
int8 _pitchBend;
uint8 _regOffset;
uint8 _flags;
uint8 *_dataPtr;
bool _sustain;
bool _fading;
TownsPC98_AudioDriver *_driver;
const uint8 _chanNum;
static const uint8 _controlEventSize[16];
private:
void keyOn();
void keyOff();
void setOutputLevel();
bool processControlEvent(uint8 cmd);
bool control_f0_setPatch(uint8 para);
bool control_f1_presetOutputLevel(uint8 para);
bool control_f4_setOutputLevel(uint8 para);
bool control_fb_incOutLevel(uint8 para);
bool control_fc_decOutLevel(uint8 para);
bool control_ff_endOfTrack(uint8 para);
uint8 _vbrInitDelayHi;
uint8 _vbrInitDelayLo;
int16 _vbrModInitVal;
uint8 _vbrDuration;
uint8 _vbrCurDelay;
int16 _vbrModCurVal;
uint8 _vbrDurLeft;
uint8 _algorithm;
const uint8 _keyNum;
const uint8 _part;
typedef Common::Functor1Mem<uint8, bool, TownsPC98_MusicChannel> ControlEvent;
Common::Array<const ControlEvent*> _controlEvents;
};
class TownsPC98_MusicChannelSSG : public TownsPC98_MusicChannel {
public:
TownsPC98_MusicChannelSSG(TownsPC98_AudioDriver *driver, uint8 regOffs, uint8 flgs, uint8 num, uint8 key, uint8 prt, uint8 id);
virtual ~TownsPC98_MusicChannelSSG();
void reset() override;
void loadData(uint8 *data) override;
void processEvents() override;
void processFrequency() override;
void protect();
void restore();
void fadeStep() override;
protected:
void keyOn();
void nextShape();
void setOutputLevel(uint8 lvl);
bool processControlEvent(uint8 cmd);
bool control_f0_setPatch(uint8 para);
bool control_f1_setTotalLevel(uint8 para);
bool control_f4_setAlgorithm(uint8 para);
bool control_f9_loadCustomPatch(uint8 para);
bool control_fb_incOutLevel(uint8 para);
bool control_fc_decOutLevel(uint8 para);
bool control_ff_endOfTrack(uint8 para);
uint8 _ssgTl;
uint8 _ssgStep;
uint8 _ssgTicksLeft;
uint8 _ssgTargetLvl;
uint8 _ssgStartLvl;
uint8 _algorithm;
static uint8 *_envPatchData;
static const uint8 _envData[256];
typedef Common::Functor1Mem<uint8, bool, TownsPC98_MusicChannelSSG> ControlEvent;
Common::Array<const ControlEvent*> _controlEvents;
};
class TownsPC98_SfxChannel : public TownsPC98_MusicChannelSSG {
public:
TownsPC98_SfxChannel(TownsPC98_AudioDriver *driver, uint8 regOffs, uint8 flgs, uint8 num, uint8 key, uint8 prt, uint8 id) :
TownsPC98_MusicChannelSSG(driver, regOffs, flgs, num, key, prt, id) {}
virtual ~TownsPC98_SfxChannel() {}
void reset() override;
void loadData(uint8 *data) override;
};
#ifndef DISABLE_PC98_RHYTHM_CHANNEL
class TownsPC98_MusicChannelPCM : public TownsPC98_MusicChannel {
public:
TownsPC98_MusicChannelPCM(TownsPC98_AudioDriver *driver, uint8 regOffs, uint8 flgs, uint8 num, uint8 key, uint8 prt, uint8 id);
virtual ~TownsPC98_MusicChannelPCM();
void loadData(uint8 *data) override;
void processEvents() override;
private:
bool processControlEvent(uint8 cmd);
bool control_f1_prcStart(uint8 para);
bool control_ff_endOfTrack(uint8 para);
typedef Common::Functor1Mem<uint8, bool, TownsPC98_MusicChannelPCM> ControlEvent;
Common::Array<const ControlEvent*> _controlEvents;
};
#endif
#define CONTROL(x) _controlEvents.push_back(new ControlEvent(this, &TownsPC98_MusicChannel::control_##x))
TownsPC98_MusicChannel::TownsPC98_MusicChannel(TownsPC98_AudioDriver *driver, uint8 regOffs, uint8 flgs, uint8 num, uint8 key, uint8 prt, uint8 id) : _driver(driver),
_regOffset(regOffs), _flags(flgs), _chanNum(num), _keyNum(key), _part(prt), _idFlag(id), _ticksLeft(0), _algorithm(0), _instr(0), _totalLevel(0),
_frqBlockMSB(0), _duration(0), _block(0), _vbrInitDelayHi(0), _vbrInitDelayLo(0), _vbrDuration(0), _vbrCurDelay(0), _vbrDurLeft(0), _pitchBend(0),
_sustain(false), _fading(false), _dataPtr(nullptr), _vbrModInitVal(0), _vbrModCurVal(0), _frequency(0) {
CONTROL(f0_setPatch);
CONTROL(f1_presetOutputLevel);
CONTROL(f2_duration);
CONTROL(f3_pitchBend);
CONTROL(f4_setOutputLevel);
CONTROL(f5_tempo);
CONTROL(f6_repeatSection);
CONTROL(f7_setupVibrato);
CONTROL(f8_toggleVibrato);
CONTROL(dummy);
CONTROL(fa_writeReg);
CONTROL(fb_incOutLevel);
CONTROL(fc_decOutLevel);
CONTROL(fd_jump);
CONTROL(dummy);
CONTROL(ff_endOfTrack);
}
#undef CONTROL
TownsPC98_MusicChannel::~TownsPC98_MusicChannel() {
for (Common::Array<const ControlEvent*>::iterator i = _controlEvents.begin(); i != _controlEvents.end(); ++i)
delete *i;
}
void TownsPC98_MusicChannel::reset() {
_sustain = false;
_duration = 0;
_fading = false;
_ticksLeft = 1;
_flags = (_flags & ~CHS_EOT) | CHS_ALLOFF;
_totalLevel = 0;
_algorithm = 0;
