scummvm/engines/wintermute/base/base_keyboard_state.h
2021-12-26 18:48:43 +01:00

83 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BASE_KEYBOARD_STATE_H
#define WINTERMUTE_BASE_KEYBOARD_STATE_H
#include "engines/wintermute/base/base.h"
#include "engines/wintermute/base/base_scriptable.h"
#include "common/keyboard.h"
#include "common/events.h"
namespace Wintermute {
struct keyCodeMapping {
Common::KeyCode commonKeycode;
uint32 engineKeycode;
};
class BaseKeyboardState : public BaseScriptable {
public:
DECLARE_PERSISTENT(BaseKeyboardState, BaseScriptable)
BaseKeyboardState(BaseGame *inGame);
~BaseKeyboardState() override;
bool readKey(Common::Event *event);
void handleKeyPress(Common::Event *event);
void handleKeyRelease(Common::Event *event);
static bool isShiftDown();
static bool isControlDown();
static bool isAltDown();
bool isCurrentPrintable() const;
// scripting interface
ScValue *scGetProperty(const Common::String &name) override;
bool scSetProperty(const char *name, ScValue *value) override;
bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
const char *scToString() override;
private:
void init();
bool _currentPrintable;
uint32 _currentKeyData;
uint32 _currentCharCode;
bool _currentShift;
bool _currentAlt;
bool _currentControl;
uint8 *_keyStates;
const keyCodeMapping *_mapping;
uint32 _mappingSize;
};
} // End of namespace Wintermute
#endif