scummvm/engines/ultima/ultima8/games/game.cpp
2021-12-26 18:48:43 +01:00

92 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/config-manager.h"
#include "ultima/ultima8/misc/pent_include.h"
#include "ultima/ultima8/games/u8_game.h"
#include "ultima/ultima8/games/cru_game.h"
#include "ultima/ultima8/graphics/palette_manager.h"
#include "ultima/ultima8/kernel/kernel.h"
#include "ultima/ultima8/gumps/main_menu_process.h"
namespace Ultima {
namespace Ultima8 {
Game *Game::_game = nullptr;
Game::Game() {
_game = this;
}
Game::~Game() {
assert(_game == this);
_game = nullptr;
}
// static
Game *Game::createGame(const GameInfo *info) {
switch (info->_type) {
case GameInfo::GAME_U8:
return new U8Game();
case GameInfo::GAME_REMORSE:
case GameInfo::GAME_REGRET:
return new CruGame();
default:
CANT_HAPPEN_MSG("createGame: invalid _game");
}
return nullptr;
}
uint32 Game::I_playEndgame(const uint8 *args, unsigned int /*argsize*/) {
ConfMan.setBool("endgame", true);
ConfMan.setBool("quotes", true);
ConfMan.flushToDisk();
PaletteManager *palman = PaletteManager::get_instance();
palman->untransformPalette(PaletteManager::Pal_Game);
Process *menuproc = new MainMenuProcess();
Kernel::get_instance()->addProcess(menuproc);
ProcId moviepid = Game::get_instance()->playEndgameMovie(false);
Process *movieproc = Kernel::get_instance()->getProcess(moviepid);
if (movieproc) {
menuproc->waitFor(movieproc);
}
return 0;
}
uint32 Game::I_playCredits(const uint8 */*args*/, unsigned int /*argsize*/) {
Game::get_instance()->playCredits();
return 0;
}
uint32 Game::I_playDemoScreen(const uint8 */*args*/, unsigned int /*argsize*/) {
Game::get_instance()->playDemoScreen();
return 0;
}
} // End of namespace Ultima8
} // End of namespace Ultima