_block = 0;
_frequency = 0;
_frqBlockMSB = 0;
_pitchBend = 0;
_vbrInitDelayHi = 0;
_vbrInitDelayLo = 0;
_vbrModInitVal = 0;
_vbrDuration = 0;
_vbrCurDelay = 0;
_vbrModCurVal = 0;
_vbrDurLeft = 0;
}
void TownsPC98_MusicChannel::loadData(uint8 *data) {
_flags = (_flags & ~CHS_EOT) | CHS_ALLOFF;
_ticksLeft = 1;
_dataPtr = data;
_totalLevel = 0x7F;
uint8 *tmp = _dataPtr;
for (bool loop = true; loop;) {
uint8 cmd = *tmp++;
if (cmd < 0xf0) {
tmp++;
} else if (cmd == 0xff) {
if (READ_LE_UINT16(tmp)) {
_driver->_looping |= _idFlag;
tmp += _controlEventSize[cmd - 240];
} else
loop = false;
} else if (cmd == 0xf6) {
// reset repeat section countdown
tmp[0] = tmp[1];
tmp += 4;
} else {
tmp += _controlEventSize[cmd - 240];
}
}
}
void TownsPC98_MusicChannel::processEvents() {
if (_flags & CHS_EOT)
return;
if (!_sustain && _ticksLeft == _duration)
keyOff();
if (--_ticksLeft)
return;
if (!_sustain)
keyOff();
uint8 cmd = 0;
bool loop = true;
while (loop) {
cmd = *_dataPtr++;
if (cmd < 0xf0)
loop = false;
else if (!processControlEvent(cmd))
return;
}
uint8 para = *_dataPtr++;
if (cmd == 0x80) {
keyOff();
_sustain = false;
} else {
keyOn();
if (_sustain == false || cmd != _frqBlockMSB)
_flags |= CHS_RECALCFREQ;
_sustain = (para & 0x80) ? true : false;
_frqBlockMSB = cmd;
}
_ticksLeft = para & 0x7f;
}
void TownsPC98_MusicChannel::processFrequency() {
static const uint16 noteFrequencies[] = { 0x26a, 0x28f, 0x2b6, 0x2df, 0x30b, 0x339, 0x36a, 0x39e, 0x3d5, 0x410, 0x44e, 0x48f };
if (_flags & CHS_RECALCFREQ) {
_frequency = (noteFrequencies[_frqBlockMSB & 0x0f] + _pitchBend) | (((_frqBlockMSB & 0x70) >> 1) << 8);
writeReg(_part, _regOffset + 0xa4, (_frequency >> 8));
writeReg(_part, _regOffset + 0xa0, (_frequency & 0xff));
setupVibrato();
}
if (!(_flags & CHS_VBROFF)) {
if (!processVibrato())
return;
writeReg(_part, _regOffset + 0xa4, (_frequency >> 8));
writeReg(_part, _regOffset + 0xa0, (_frequency & 0xff));
}
}
void TownsPC98_MusicChannel::fadeStep() {
_fading = true;
_totalLevel += 3;
if (_totalLevel > 0x7f)
_totalLevel = 0x7f;
setOutputLevel();
}
void TownsPC98_MusicChannel::setupVibrato() {
_vbrCurDelay = _vbrInitDelayHi;
if (_flags & CHS_KEYOFF) {
_vbrModCurVal = _vbrModInitVal;
_vbrCurDelay += _vbrInitDelayLo;
}
_vbrDurLeft = (_vbrDuration >> 1);
_flags &= ~(CHS_KEYOFF | CHS_RECALCFREQ);
}
bool TownsPC98_MusicChannel::processVibrato() {
if (--_vbrCurDelay)
return false;
_vbrCurDelay = _vbrInitDelayHi;
_frequency += _vbrModCurVal;
if (!--_vbrDurLeft) {
_vbrDurLeft = _vbrDuration;
_vbrModCurVal = -_vbrModCurVal;
}
return true;
}
uint8 TownsPC98_MusicChannel::readReg(uint8 part, uint8 reg) {
return _driver->readReg(part, reg);
}
void TownsPC98_MusicChannel::writeReg(uint8 part, uint8 reg, uint8 val) {
_driver->writeReg(part, reg, val);
}
bool TownsPC98_MusicChannel::control_dummy(uint8 para) {
_dataPtr--;
return true;
}
bool TownsPC98_MusicChannel::control_f2_duration(uint8 para) {
_duration = para;
return true;
}
bool TownsPC98_MusicChannel::control_f3_pitchBend(uint8 para) {
_pitchBend = (int8) para;
return true;
}
bool TownsPC98_MusicChannel::control_f5_tempo(uint8 para) {
_driver->setMusicTempo(para);
return true;
}
bool TownsPC98_MusicChannel::control_f6_repeatSection(uint8 para) {
_dataPtr--;
_dataPtr[0]--;
if (*_dataPtr) {
// repeat section until counter has reached zero
_dataPtr = _driver->_trackPtr + READ_LE_UINT16(_dataPtr + 2);
} else {
// reset counter, advance to next section
_dataPtr[0] = _dataPtr[1];
_dataPtr += 4;
}
return true;
}
bool TownsPC98_MusicChannel::control_f7_setupVibrato(uint8 para) {
_vbrInitDelayHi = _dataPtr[0];
_vbrInitDelayLo = para;
_vbrModInitVal = (int16) READ_LE_UINT16(_dataPtr + 1);
_vbrDuration = _dataPtr[3];
_dataPtr += 4;
_flags = (_flags & ~CHS_VBROFF) | CHS_KEYOFF | CHS_RECALCFREQ;
return true;
}
bool TownsPC98_MusicChannel::control_f8_toggleVibrato(uint8 para) {
if (para == 0x10) {
if (*_dataPtr++) {
_flags = (_flags & ~CHS_VBROFF) | CHS_KEYOFF;
} else {
_flags |= CHS_VBROFF;
}
} else {
/* NOT IMPLEMENTED
uint8 skipChannels = para / 36;
uint8 entry = para % 36;
TownsPC98_AudioDriver::TownsPC98_MusicChannel *t = &chan[skipChannels];
t->unnamedEntries[entry] = *_dataPtr++;*/
}
return true;
}
bool TownsPC98_MusicChannel::control_fa_writeReg(uint8 para) {
writeReg(_part, para, *_dataPtr++);
return true;
}
bool TownsPC98_MusicChannel::control_fd_jump(uint8 para) {
uint8 *tmp = _driver->_trackPtr + READ_LE_UINT16(_dataPtr - 1);
