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63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_SCREEN_DITHER_H
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#define NUVIE_SCREEN_DITHER_H
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namespace Ultima {
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namespace Nuvie {
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class Configuration;
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#define DITHER_NO_TRANSPARENCY false
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// Dither modes..
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#define DITHER_NONE 0
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#define DITHER_CGA 1
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#define DITHER_EGA 2
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#define DITHER_HRC 3 //FIXME add this mode.
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class Dither {
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Configuration *config;
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uint8 *dither;
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uint8 mode;
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public:
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Dither(Configuration *cfg);
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~Dither();
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uint8 get_mode() {
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return mode;
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}
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bool dither_bitmap(unsigned char *src_buf, uint16 src_w, uint16 src_h, bool has_transparency);
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protected:
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bool load_data();
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void set_mode();
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};
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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