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https://github.com/scummvm/scummvm.git
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243 lines
7.8 KiB
C++
243 lines
7.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/config-manager.h"
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#include "common/translation.h"
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#include "ultima/ultima8/misc/pent_include.h"
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#include "ultima/ultima8/games/cru_game.h"
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#include "ultima/ultima8/games/start_crusader_process.h"
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#include "ultima/ultima8/filesys/file_system.h"
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#include "ultima/ultima8/graphics/palette_manager.h"
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#include "ultima/ultima8/gumps/movie_gump.h"
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#include "ultima/ultima8/gumps/gump_notify_process.h"
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#include "ultima/ultima8/gumps/main_menu_process.h"
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#include "ultima/ultima8/gumps/cru_credits_gump.h"
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#include "ultima/ultima8/gumps/cru_demo_gump.h"
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#include "ultima/ultima8/kernel/object_manager.h"
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#include "ultima/ultima8/kernel/kernel.h"
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#include "ultima/ultima8/world/world.h"
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#include "ultima/ultima8/graphics/xform_blend.h"
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#include "ultima/ultima8/games/game_data.h"
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#include "ultima/ultima8/ultima8.h"
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#include "ultima/ultima8/world/item_factory.h"
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#include "ultima/ultima8/world/actors/main_actor.h"
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#include "ultima/ultima8/world/actors/npc_dat.h"
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#include "common/memstream.h"
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#include "gui/message.h"
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namespace Ultima {
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namespace Ultima8 {
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CruGame::CruGame() : Game(), _skipIntroMovie(false) {
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}
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CruGame::~CruGame() {
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}
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static bool loadPalette(const char *path, PaletteManager::PalIndex index) {
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Common::SeekableReadStream *pf = FileSystem::get_instance()->ReadFile(path);
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if (!pf) {
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perr << "Unable to load " << path << Std::endl;
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return false;
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}
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Common::MemoryReadStream xfds(CruXFormPal, 1024);
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PaletteManager::get_instance()->load(index, *pf, xfds);
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delete pf;
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return true;
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}
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bool CruGame::loadFiles() {
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// Load palette
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pout << "Load Palettes" << Std::endl;
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if (!loadPalette("static/gamepal.pal", PaletteManager::Pal_Game))
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return false;
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// This one is not always present and only needed for the credits,
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// let it fail if needed.
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loadPalette("static/cred.pal", PaletteManager::Pal_Cred);
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if (!loadPalette("static/diff.pal", PaletteManager::Pal_Diff))
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return false;
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if (!loadPalette("static/misc.pal", PaletteManager::Pal_Misc))
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return false;
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if (!loadPalette("static/misc2.pal", PaletteManager::Pal_Misc2))
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return false;
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// We don't use his one at the moment, ok to fail.
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loadPalette("static/star.pal", PaletteManager::Pal_Star);
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pout << "Load GameData" << Std::endl;
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GameData::get_instance()->loadRemorseData();
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return true;
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}
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bool CruGame::startGame() {
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// NOTE: assumes the entire engine has been reset!
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pout << "Starting new Crusader: No Remorse game." << Std::endl;
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ObjectManager *objman = ObjectManager::get_instance();
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// reserve a number of objids just in case we'll need them sometime
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for (uint16 i = 384; i < 512; ++i)
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objman->reserveObjId(i);
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Actor *actor = ItemFactory::createActor(1, 0, 0, Item::FLG_IN_NPC_LIST,
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1, 1, Item::EXT_PERMANENT_NPC, false);
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if (!actor)
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error("Couldn't create MainActor");
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const NPCDat *npcData = GameData::get_instance()->getNPCDataForShape(1);
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actor->setStr(75);
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actor->setHP(npcData->getMaxHp());
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actor->setInt(5000); // max mana (energy) is 2x intelligence, or 10000.
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actor->setMana(2500);
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ObjectManager::get_instance()->assignActorObjId(actor, 1);
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actor->setLocation(0, 0, 0); // Map 1 (mission 1)
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// Some useful points to warp into for testing No Remorse
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//actor->setLocation(60716, 59400, 16); // Map 1 (mission 1)
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//actor->setLocation(42493, 26621, 16); // Map 2 (mission 1 / level 4)
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//actor->setLocation(34302, 32254, 16); // Map 3 (mission 2)
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//actor->setLocation(34813, 33789, 16); // Map 4
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//actor->setLocation(37373, 30205, 16); // Map 5
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//actor->setLocation(37373, 30205, 16); // Map 6
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//actor->setLocation(35070, 26142, 96); // Map 7
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//actor->setLocation(29693, 32253, 0); // Map 8 - unfinished area?