_dataPtr = (tmp[1] == 1) ? tmp : (_dataPtr + 1);
return true;
}
void TownsPC98_MusicChannel::keyOn() {
// all operators on
uint8 value = _keyNum | 0xf0;
if (_part)
value |= 4;
uint8 regAddress = 0x28;
writeReg(0, regAddress, value);
}
void TownsPC98_MusicChannel::keyOff() {
// all operators off
uint8 value = _keyNum & 0x0f;
if (_part)
value |= 4;
uint8 regAddress = 0x28;
writeReg(0, regAddress, value);
_flags |= CHS_KEYOFF;
}
void TownsPC98_MusicChannel::setOutputLevel() {
static const uint8 carrier[] = { 0x08, 0x08, 0x08, 0x08, 0x0C, 0x0E, 0x0E, 0x0F };
uint8 outopr = carrier[_algorithm];
uint8 reg = 0x40 + _regOffset;
for (int i = 0; i < 4; i++) {
if (outopr & 1)
writeReg(_part, reg, _totalLevel);
outopr >>= 1;
reg += 4;
}
}
bool TownsPC98_MusicChannel::processControlEvent(uint8 cmd) {
uint8 para = *_dataPtr++;
return (*_controlEvents[cmd & 0x0f])(para);
}
bool TownsPC98_MusicChannel::control_f0_setPatch(uint8 para) {
_instr = para;
uint8 reg = _regOffset + 0x80;
for (int i = 0; i < 4; i++) {
// set release rate for each operator
writeReg(_part, reg, 0x0f);
reg += 4;
}
const uint8 *tptr = _driver->_patchData + ((uint32)_instr << 5);
reg = _regOffset + 0x30;
// write registers 0x30 to 0x8f
for (int i = 0; i < 6; i++) {
writeReg(_part, reg, tptr[0]);
reg += 4;
writeReg(_part, reg, tptr[2]);
reg += 4;
writeReg(_part, reg, tptr[1]);
reg += 4;
writeReg(_part, reg, tptr[3]);
reg += 4;
tptr += 4;
}
reg = _regOffset + 0xB0;
_algorithm = tptr[0] & 7;
// set feedback and algorithm
writeReg(_part, reg, tptr[0]);
setOutputLevel();
return true;
}
bool TownsPC98_MusicChannel::control_f1_presetOutputLevel(uint8 para) {
if (_fading)
return true;
_totalLevel = _driver->_levelPresets[para];
setOutputLevel();
return true;
}
bool TownsPC98_MusicChannel::control_f4_setOutputLevel(uint8 para) {
if (_fading)
return true;
_totalLevel = para;
setOutputLevel();
return true;
}
bool TownsPC98_MusicChannel::control_fb_incOutLevel(uint8 para) {
_dataPtr--;
if (_fading)
return true;
uint8 val = (_totalLevel + 3);
if (val > 0x7f)
val = 0x7f;
_totalLevel = val;
setOutputLevel();
return true;
}
bool TownsPC98_MusicChannel::control_fc_decOutLevel(uint8 para) {
_dataPtr--;
if (_fading)
return true;
int8 val = (int8)(_totalLevel - 3);
if (val < 0)
val = 0;
_totalLevel = (uint8)val;
setOutputLevel();
return true;
}
bool TownsPC98_MusicChannel::control_ff_endOfTrack(uint8 para) {
uint16 val = READ_LE_UINT16(--_dataPtr);
if (val) {
// loop
_dataPtr = _driver->_trackPtr + val;
return true;
} else {
// quit parsing for active channel
--_dataPtr;
_flags |= CHS_EOT;
_driver->_finishedChannelsFlag |= _idFlag;
keyOff();
return false;
}
}
const uint8 TownsPC98_MusicChannel::_controlEventSize[16] = { 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x04, 0x05, 0x02, 0x06, 0x02, 0x00, 0x00, 0x02, 0x00, 0x02 };
#define CONTROL(x) _controlEvents.push_back(new ControlEvent(this, &TownsPC98_MusicChannelSSG::control_##x))
TownsPC98_MusicChannelSSG::TownsPC98_MusicChannelSSG(TownsPC98_AudioDriver *driver, uint8 regOffs, uint8 flgs, uint8 num, uint8 key, uint8 prt, uint8 id) :
TownsPC98_MusicChannel(driver, regOffs, flgs, num, key, prt, id), _algorithm(0x80),
_ssgStartLvl(0), _ssgTl(0), _ssgStep(0), _ssgTicksLeft(0), _ssgTargetLvl(0) {
CONTROL(f0_setPatch);
CONTROL(f1_setTotalLevel);
CONTROL(f2_duration);
CONTROL(f3_pitchBend);
CONTROL(f4_setAlgorithm);
CONTROL(f5_tempo);
CONTROL(f6_repeatSection);
CONTROL(f7_setupVibrato);
CONTROL(f8_toggleVibrato);
CONTROL(f9_loadCustomPatch);
CONTROL(fa_writeReg);
CONTROL(fb_incOutLevel);
CONTROL(fc_decOutLevel);
CONTROL(fd_jump);
CONTROL(dummy);
CONTROL(ff_endOfTrack);
if (!_envPatchData) {
_envPatchData = new uint8[256];
memcpy(_envPatchData, _envData, 256);
}
}
#undef CONTROL
TownsPC98_MusicChannelSSG::~TownsPC98_MusicChannelSSG() {
for (Common::Array<const ControlEvent*>::iterator i = _controlEvents.begin(); i != _controlEvents.end(); ++i)
delete *i;
delete[] _envPatchData;
_envPatchData = nullptr;
}
void TownsPC98_MusicChannelSSG::reset() {
TownsPC98_MusicChannel::reset();
_ssgStartLvl = _ssgTl = _ssgStep = _ssgTicksLeft = _ssgTargetLvl = 0;
// Unlike the original we restore the default patch data. This fixes a bug
// where certain sound effects would bring each other out of tune (e.g. the
// dragon's fire in Darm's house in Kyra 1 would sound different each time
// you triggered another sfx by dropping an item etc.)
