scummvm/engines/ultima/ultima8/audio/audio_channel.h
2021-12-26 18:48:43 +01:00

113 lines
2.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_AUDIO_AUDIOCHANNEL_H
#define ULTIMA8_AUDIO_AUDIOCHANNEL_H
#include "audio/mixer.h"
namespace Ultima {
namespace Ultima8 {
class AudioSample;
class AudioChannel {
private:
// We have:
// 1x decompressor size
// 2x frame size
Common::Array<byte> _playData;
Audio::SoundHandle _soundHandle;
Audio::Mixer *_mixer;
uint32 _decompressorSize; // Persistent data for the decompressor
uint32 _frameSize; //
int32 _loop;
AudioSample *_sample;
// Info for sampling
uint32 _frameEvenOdd; // which buffer is 'frame0'
int _lVol, _rVol; // 0-256
uint32 _pitchShift; // AudioProcess::PITCH_SHIFT_NONE = no shift
int _priority; // anything.
bool _paused; // true/false
private:
/**
* Decompresses the next frame of sample data
*/
void decompressNextFrame();
public:
AudioChannel(Audio::Mixer *mixer, uint32 sampleRate, bool stereo);
~AudioChannel(void);
void stop();
void playSample(AudioSample *sample, int loop, int priority, bool paused,
bool isSpeech, uint32 pitchShift, int lvol, int rvol);
void playMusicStream(Audio::AudioStream *stream);
bool isPlaying();
void setPitchShift(int pitchShift) {
_pitchShift = pitchShift;
}
uint32 getPitchShift() const {
return _pitchShift;
}
void setLoop(int loop) {
_loop = loop;
}
int32 getLoop() const {
return _loop;
}
void setVolume(int lvol, int rvol) {
_lVol = lvol;
_rVol = rvol;
_mixer->setChannelVolume(_soundHandle, (rvol + lvol) / 2);
_mixer->setChannelBalance(_soundHandle, (rvol - lvol) / 2);
}
void getVolume(int &lvol, int &rvol) const {
lvol = _lVol;
rvol = _rVol;
}
void setPriority(int priority) {
_priority = priority;
}
int getPriority() const {
return _priority;
}
void setPaused(bool paused);
bool isPaused() const {
return _paused;
}
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif