scummvm/engines/ultima/ultima8/world/coord_utils.h
Matthew Duggan 5892b8c05d ULTIMA8: Intrinsic calling convention cleanups
Previously x/y values were being divided and multiplied to get the right values
in Crusader with no explanation why.  Add a small wrapper function to make it
explicit what is happening.

Also replace unused intrinsic variables with ARG_NULL to avoid unused variable
warnings in some newer gcc versions.
2022-01-02 19:45:31 +09:00

77 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_WORLD_COORDUTILS_H
#define ULTIMA8_WORLD_COORDUTILS_H
#include "ultima/ultima8/ultima8.h"
namespace Ultima {
namespace Ultima8 {
/**
* Convert from c++ code coordinates to usecode coordinates
*/
template<typename T>
static inline void World_ToUsecodeXY(T &x, T &y) {
if (GAME_IS_CRUSADER) {
x /= 2;
y /= 2;
}
}
/**
* Convert from usecode coordinates to c++ code coordinates
*/
template<typename T>
static inline void World_FromUsecodeXY(T &x, T &y) {
if (GAME_IS_CRUSADER) {
x *= 2;
y *= 2;
}
}
/**
* Convert a single x or y value from c++ coordinate to usecode coordinate
*/
template<typename T>
static inline T World_ToUsecodeCoord(T v) {
if (GAME_IS_CRUSADER)
return v / 2;
else
return v;
}
/**
* Convert a single x or y value from usecode coordinate to c++ code coordinate
*/
template<typename T>
static inline T World_FromUsecodeCoord(T v) {
if (GAME_IS_CRUSADER)
return v * 2;
else
return v;
}
}
}
#endif // ULTIMA8_WORLD_COORDUTILS_H