scummvm/engines/ultima/ultima8/convert/u8/convert_shape_u8.h

46 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ULTIMA8_CONVERT_U8_CONVERTSHAPEU8_H
#define ULTIMA8_CONVERT_U8_CONVERTSHAPEU8_H
#include "ultima/ultima8/convert/convert_shape.h"
namespace Ultima {
namespace Ultima8 {
// Shape format configuration for Ultima 8
extern const ConvertShapeFormat U8ShapeFormat;
// Shape format configuration for Ultima 8 2D
extern const ConvertShapeFormat U82DShapeFormat;
// Shape format configuration for Ultima 8 SKF file shapes
extern const ConvertShapeFormat U8SKFShapeFormat;
// Shape format configuration for Compressed Ultima 8 shapes
extern const ConvertShapeFormat U8CMPShapeFormat;
} // End of namespace Ultima8
} // End of namespace Ultima
#endif