scummvm/engines/mortevielle/mouse.h
2021-12-26 18:48:43 +01:00

52 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on original Mortville Manor DOS source code
* Copyright (c) 1987-1989 Lankhor
*/
#ifndef MORTEVIELLE_MOUSE_H
#define MORTEVIELLE_MOUSE_H
#include "common/rect.h"
namespace Mortevielle {
class MortevielleEngine;
class MouseHandler {
private:
MortevielleEngine *_vm;
public:
Common::Point _pos;
MouseHandler(MortevielleEngine *vm);
void initMouse();
void hideMouse();
void showMouse();
void setMousePosition(Common::Point newPos);
void getMousePosition(int &x, int &y, bool &click);
void moveMouse(bool &funct, char &key);
bool isMouseIn(Common::Rect r);
};
} // End of namespace Mortevielle
#endif