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https://github.com/scummvm/scummvm.git
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82 lines
2.2 KiB
C++
82 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima4/controllers/controller.h"
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#include "ultima/ultima4/events/event_handler.h"
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#include "engines/engine.h"
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namespace Ultima {
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namespace Ultima4 {
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Controller::Controller(int timerInterval) {
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this->_timerInterval = timerInterval;
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}
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Controller::~Controller() {
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}
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bool Controller::notifyKeyPressed(int key) {
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bool processed = KeyHandler::globalHandler(key);
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if (!processed)
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processed = keyPressed(key);
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return processed;
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}
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bool Controller::notifyMousePress(const Common::Point &mousePos) {
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return mousePressed(mousePos);
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}
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int Controller::getTimerInterval() {
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return _timerInterval;
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}
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void Controller::setActive() {
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// By default, only the Escape action is turned on for controllers,
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// to allow the different sorts of input prompts to be aborted
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MetaEngine::setKeybindingMode(KBMODE_MINIMAL);
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}
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void Controller::timerFired() {
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}
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void Controller::timerCallback(void *data) {
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Controller *controller = static_cast<Controller *>(data);
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controller->timerFired();
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}
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bool Controller::shouldQuit() const {
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return g_engine->shouldQuit();
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}
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void Controller_startWait() {
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eventHandler->run();
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eventHandler->setControllerDone(false);
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eventHandler->popController();
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}
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void Controller_endWait() {
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eventHandler->setControllerDone();
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}
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} // End of namespace Ultima4
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} // End of namespace Ultima
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