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90 lines
2.3 KiB
C++
90 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GOB_MINIGAMES_GEISHA_EVILFISH_H
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#define GOB_MINIGAMES_GEISHA_EVILFISH_H
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#include "gob/aniobject.h"
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namespace Gob {
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namespace Geisha {
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/** An "evil" fish in Geisha's "Diving" minigame. */
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class EvilFish : public ANIObject {
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public:
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enum Direction {
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kDirectionLeft = 0,
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kDirectionRight = 1
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};
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EvilFish(const ANIFile &ani, uint16 screenWidth,
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uint16 animSwimLeft, uint16 animSwimRight,
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uint16 animTurnLeft, uint16 animTurnRight, uint16 animDie);
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~EvilFish() override;
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/** Enter from this direction / screen edge. */
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void enter(Direction from, int16 y);
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/** Leave the screen in the current direction. */
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void leave();
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/** Kill the fish. */
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void die();
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/** Advance the animation to the next frame. */
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void advance() override;
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/** Change the fish's animations, effectively making it a different fish type. */
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void mutate(uint16 animSwimLeft, uint16 animSwimRight,
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uint16 animTurnLeft, uint16 animTurnRight, uint16 animDie);
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/** Is the fish dead? */
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bool isDead() const;
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private:
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enum State {
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kStateNone,
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kStateSwimLeft,
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kStateSwimRight,
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kStateTurnLeft,
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kStateTurnRight,
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kStateDie
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};
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uint16 _screenWidth;
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uint16 _animSwimLeft;
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uint16 _animSwimRight;
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uint16 _animTurnLeft;
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uint16 _animTurnRight;
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uint16 _animDie;
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bool _shouldLeave;
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State _state;
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};
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} // End of namespace Geisha
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} // End of namespace Gob
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#endif // GOB_MINIGAMES_GEISHA_EVILFISH_H
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