scummvm/engines/ultima/ultima8/world/map_glob.cpp
2021-12-26 18:48:43 +01:00

56 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima8/misc/pent_include.h"
#include "ultima/ultima8/world/map_glob.h"
namespace Ultima {
namespace Ultima8 {
MapGlob::MapGlob() {
}
MapGlob::~MapGlob() {
}
void MapGlob::read(Common::SeekableReadStream *rs) {
unsigned int itemcount = rs->readUint16LE();
assert(rs->size() >= static_cast<int32>(2 + itemcount * 6));
_contents.clear();
_contents.resize(itemcount);
for (unsigned int i = 0; i < itemcount; ++i) {
GlobItem item;
item.x = rs->readByte();
item.y = rs->readByte();
item.z = rs->readByte();
item.shape = rs->readUint16LE();
item.frame = rs->readByte();
_contents[i] = item;
}
}
} // End of namespace Ultima8
} // End of namespace Ultima