scummvm/engines/pegasus/neighborhood/caldoria/caldoria4dsystem.h
Eugene Sandulenko adaf5bb3b9 PEGASUS: Import the DVD version patch from GOG.com
Co-Authored-By: Keith Kaisershot <keithkaisershot@gmail.com>
Co-Authored-By: Matthew Hoops <clone2727@gmail.com>
Co-Authored-By: Bastien Bouclet <bastien.bouclet@gmail.com>
2021-03-17 17:32:53 +01:00

80 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_NEIGHBORHOOD_CALDORIA_CALDORIA4DSYSTEM_H
#define PEGASUS_NEIGHBORHOOD_CALDORIA_CALDORIA4DSYSTEM_H
#include "pegasus/interaction.h"
#include "pegasus/movie.h"
#include "pegasus/notification.h"
#include "pegasus/timers.h"
namespace Pegasus {
class Neighborhood;
class Caldoria4DSystem : public GameInteraction, private Idler, public NotificationReceiver {
public:
Caldoria4DSystem(Neighborhood *);
~Caldoria4DSystem() override;
void shutDown4DSystem();
protected:
void openInteraction() override;
void initInteraction() override;
void closeInteraction() override;
void handleInput(const Input &, const Hotspot *) override;
void activateHotspots() override;
void clickInHotspot(const Input &, const Hotspot *) override;
void receiveNotification(Notification *, const NotificationFlags) override;
void setSpritesMovie();
void makeIslandChoice();
void makeRockChoice();
void makeMountainChoice();
void makeOrchestralChoice();
void makeDesertChoice();
void makeRhythmsChoice();
void makeAcousticChoice();
void useIdleTime() override;
void loopExtra(const ExtraID);
void playSound(const Common::String &baseFileName);
Movie _4DSpritesMovie;
TimeScale _4DSpritesScale;
uint _whichMenu;
uint _videoChoice;
uint _audioChoice;
Notification *_neighborhoodNotification;
TimeValue _loopStart;
HotSpotID _clickedHotspotID;
};
} // End of namespace Pegasus
#endif