uint8 i = (10 + _regOffset) << 4;
const uint8 *src = _envData;
_envPatchData[i] = src[i];
_envPatchData[i + 3] = src[i + 3];
_envPatchData[i + 4] = src[i + 4];
_envPatchData[i + 6] = src[i + 6];
_envPatchData[i + 8] = src[i + 8];
_envPatchData[i + 12] = src[i + 12];
}
void TownsPC98_MusicChannelSSG::loadData(uint8 *data) {
_driver->preventRegisterWrite(_flags & CHS_PROTECT ? true : false);
TownsPC98_MusicChannel::loadData(data);
setOutputLevel(0);
_algorithm = 0x80;
}
void TownsPC98_MusicChannelSSG::processEvents() {
if (_flags & CHS_EOT)
return;
_driver->preventRegisterWrite(_flags & CHS_PROTECT ? true : false);
if (!_sustain && _ticksLeft == _duration)
nextShape();
if (!--_ticksLeft) {
uint8 cmd = 0;
bool loop = true;
while (loop) {
cmd = *_dataPtr++;
if (cmd < 0xf0)
loop = false;
else if (!processControlEvent(cmd))
return;
}
uint8 para = *_dataPtr++;
if (cmd == 0x80) {
nextShape();
_sustain = false;
} else {
if (!_sustain) {
_instr &= 0xf0;
_ssgStep = _envPatchData[_instr];
_ssgTicksLeft = _envPatchData[_instr + 1] & 0x7f;
_ssgTargetLvl = _envPatchData[_instr + 2];
_ssgStartLvl = _envPatchData[_instr + 3];
_flags = (_flags & ~CHS_SSGOFF) | CHS_KEYOFF;
}
keyOn();
if (_sustain == false || cmd != _frqBlockMSB)
_flags |= CHS_RECALCFREQ;
_sustain = (para & 0x80) ? true : false;
_frqBlockMSB = cmd;
}
_ticksLeft = para & 0x7f;
}
if (!(_flags & CHS_SSGOFF)) {
if (--_ssgTicksLeft) {
if (!_driver->_fading)
setOutputLevel(_ssgStartLvl);
return;
}
_ssgTicksLeft = _envPatchData[_instr + 1] & 0x7f;
if (_envPatchData[_instr + 1] & 0x80) {
uint8 t = _ssgStartLvl - _ssgStep;
if (_ssgStep <= _ssgStartLvl && _ssgTargetLvl < t) {
if (!_driver->_fading)
setOutputLevel(t);
return;
}
} else {
int t = _ssgStartLvl + _ssgStep;
uint8 p = (uint8)(t & 0xff);
if (t < 256 && _ssgTargetLvl > p) {
if (!_driver->_fading)
setOutputLevel(p);
return;
}
}
setOutputLevel(_ssgTargetLvl);
if (_ssgStartLvl && !(_instr & 8)) {
_instr += 4;
_ssgStep = _envPatchData[_instr];
_ssgTicksLeft = _envPatchData[_instr + 1] & 0x7f;
_ssgTargetLvl = _envPatchData[_instr + 2];
} else {
_flags |= CHS_SSGOFF;
setOutputLevel(0);
}
}
}
void TownsPC98_MusicChannelSSG::processFrequency() {
static const uint16 noteFrequencies[] = { 0xee8, 0xe12, 0xd48, 0xc89, 0xbd5, 0xb2b, 0xa8a, 0x9f3, 0x964, 0x8dd, 0x85e, 0x7e6 };
if (_algorithm & 0x40)
return;
if (_flags & CHS_RECALCFREQ) {
_block = _frqBlockMSB >> 4;
_frequency = noteFrequencies[_frqBlockMSB & 0x0f] + _pitchBend;
uint16 f = _frequency >> _block;
writeReg(0, _regOffset << 1, f & 0xff);
writeReg(0, (_regOffset << 1) + 1, f >> 8);
setupVibrato();
}
if (!(_flags & (CHS_EOT | CHS_VBROFF | CHS_SSGOFF))) {
if (!processVibrato())
return;
uint16 f = _frequency >> _block;
writeReg(0, _regOffset << 1, f & 0xff);
writeReg(0, (_regOffset << 1) + 1, f >> 8);
}
}
void TownsPC98_MusicChannelSSG::protect() {
_flags |= CHS_PROTECT;
}
void TownsPC98_MusicChannelSSG::restore() {
_flags &= ~CHS_PROTECT;
keyOn();
writeReg(0, 8 + _regOffset, _ssgTl);
uint16 f = _frequency >> _block;
writeReg(0, _regOffset << 1, f & 0xff);
writeReg(0, (_regOffset << 1) + 1, f >> 8);
}
void TownsPC98_MusicChannelSSG::fadeStep() {
_fading = true;
_totalLevel--;
if ((int8)_totalLevel < 0)
_totalLevel = 0;
setOutputLevel(_ssgStartLvl);
}
void TownsPC98_MusicChannelSSG::keyOn() {
uint8 c = 0x7b;
uint8 t = (_algorithm & 0xC0) << 1;
if (_algorithm & 0x80)
t |= 4;
c = (c << (_regOffset + 1)) | (c >> (7 - _regOffset));
t = (t << (_regOffset + 1)) | (t >> (7 - _regOffset));
if (!(_algorithm & 0x80))
writeReg(0, 6, _algorithm & 0x7f);
uint8 e = (readReg(0, 7) & c) | t;
writeReg(0, 7, e);
}
void TownsPC98_MusicChannelSSG::nextShape() {
_instr = (_instr & 0xf0) + 0x0c;
_ssgStep = _envPatchData[_instr];
_ssgTicksLeft = _envPatchData[_instr + 1] & 0x7f;
_ssgTargetLvl = _envPatchData[_instr + 2];
}
void TownsPC98_MusicChannelSSG::setOutputLevel(uint8 lvl) {
_ssgStartLvl = lvl;
uint16 newTl = (((uint16)_totalLevel + 1) * (uint16)lvl) >> 8;
if (newTl == _ssgTl)
return;
_ssgTl = newTl;
writeReg(0, 8 + _regOffset, _ssgTl);
}
bool TownsPC98_MusicChannelSSG::processControlEvent(uint8 cmd) {
uint8 para = *_dataPtr++;
return (*_controlEvents[cmd & 0x0f])(para);