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//actor->setLocation(2046, 2046, 0); // Map 9
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//actor->setLocation(14845, 6141, 0); // Map 22 - debugging map
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//actor->setLocation(34302, 32254, 16); // Map 40 (Rebel base)
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World::get_instance()->switchMap(0);
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return true;
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}
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bool CruGame::startInitialUsecode(int saveSlot) {
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if (saveSlot >= 0 && ConfMan.getBool("skip_intro"))
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_skipIntroMovie = true;
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Process* proc = new StartCrusaderProcess(saveSlot);
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Kernel::get_instance()->addProcess(proc);
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return true;
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}
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static ProcId playMovie(const char *movieID, bool fade, bool noScale) {
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MovieGump *gump = MovieGump::CruMovieViewer(movieID, 640, 480, nullptr, nullptr, 0);
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if (!gump) {
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pout << "RemorseGame::playIntro: movie " << movieID << " not found." << Std::endl;
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return 0;
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}
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gump->CreateNotifier();
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return gump->GetNotifyProcess()->getPid();
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}
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ProcId CruGame::playIntroMovie(bool fade) {
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if (_skipIntroMovie)
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return 0;
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const char *name = (GAME_IS_REMORSE ? "T01" : "origin");
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ProcId pid = playMovie(name, fade, true);
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if (!pid) {
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GUI::MessageDialogWithURL dialog(_("Crusader intro movie file missing - check that the FLICS and SOUND directories have been copied from the CD. More instructions are on the wiki: https://wiki.scummvm.org/index.php?title=Crusader:_No_Remorse."), "https://wiki.scummvm.org/index.php?title=Crusader:_No_Remorse");
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dialog.runModal();
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}
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return pid;
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}
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ProcId CruGame::playIntroMovie2(bool fade) {
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if (_skipIntroMovie)
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return 0;
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const char *name = (GAME_IS_REMORSE ? "T02" : "ANIM01");
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return playMovie(name, fade, false);
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}
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ProcId CruGame::playEndgameMovie(bool fade) {
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return playMovie("O01", fade, false);
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}
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void CruGame::playDemoScreen() {
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Process *menuproc = new MainMenuProcess();
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Kernel::get_instance()->addProcess(menuproc);
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static const Std::string bmp_filename = "static/buyme.dat";
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Common::SeekableReadStream *bmprs = FileSystem::get_instance()->ReadFile(bmp_filename);
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if (!bmprs) {
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perr << "RemorseGame::playDemoScreen: error opening demo background: "
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<< bmp_filename << Std::endl;
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return;
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}
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Gump *gump = new CruDemoGump(bmprs);
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gump->InitGump(0);
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gump->CreateNotifier();
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Process *notifyproc = gump->GetNotifyProcess();
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if (notifyproc) {
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menuproc->waitFor(notifyproc);
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}
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}
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ProcId CruGame::playCreditsNoMenu() {
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static const Std::string txt_filename = "static/credits.dat";
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static const Std::string bmp_filename = "static/cred.dat";
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Common::SeekableReadStream *txtrs = FileSystem::get_instance()->ReadFile(txt_filename);
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Common::SeekableReadStream *bmprs = FileSystem::get_instance()->ReadFile(bmp_filename);
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if (!txtrs) {
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perr << "RemorseGame::playCredits: error opening credits text: "
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<< txt_filename << Std::endl;
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return 0;
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}
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if (!bmprs) {
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perr << "RemorseGame::playCredits: error opening credits background: "
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<< bmp_filename << Std::endl;
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return 0;
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}
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Gump *creditsgump = new CruCreditsGump(txtrs, bmprs);
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creditsgump->InitGump(nullptr);
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creditsgump->CreateNotifier();
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Process *notifyproc = creditsgump->GetNotifyProcess();
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return notifyproc->getPid();
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}
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void CruGame::playCredits() {
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Process *menuproc = new MainMenuProcess();
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Kernel::get_instance()->addProcess(menuproc);
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ProcId creditsnotify = playCreditsNoMenu();
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if (creditsnotify) {
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menuproc->waitFor(creditsnotify);
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}
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}
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void CruGame::writeSaveInfo(Common::WriteStream *ws) {
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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