scummvm/engines/wintermute/ad/ad_path_point3d.h
2021-12-26 21:19:38 +01:00

52 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME.
* http://dead-code.org/redir.php?target=wme
* Copyright (c) 2003-2013 Jan Nedoma and contributors
*/
#ifndef WINTERMUTE_AD_PATH_POINT3D_H
#define WINTERMUTE_AD_PATH_POINT3D_H
#include "engines/wintermute/persistent.h"
#include "engines/wintermute/base/base.h"
#include "math/vector3d.h"
namespace Wintermute {
class AdPathPoint3D: public BaseClass {
public:
DECLARE_PERSISTENT(AdPathPoint3D, BaseClass)
AdPathPoint3D(Math::Vector3d pos, float dist);
AdPathPoint3D();
virtual ~AdPathPoint3D();
AdPathPoint3D *_origin;
bool _marked;
float _distance;
Math::Vector3d _pos;
};
}
#endif