}
bool TownsPC98_MusicChannelSSG::control_f0_setPatch(uint8 para) {
_instr = para << 4;
para = (para >> 3) & 0x1e;
if (para)
return control_f4_setAlgorithm(para | 0x40);
return true;
}
bool TownsPC98_MusicChannelSSG::control_f1_setTotalLevel(uint8 para) {
if (!_fading)
_totalLevel = para;
return true;
}
bool TownsPC98_MusicChannelSSG::control_f4_setAlgorithm(uint8 para) {
_algorithm = para;
return true;
}
bool TownsPC98_MusicChannelSSG::control_f9_loadCustomPatch(uint8 para) {
_instr = (_driver->_sfxOffs + 10 + _regOffset) << 4;
_envPatchData[_instr] = *_dataPtr++;
_envPatchData[_instr + 3] = para;
_envPatchData[_instr + 4] = *_dataPtr++;
_envPatchData[_instr + 6] = *_dataPtr++;
_envPatchData[_instr + 8] = *_dataPtr++;
_envPatchData[_instr + 12] = *_dataPtr++;
return true;
}
bool TownsPC98_MusicChannelSSG::control_fb_incOutLevel(uint8 para) {
_dataPtr--;
if (_fading)
return true;
_totalLevel--;
if ((int8)_totalLevel < 0)
_totalLevel = 0;
return true;
}
bool TownsPC98_MusicChannelSSG::control_fc_decOutLevel(uint8 para) {
_dataPtr--;
if (_fading)
return true;
if (_totalLevel + 1 < 0x10)
_totalLevel++;
return true;
}
bool TownsPC98_MusicChannelSSG::control_ff_endOfTrack(uint8 para) {
if (!_driver->_sfxOffs) {
uint16 val = READ_LE_UINT16(--_dataPtr);
if (val) {
// loop
_dataPtr = _driver->_trackPtr + val;
return true;
} else {
// stop parsing
if (!_driver->_fading)
setOutputLevel(0);
--_dataPtr;
_flags |= CHS_EOT;
_driver->_finishedSSGFlag |= _idFlag;
}
} else {
// end of sfx track - restore ssg music channel
_flags |= CHS_EOT;
_driver->_finishedSfxFlag |= _idFlag;
_driver->_ssgChannels[_chanNum]->restore();
}
return false;
}
uint8 *TownsPC98_MusicChannelSSG::_envPatchData = nullptr;
const uint8 TownsPC98_MusicChannelSSG::_envData[256] = {
0x00, 0x00, 0xFF, 0xFF, 0x00, 0x81, 0x00, 0x00,
0x00, 0x81, 0x00, 0x00, 0xFF, 0x81, 0x00, 0x00,
0x00, 0x01, 0xFF, 0xFF, 0x37, 0x81, 0xC8, 0x00,
0x00, 0x81, 0x00, 0x00, 0x0A, 0x81, 0x00, 0x00,
0x00, 0x01, 0xFF, 0xFF, 0x37, 0x81, 0xC8, 0x00,
0x01, 0x81, 0x00, 0x00, 0x0A, 0x81, 0x00, 0x00,
0x00, 0x01, 0xFF, 0xFF, 0xFF, 0x81, 0xBE, 0x00,
0x00, 0x81, 0x00, 0x00, 0x0A, 0x81, 0x00, 0x00,
0x00, 0x01, 0xFF, 0xFF, 0xFF, 0x81, 0xBE, 0x00,
0x01, 0x81, 0x00, 0x00, 0x0A, 0x81, 0x00, 0x00,
0x00, 0x01, 0xFF, 0xFF, 0xFF, 0x81, 0xBE, 0x00,
0x04, 0x81, 0x00, 0x00, 0x0A, 0x81, 0x00, 0x00,
0x00, 0x01, 0xFF, 0xFF, 0xFF, 0x81, 0xBE, 0x00,
0x0A, 0x81, 0x00, 0x00, 0x0A, 0x81, 0x00, 0x00,
0x00, 0x01, 0xFF, 0xFF, 0xFF, 0x81, 0x01, 0x00,
0xFF, 0x81, 0x00, 0x00, 0xFF, 0x81, 0x00, 0x00,
0xFF, 0x01, 0xFF, 0xFF, 0xFF, 0x81, 0xFF, 0x00,
0x01, 0x81, 0x00, 0x00, 0x0A, 0x81, 0x00, 0x00,
0x64, 0x01, 0xFF, 0x64, 0xFF, 0x81, 0xFF, 0x00,
0x01, 0x81, 0x00, 0x00, 0x0A, 0x81, 0x00, 0x00,
0x02, 0x01, 0xFF, 0x28, 0xFF, 0x81, 0xF0, 0x00,
0x00, 0x81, 0x00, 0x00, 0x0A, 0x81, 0x00, 0x00,
0x00, 0x01, 0xFF, 0xFF, 0xFF, 0x81, 0xC8, 0x00,
0x01, 0x81, 0x00, 0x00, 0x28, 0x81, 0x00, 0x00,
0x00, 0x01, 0xFF, 0x78, 0x5F, 0x81, 0xA0, 0x00,
0x05, 0x81, 0x00, 0x00, 0x28, 0x81, 0x00, 0x00,
0x00, 0x01, 0xFF, 0xFF, 0x00, 0x81, 0x00, 0x00,
0x00, 0x81, 0x00, 0x00, 0xFF, 0x81, 0x00, 0x00,
0x00, 0x01, 0xFF, 0xFF, 0x00, 0x81, 0x00, 0x00,
0x00, 0x81, 0x00, 0x00, 0xFF, 0x81, 0x00, 0x00,
0x00, 0x01, 0xFF, 0xFF, 0x00, 0x81, 0x00, 0x00,
0x00, 0x81, 0x00, 0x00, 0xFF, 0x81, 0x00, 0x00
};
void TownsPC98_SfxChannel::loadData(uint8 *data) {
_flags = CHS_ALLOFF;
_ticksLeft = 1;
_dataPtr = data;
_ssgTl = 0xff;
_algorithm = 0x80;
uint8 *tmp = _dataPtr;
for (bool loop = true; loop;) {
uint8 cmd = *tmp++;
if (cmd < 0xf0) {
tmp++;
} else if (cmd == 0xff) {
loop = false;
} else if (cmd == 0xf6) {
// reset repeat section countdown
tmp[0] = tmp[1];
tmp += 4;
} else {
tmp += _controlEventSize[cmd - 240];
}
}
}
void TownsPC98_SfxChannel::reset() {
TownsPC98_MusicChannel::reset();
_ssgStartLvl = _ssgTl = _ssgStep = _ssgTicksLeft = _ssgTargetLvl = 0;
// Unlike the original we restore the default patch data. This fixes a bug
// where certain sound effects would bring each other out of tune (e.g. the
// dragon's fire in Darm's house in Kyra 1 would sound different each time
// you triggered another sfx by dropping an item etc.)
