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40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#if !defined(BACKEND_POSIX_SAVES_H) && !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)
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#define BACKEND_POSIX_SAVES_H
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#include "backends/saves/default/default-saves.h"
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#if defined(POSIX) && !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)
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/**
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* Customization of the DefaultSaveFileManager for POSIX platforms.
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* The only two differences are that the default constructor sets
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* up the savepath based on HOME, and that checkPath tries to
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* create the savedir, if missing, via the mkdir() syscall.
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*/
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class POSIXSaveFileManager : public DefaultSaveFileManager {
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public:
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POSIXSaveFileManager();
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};
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#endif
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#endif
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