scummvm/engines/wintermute/base/file/base_savefile_manager_file.cpp
2021-12-26 18:48:43 +01:00

75 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/file/base_savefile_manager_file.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/base_engine.h"
#include "common/system.h"
#include "common/savefile.h"
namespace Wintermute {
Common::String makeSfmFilename(const Common::String &filename) {
Common::String smFilename = filename;
for (size_t i = 0; i < smFilename.size(); i++) {
if (smFilename[i] == '/' || smFilename[i] == '\\') {
smFilename.setChar('_', i);
}
}
while (smFilename.hasPrefix("._")) {
smFilename = smFilename.substr(2);
}
return BaseEngine::instance().getGameTargetName() + "." + smFilename;
}
bool sfmFileExists(const Common::String &filename) {
Common::String smFilename = makeSfmFilename(filename);
return g_system->getSavefileManager()->listSavefiles(smFilename).size() > 0;
}
Common::SeekableReadStream *openSfmFile(const Common::String &filename) {
Common::String smFilename = makeSfmFilename(filename);
return g_system->getSavefileManager()->openRawFile(smFilename);
}
Common::WriteStream *openSfmFileForWrite(const Common::String &filename) {
Common::String smFilename = makeSfmFilename(filename);
return g_system->getSavefileManager()->openForSaving(smFilename, false);
}
Common::StringArray sfmFileList(const Common::String &mask) {
Common::String prefix = BaseEngine::instance().getGameTargetName() + ".";
Common::String smMask = makeSfmFilename(mask);
Common::StringArray array = g_system->getSavefileManager()->listSavefiles(smMask);
for (uint32 i = 0; i < array.size(); i++) {
array[i] = array[i].substr(prefix.size());
}
return array;
}
} // End of namespace Wintermute