uint8 i = (13 + _regOffset) << 4;
const uint8 *src = _envData;
_envPatchData[i] = src[i];
_envPatchData[i + 3] = src[i + 3];
_envPatchData[i + 4] = src[i + 4];
_envPatchData[i + 6] = src[i + 6];
_envPatchData[i + 8] = src[i + 8];
_envPatchData[i + 12] = src[i + 12];
}
#ifndef DISABLE_PC98_RHYTHM_CHANNEL
#define CONTROL(x) _controlEvents.push_back(new ControlEvent(this, &TownsPC98_MusicChannelPCM::control_##x))
TownsPC98_MusicChannelPCM::TownsPC98_MusicChannelPCM(TownsPC98_AudioDriver *driver, uint8 regOffs, uint8 flgs, uint8 num, uint8 key, uint8 prt, uint8 id) :
TownsPC98_MusicChannel(driver, regOffs, flgs, num, key, prt, id) {
CONTROL(dummy);
CONTROL(f1_prcStart);
CONTROL(dummy);
CONTROL(dummy);
CONTROL(dummy);
CONTROL(dummy);
CONTROL(f6_repeatSection);
CONTROL(dummy);
CONTROL(dummy);
CONTROL(dummy);
CONTROL(fa_writeReg);
CONTROL(dummy);
CONTROL(dummy);
CONTROL(dummy);
CONTROL(dummy);
CONTROL(ff_endOfTrack);
}
#undef CONTROL
TownsPC98_MusicChannelPCM::~TownsPC98_MusicChannelPCM() {
for (Common::Array<const ControlEvent*>::iterator i = _controlEvents.begin(); i != _controlEvents.end(); ++i)
delete *i;
}
void TownsPC98_MusicChannelPCM::loadData(uint8 *data) {
_flags = (_flags & ~CHS_EOT) | CHS_ALLOFF;
_ticksLeft = 1;
_dataPtr = data;
_totalLevel = 0x7F;
}
void TownsPC98_MusicChannelPCM::processEvents() {
if (_flags & CHS_EOT)
return;
if (--_ticksLeft)
return;
uint8 cmd = 0;
bool loop = true;
while (loop) {
cmd = *_dataPtr++;
if (cmd == 0x80) {
loop = false;
} else if (cmd < 0xf0) {
writeReg(0, 0x10, cmd);
} else if (!processControlEvent(cmd)) {
return;
}
}
_ticksLeft = *_dataPtr++;
}
bool TownsPC98_MusicChannelPCM::processControlEvent(uint8 cmd) {
uint8 para = *_dataPtr++;
return (*_controlEvents[cmd & 0x0f])(para);
}
bool TownsPC98_MusicChannelPCM::control_f1_prcStart(uint8 para) {
_totalLevel = para;
writeReg(0, 0x11, para);
return true;
}
bool TownsPC98_MusicChannelPCM::control_ff_endOfTrack(uint8 para) {
uint16 val = READ_LE_UINT16(--_dataPtr);
if (val) {
// loop
_dataPtr = _driver->_trackPtr + val;
return true;
} else {
// quit parsing for active channel
--_dataPtr;
_flags |= CHS_EOT;
_driver->_finishedRhythmFlag |= _idFlag;
return false;
}
}
#endif // DISABLE_PC98_RHYTHM_CHANNEL
TownsPC98_AudioDriver::TownsPC98_AudioDriver(Audio::Mixer *mixer, EmuType type) :
_channels(nullptr), _ssgChannels(nullptr), _sfxChannels(nullptr),
#ifndef DISABLE_PC98_RHYTHM_CHANNEL
_rhythmChannel(nullptr),
#endif
_sfxData(nullptr), _sfxOffs(0), _patchData(nullptr), _sfxBuffer(nullptr), _musicBuffer(nullptr), _trackPtr(nullptr),
_levelPresets(type == kTypeTowns ? _levelPresetFMTOWNS : _levelPresetPC98),
_updateChannelsFlag(type == kType26 ? 0x07 : 0x3F), _finishedChannelsFlag(0),
_updateSSGFlag(type == kTypeTowns ? 0x00 : 0x07), _finishedSSGFlag(0),
_updateRhythmFlag(type == kType86 ?
