scummvm/engines/wintermute/base/save_thumb_helper.h
2021-12-26 18:48:43 +01:00

51 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BASE_SAVE_THUMB_HELPER_H
#define WINTERMUTE_BASE_SAVE_THUMB_HELPER_H
namespace Wintermute {
class BaseImage;
class BaseGame;
class SaveThumbHelper {
public:
SaveThumbHelper(BaseGame *inGame);
virtual ~SaveThumbHelper(void);
bool storeThumbnail(bool doFlip = false);
bool storeScummVMThumbNail(bool doFlip = false);
BaseImage *_thumbnail;
BaseImage *_scummVMThumb;
private:
BaseImage *storeThumb(bool doFlip, int width, int height);
BaseGame *_gameRef;
};
} // End of namespace Wintermute
#endif