mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
99 lines
2.5 KiB
C++
99 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef WORLD_DAMAGE_INFO_H
|
|
#define WORLD_DAMAGE_INFO_H
|
|
|
|
#include "ultima/shared/std/string.h"
|
|
|
|
namespace Ultima {
|
|
namespace Ultima8 {
|
|
|
|
class Item;
|
|
|
|
/**
|
|
* The damage.dat flex contains data about each shape and how it should be damaged
|
|
*/
|
|
class DamageInfo {
|
|
public:
|
|
DamageInfo(uint8 data[6]);
|
|
~DamageInfo() {};
|
|
|
|
//! apply this damage info to the given item. Returns true if the item was destroyed in the process.
|
|
bool applyToItem(Item *item, uint16 points) const;
|
|
|
|
bool frameDataIsAbsolute() const {
|
|
return (_flags >> 7) & 1;
|
|
}
|
|
bool replaceItem() const {
|
|
return (_flags >> 6) & 1;
|
|
}
|
|
bool explodeDestroysItem() const {
|
|
return (_flags >> 5) & 1;
|
|
}
|
|
bool explodeWithDamage() const {
|
|
return (_flags >> 3) & 1;
|
|
}
|
|
bool takesDamage() const {
|
|
return _flags & 1;
|
|
}
|
|
|
|
uint8 damagePoints() const {
|
|
return _damagePoints;
|
|
}
|
|
|
|
protected:
|
|
bool explode() const {
|
|
return (_flags & 0x06) != 0;
|
|
}
|
|
int explosionType() const {
|
|
assert(explode());
|
|
return ((_flags & 0x06) >> 1) - 1;
|
|
}
|
|
|
|
uint16 getReplacementShape() const {
|
|
assert(replaceItem());
|
|
return static_cast<uint16>(_data[1]) << 8 | _data[0];
|
|
}
|
|
|
|
uint16 getReplacementFrame() const {
|
|
assert(replaceItem());
|
|
return static_cast<uint16>(_data[2]);
|
|
}
|
|
|
|
|
|
// Flags are ABCxDEEF
|
|
// A = frame data is absolute (not relative to current)
|
|
// B = item is replaced when destroyed
|
|
// C = item destroyed after explosion
|
|
// D = explosion damages surrounding items
|
|
// EE = 2 bits for explosion type
|
|
// F = item takes damage
|
|
uint8 _flags;
|
|
uint8 _sound;
|
|
uint8 _data[3];
|
|
uint8 _damagePoints;
|
|
};
|
|
|
|
} // End of namespace Ultima8
|
|
} // End of namespace Ultima
|
|
|
|
#endif
|