#ifndef DISABLE_PC98_RHYTHM_CHANNEL
0x01
#else
0x00
#endif
: 0x00),
_numChanFM(type == kType26 ? 3 : 6), _numChanSSG(type == kTypeTowns ? 0 : 3), _numChanRHY(type == kType86 ? 1 : 0),
_finishedRhythmFlag(0), _updateSfxFlag(0), _finishedSfxFlag(0),
_musicTickCounter(0), _regWriteProtect(false),
_musicPlaying(false), _sfxPlaying(false), _fading(false), _looping(0), _ready(false) {
_sfxOffsets[0] = _sfxOffsets[1] = 0;
_pc98a = new PC98AudioCore(mixer, this, type);
}
TownsPC98_AudioDriver::~TownsPC98_AudioDriver() {
_ready = false;
delete _pc98a;
if (_channels) {
for (int i = 0; i < _numChanFM; i++)
delete _channels[i];
delete[] _channels;
}
if (_ssgChannels) {
for (int i = 0; i < _numChanSSG; i++)
delete _ssgChannels[i];
delete[] _ssgChannels;
}
if (_sfxChannels) {
for (int i = 0; i < 2; i++)
delete _sfxChannels[i];
delete[] _sfxChannels;
}
#ifndef DISABLE_PC98_RHYTHM_CHANNEL
delete _rhythmChannel;
#endif
}
bool TownsPC98_AudioDriver::init() {
if (_ready) {
reset();
return true;
}
if (!_pc98a->init())
return false;
_pc98a->setSoundEffectChanMask(0);
_channels = new TownsPC98_MusicChannel *[_numChanFM];
for (int i = 0; i < _numChanFM; i++) {
int ii = i * 6;
_channels[i] = new TownsPC98_MusicChannel(this, _channelPreset[ii], _channelPreset[ii + 1],
_channelPreset[ii + 2], _channelPreset[ii + 3], _channelPreset[ii + 4], _channelPreset[ii + 5]);
}
if (_numChanSSG) {
_ssgChannels = new TownsPC98_MusicChannelSSG *[_numChanSSG];
for (int i = 0; i < _numChanSSG; i++) {
int ii = i * 6;
_ssgChannels[i] = new TownsPC98_MusicChannelSSG(this, _channelPreset[ii], _channelPreset[ii + 1],
_channelPreset[ii + 2], _channelPreset[ii + 3], _channelPreset[ii + 4], _channelPreset[ii + 5]);
}
_sfxChannels = new TownsPC98_SfxChannel *[2];
for (int i = 0; i < 2; i++) {
int ii = (i + 1) * 6;
_sfxChannels[i] = new TownsPC98_SfxChannel(this, _channelPreset[ii], _channelPreset[ii + 1],
_channelPreset[ii + 2], _channelPreset[ii + 3], _channelPreset[ii + 4], _channelPreset[ii + 5]);
}
}
#ifndef DISABLE_PC98_RHYTHM_CHANNEL
if (_numChanRHY)
_rhythmChannel = new TownsPC98_MusicChannelPCM(this, 0, 0, 0, 0, 0, 1);
#endif
setMusicTempo(84);
setSfxTempo(654);
_ready = true;
return true;
}
void TownsPC98_AudioDriver::loadMusicData(uint8 *data, bool loadPaused) {
if (!_ready) {
warning("TownsPC98_AudioDriver: Driver must be initialized before loading data");
return;
}
if (!data) {
warning("TownsPC98_AudioDriver: Invalid music file data");
return;
}
reset();
PC98AudioCore::MutexLock lock = _pc98a->stackLockMutex();
const uint8 *src_a = _trackPtr = _musicBuffer = data;
for (uint8 i = 0; i < 3; i++) {
_channels[i]->loadData(data + READ_LE_UINT16(src_a));
src_a += 2;
}
for (int i = 0; i < _numChanSSG; i++) {
_ssgChannels[i]->loadData(data + READ_LE_UINT16(src_a));
src_a += 2;
}
for (uint8 i = 3; i < _numChanFM; i++) {
_channels[i]->loadData(data + READ_LE_UINT16(src_a));
src_a += 2;
}
if (_numChanRHY) {
#ifndef DISABLE_PC98_RHYTHM_CHANNEL
_rhythmChannel->loadData(data + READ_LE_UINT16(src_a));
#endif
src_a += 2;
}
preventRegisterWrite(false);
_patchData = src_a + 4;
_finishedChannelsFlag = _finishedSSGFlag = _finishedRhythmFlag = 0;
_musicPlaying = !loadPaused;
}
void TownsPC98_AudioDriver::loadSoundEffectData(uint8 *data, uint8 trackNum) {
if (!_ready) {
warning("TownsPC98_AudioDriver: Driver must be initialized before loading data");
return;
}
if (!_sfxChannels) {
warning("TownsPC98_AudioDriver: Sound effects not supported by this configuration");
return;
}
if (!data) {
warning("TownsPC98_AudioDriver: Invalid sound effects file data");
return;
}
PC98AudioCore::MutexLock lock = _pc98a->stackLockMutex();
_sfxData = _sfxBuffer = data;
_sfxOffsets[0] = READ_LE_UINT16(&_sfxData[(trackNum << 2)]);
_sfxOffsets[1] = READ_LE_UINT16(&_sfxData[(trackNum << 2) + 2]);
_sfxPlaying = true;
_finishedSfxFlag = 0;
}
void TownsPC98_AudioDriver::reset() {
PC98AudioCore::MutexLock lock = _pc98a->stackLockMutex();
_musicPlaying = false;
_sfxPlaying = false;
_fading = 0;
_looping = 0;
_musicTickCounter = 0;
_sfxData = nullptr;
_pc98a->reset();
setMusicTempo(84);
setSfxTempo(654);
for (int i = 0; i < _numChanFM; i++)
_channels[i]->reset();
for (int i = 0; i < _numChanSSG; i++)
_ssgChannels[i]->reset();
