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This employs a "lazy" approach: the "format" for the credits stays exactly as it was, i.e., perl code. Of course one may want to change this to another format (e.g. YAML, JSON, XML; or also shell script or AWK, like `configure.engine` uses). But I deliberately kept it simple, to get a minimal change that is easy to verify. Any further changes to e.g. the format can be layered atop this. |
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.. | ||
combat.cpp | ||
configure.engine | ||
console.cpp | ||
console.h | ||
credits.pl | ||
cutscenes.cpp | ||
detection.cpp | ||
dialogs.cpp | ||
draw.cpp | ||
engine.cpp | ||
gfx.cpp | ||
griffon.cpp | ||
griffon.h | ||
input.cpp | ||
logic.cpp | ||
metaengine.cpp | ||
module.mk | ||
POTFILES | ||
resources.cpp | ||
saveload.cpp | ||
sound.cpp |