scummvm/engines/ultima/ultima8/games/cru_game.cpp
2021-12-26 18:48:43 +01:00

243 lines
7.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/config-manager.h"
#include "common/translation.h"
#include "ultima/ultima8/misc/pent_include.h"
#include "ultima/ultima8/games/cru_game.h"
#include "ultima/ultima8/games/start_crusader_process.h"
#include "ultima/ultima8/filesys/file_system.h"
#include "ultima/ultima8/graphics/palette_manager.h"
#include "ultima/ultima8/gumps/movie_gump.h"
#include "ultima/ultima8/gumps/gump_notify_process.h"
#include "ultima/ultima8/gumps/main_menu_process.h"
#include "ultima/ultima8/gumps/cru_credits_gump.h"
#include "ultima/ultima8/gumps/cru_demo_gump.h"
#include "ultima/ultima8/kernel/object_manager.h"
#include "ultima/ultima8/kernel/kernel.h"
#include "ultima/ultima8/world/world.h"
#include "ultima/ultima8/graphics/xform_blend.h"
#include "ultima/ultima8/games/game_data.h"
#include "ultima/ultima8/ultima8.h"
#include "ultima/ultima8/world/item_factory.h"
#include "ultima/ultima8/world/actors/main_actor.h"
#include "ultima/ultima8/world/actors/npc_dat.h"
#include "common/memstream.h"
#include "gui/message.h"
namespace Ultima {
namespace Ultima8 {
CruGame::CruGame() : Game(), _skipIntroMovie(false) {
}
CruGame::~CruGame() {
}
static bool loadPalette(const char *path, PaletteManager::PalIndex index) {
Common::SeekableReadStream *pf = FileSystem::get_instance()->ReadFile(path);
if (!pf) {
perr << "Unable to load " << path << Std::endl;
return false;
}
Common::MemoryReadStream xfds(CruXFormPal, 1024);
PaletteManager::get_instance()->load(index, *pf, xfds);
delete pf;
return true;
}
bool CruGame::loadFiles() {
// Load palette
pout << "Load Palettes" << Std::endl;
if (!loadPalette("static/gamepal.pal", PaletteManager::Pal_Game))
return false;
// This one is not always present and only needed for the credits,
// let it fail if needed.
loadPalette("static/cred.pal", PaletteManager::Pal_Cred);
if (!loadPalette("static/diff.pal", PaletteManager::Pal_Diff))
return false;
if (!loadPalette("static/misc.pal", PaletteManager::Pal_Misc))
return false;
if (!loadPalette("static/misc2.pal", PaletteManager::Pal_Misc2))
return false;
// We don't use his one at the moment, ok to fail.
loadPalette("static/star.pal", PaletteManager::Pal_Star);
pout << "Load GameData" << Std::endl;
GameData::get_instance()->loadRemorseData();
return true;
}
bool CruGame::startGame() {
// NOTE: assumes the entire engine has been reset!
pout << "Starting new Crusader: No Remorse game." << Std::endl;
ObjectManager *objman = ObjectManager::get_instance();
// reserve a number of objids just in case we'll need them sometime
for (uint16 i = 384; i < 512; ++i)
objman->reserveObjId(i);
Actor *actor = ItemFactory::createActor(1, 0, 0, Item::FLG_IN_NPC_LIST,
1, 1, Item::EXT_PERMANENT_NPC, false);
if (!actor)
error("Couldn't create MainActor");
const NPCDat *npcData = GameData::get_instance()->getNPCDataForShape(1);
actor->setStr(75);
actor->setHP(npcData->getMaxHp());
actor->setInt(5000); // max mana (energy) is 2x intelligence, or 10000.
actor->setMana(2500);
ObjectManager::get_instance()->assignActorObjId(actor, 1);
actor->setLocation(0, 0, 0); // Map 1 (mission 1)
// Some useful points to warp into for testing No Remorse
//actor->setLocation(60716, 59400, 16); // Map 1 (mission 1)
//actor->setLocation(42493, 26621, 16); // Map 2 (mission 1 / level 4)
//actor->setLocation(34302, 32254, 16); // Map 3 (mission 2)
//actor->setLocation(34813, 33789, 16); // Map 4
//actor->setLocation(37373, 30205, 16); // Map 5
//actor->setLocation(37373, 30205, 16); // Map 6
//actor->setLocation(35070, 26142, 96); // Map 7
//actor->setLocation(29693, 32253, 0); // Map 8 - unfinished area?
