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45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/wintermute/debugger/listing.h"
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#include "common/array.h"
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namespace Wintermute {
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Common::Array<ListingLine> Listing::getLines(uint begin, uint end) {
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assert(begin <= end);
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Common::Array<ListingLine> ret;
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for (uint i = begin; i <= end; i++) {
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ListingLine listingline;
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listingline.number = i;
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listingline.text = getLine(i);
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ret.push_back(listingline);
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}
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return ret;
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}
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Common::Array<ListingLine> Listing::getLines(uint centre, uint before, uint after) {
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uint begin = MAX(centre - before, (uint)1); // Line numbers start from 1
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uint end = MIN(centre + after, (uint)(getLength() - 1)); // Line numbers start from 1
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return getLines(begin, end);
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}
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} // End of namespace Wintermute
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