scummvm/engines/wintermute/base/timer.cpp
2021-12-26 18:48:43 +01:00

73 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/timer.h"
#include "engines/wintermute/base/base_persistence_manager.h"
#include "engines/wintermute/persistent.h"
namespace Wintermute {
Timer::Timer() : _timer(0), _timerDelta(0), _timerLast(0) {
}
void Timer::setTime(uint32 time) {
_timer = time;
}
void Timer::setTimeDelta(uint32 timeDelta) {
_timerDelta = timeDelta;
}
void Timer::setTimeLast(uint32 timeLast) {
_timerLast = timeLast;
}
void Timer::updateTime(uint32 delta, uint32 max) {
_timerDelta = _timer - _timerLast;
_timerLast = _timer;
_timer += MIN((uint32)max, delta);
}
uint32 Timer::getTime() const {
return _timer;
}
uint32 Timer::getTimeDelta() const {
return _timerDelta;
}
uint32 Timer::getTimeLast() const {
return _timerLast;
}
void Timer::persist(BasePersistenceManager *persistMgr) {
persistMgr->transferUint32(TMEMBER(_timer));
persistMgr->transferUint32(TMEMBER(_timerDelta));
persistMgr->transferUint32(TMEMBER(_timerLast));
}
} // End of namespace Wintermute