scummvm/engines/ultima/ultima4/controllers/read_dir_controller.h
2021-12-26 18:48:43 +01:00

52 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA4_CONTROLLERS_READ_DIR_CONTROLLER_H
#define ULTIMA4_CONTROLLERS_READ_DIR_CONTROLLER_H
#include "ultima/ultima4/controllers/controller.h"
#include "ultima/ultima4/map/direction.h"
namespace Ultima {
namespace Ultima4 {
/**
* A controller to read a direction enter with the arrow keys.
*/
class ReadDirController : public WaitableController<Direction> {
public:
ReadDirController();
/**
* Called when a controller is made active
*/
void setActive() override;
/**
* Handles keybinder actions
*/
void keybinder(KeybindingAction action) override;
};
} // End of namespace Ultima4
} // End of namespace Ultima
#endif