//actor->setLocation(2046, 2046, 0); // Map 9
//actor->setLocation(14845, 6141, 0); // Map 22 - debugging map
//actor->setLocation(34302, 32254, 16); // Map 40 (Rebel base)
World::get_instance()->switchMap(0);
return true;
}
bool CruGame::startInitialUsecode(int saveSlot) {
if (saveSlot >= 0 && ConfMan.getBool("skip_intro"))
_skipIntroMovie = true;
Process* proc = new StartCrusaderProcess(saveSlot);
Kernel::get_instance()->addProcess(proc);
return true;
}
static ProcId playMovie(const char *movieID, bool fade, bool noScale) {
MovieGump *gump = MovieGump::CruMovieViewer(movieID, 640, 480, nullptr, nullptr, 0);
if (!gump) {
pout << "RemorseGame::playIntro: movie " << movieID << " not found." << Std::endl;
return 0;
}
gump->CreateNotifier();
return gump->GetNotifyProcess()->getPid();
}
ProcId CruGame::playIntroMovie(bool fade) {
if (_skipIntroMovie)
return 0;
const char *name = (GAME_IS_REMORSE ? "T01" : "origin");
ProcId pid = playMovie(name, fade, true);
if (!pid) {
GUI::MessageDialogWithURL dialog(_("Crusader intro movie file missing - check that the FLICS and SOUND directories have been copied from the CD. More instructions are on the wiki: https://wiki.scummvm.org/index.php?title=Crusader:_No_Remorse."), "https://wiki.scummvm.org/index.php?title=Crusader:_No_Remorse");
dialog.runModal();
}
return pid;
}
ProcId CruGame::playIntroMovie2(bool fade) {
if (_skipIntroMovie)
return 0;
const char *name = (GAME_IS_REMORSE ? "T02" : "ANIM01");
return playMovie(name, fade, false);
}
ProcId CruGame::playEndgameMovie(bool fade) {
return playMovie("O01", fade, false);
}
void CruGame::playDemoScreen() {
Process *menuproc = new MainMenuProcess();
Kernel::get_instance()->addProcess(menuproc);
static const Std::string bmp_filename = "static/buyme.dat";
Common::SeekableReadStream *bmprs = FileSystem::get_instance()->ReadFile(bmp_filename);
if (!bmprs) {
perr << "RemorseGame::playDemoScreen: error opening demo background: "
<< bmp_filename << Std::endl;
return;
}
Gump *gump = new CruDemoGump(bmprs);
gump->InitGump(0);
gump->CreateNotifier();
Process *notifyproc = gump->GetNotifyProcess();
if (notifyproc) {
menuproc->waitFor(notifyproc);
}
}
ProcId CruGame::playCreditsNoMenu() {
static const Std::string txt_filename = "static/credits.dat";
static const Std::string bmp_filename = "static/cred.dat";
Common::SeekableReadStream *txtrs = FileSystem::get_instance()->ReadFile(txt_filename);
Common::SeekableReadStream *bmprs = FileSystem::get_instance()->ReadFile(bmp_filename);
if (!txtrs) {
perr << "RemorseGame::playCredits: error opening credits text: "
<< txt_filename << Std::endl;
return 0;
}
if (!bmprs) {
perr << "RemorseGame::playCredits: error opening credits background: "
<< bmp_filename << Std::endl;
return 0;
}
Gump *creditsgump = new CruCreditsGump(txtrs, bmprs);
creditsgump->InitGump(nullptr);
creditsgump->CreateNotifier();
Process *notifyproc = creditsgump->GetNotifyProcess();
return notifyproc->getPid();
}
void CruGame::playCredits() {
Process *menuproc = new MainMenuProcess();
Kernel::get_instance()->addProcess(menuproc);
ProcId creditsnotify = playCreditsNoMenu();
if (creditsnotify) {
menuproc->waitFor(creditsnotify);
}
}
void CruGame::writeSaveInfo(Common::WriteStream *ws) {
}
} // End of namespace Ultima8
} // End of namespace Ultima