if (_numChanSSG) {
for (int i = 0; i < 2; i++)
_sfxChannels[i]->reset();
}
#ifndef DISABLE_PC98_RHYTHM_CHANNEL
if (_rhythmChannel)
_rhythmChannel->reset();
#endif
}
void TownsPC98_AudioDriver::fadeStep() {
if (!_musicPlaying)
return;
for (int j = 0; j < _numChanFM; j++) {
if (_updateChannelsFlag & _channels[j]->_idFlag)
_channels[j]->fadeStep();
}
for (int j = 0; j < _numChanSSG; j++) {
if (_updateSSGFlag & _ssgChannels[j]->_idFlag)
_ssgChannels[j]->fadeStep();
}
if (!_fading) {
_fading = 19;
#ifndef DISABLE_PC98_RHYTHM_CHANNEL
if (_numChanRHY) {
if (_updateRhythmFlag & _rhythmChannel->_idFlag)
_rhythmChannel->reset();
}
#endif
} else {
if (!--_fading)
reset();
}
}
void TownsPC98_AudioDriver::pause() {
_musicPlaying = false;
}
void TownsPC98_AudioDriver::cont() {
_musicPlaying = true;
}
bool TownsPC98_AudioDriver::looping() const {
return _looping == _updateChannelsFlag ? true : false;
}
bool TownsPC98_AudioDriver::musicPlaying() const {
return _musicPlaying;
}
void TownsPC98_AudioDriver::setMusicVolume(int volume) {
_pc98a->setMusicVolume(volume);
}
void TownsPC98_AudioDriver::setSoundEffectVolume(int volume) {
_pc98a->setSoundEffectVolume(volume);
}
uint8 TownsPC98_AudioDriver::readReg(uint8 part, uint8 reg) {
return _pc98a->readReg(part, reg);
}
void TownsPC98_AudioDriver::writeReg(uint8 part, uint8 reg, uint8 val) {
if (!_regWriteProtect)
_pc98a->writeReg(part, reg, val);
}
void TownsPC98_AudioDriver::preventRegisterWrite(bool prevent) {
_regWriteProtect = prevent;
}
void TownsPC98_AudioDriver::timerCallbackA() {
if (_sfxChannels && _sfxPlaying) {
if (_sfxData)
startSoundEffect();
_sfxOffs = 3;
_trackPtr = _sfxBuffer;
for (int i = 0; i < 2; i++) {
if (_updateSfxFlag & _sfxChannels[i]->_idFlag) {
_sfxChannels[i]->processEvents();
_sfxChannels[i]->processFrequency();
}
}
_trackPtr = _musicBuffer;
}
if (_updateSfxFlag && _finishedSfxFlag == _updateSfxFlag) {
_sfxPlaying = false;
_updateSfxFlag = 0;
_pc98a->setSoundEffectChanMask(0);
}
}
void TownsPC98_AudioDriver::timerCallbackB() {
_sfxOffs = 0;
if (_musicPlaying) {
_musicTickCounter++;
for (int i = 0; i < _numChanFM; i++) {
if (_updateChannelsFlag & _channels[i]->_idFlag) {
_channels[i]->processEvents();
_channels[i]->processFrequency();
}
}
for (int i = 0; i < _numChanSSG; i++) {
if (_updateSSGFlag & _ssgChannels[i]->_idFlag) {
_ssgChannels[i]->processEvents();
_ssgChannels[i]->processFrequency();
}
}
#ifndef DISABLE_PC98_RHYTHM_CHANNEL
if (_numChanRHY)
if (_updateRhythmFlag & _rhythmChannel->_idFlag)
_rhythmChannel->processEvents();
#endif
}
preventRegisterWrite(false);
if (_finishedChannelsFlag == _updateChannelsFlag && _finishedSSGFlag == _updateSSGFlag && _finishedRhythmFlag == _updateRhythmFlag)
_musicPlaying = false;
}
void TownsPC98_AudioDriver::startSoundEffect() {
int volFlags = 0;
for (int i = 0; i < 2; i++) {
if (_sfxOffsets[i]) {
_ssgChannels[i + 1]->protect();
_sfxChannels[i]->reset();
_sfxChannels[i]->loadData(_sfxData + _sfxOffsets[i]);
_updateSfxFlag |= _sfxChannels[i]->_idFlag;
volFlags |= (_sfxChannels[i]->_idFlag << _numChanFM);
} else {
_ssgChannels[i + 1]->restore();
_updateSfxFlag &= ~_sfxChannels[i]->_idFlag;
}
}
_pc98a->setSoundEffectChanMask(volFlags);
_sfxData = nullptr;
}
void TownsPC98_AudioDriver::setMusicTempo(uint8 tempo) {
writeReg(0, 0x26, tempo);
writeReg(0, 0x27, 0x3D);
writeReg(0, 0x27, 0x3F);
}
void TownsPC98_AudioDriver::setSfxTempo(uint16 tempo) {
writeReg(0, 0x24, tempo & 0xff);
writeReg(0, 0x25, tempo >> 8);
writeReg(0, 0x27, 0x3E);
writeReg(0, 0x27, 0x3F);
}
const uint8 TownsPC98_AudioDriver::_channelPreset[36] = {
0x00, 0x80, 0x00, 0x00, 0x00, 0x01,
0x01, 0x80, 0x01, 0x01, 0x00, 0x02,
0x02, 0x80, 0x02, 0x02, 0x00, 0x04,
0x00, 0x80, 0x03, 0x04, 0x01, 0x08,
0x01, 0x80, 0x04, 0x05, 0x01, 0x10,
0x02, 0x80, 0x05, 0x06, 0x01, 0x20
};
const uint8 TownsPC98_AudioDriver::_levelPresetFMTOWNS[24] = {
0x54, 0x50, 0x4C, 0x48, 0x44, 0x40, 0x3C, 0x38,
0x34, 0x30, 0x2C, 0x28, 0x24, 0x20, 0x1C, 0x18,
0x14, 0x10, 0x0C, 0x08, 0x04, 0x90, 0x90, 0x90
};
const uint8 TownsPC98_AudioDriver::_levelPresetPC98[24] = {
0x40, 0x3B, 0x38, 0x34, 0x30, 0x2A, 0x28, 0x25,
0x22, 0x20, 0x1D, 0x1A, 0x18, 0x15, 0x12, 0x10,
0x0D, 0x0A, 0x08, 0x05, 0x02, 0x90, 0x90, 0x90
};